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Hero's Epic Fall Injury Table (5e Variant Rule)

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Author: Select Hero (talk)
Date Created: 05/16/22
Status: Complete
Editing: Clarity edits only please
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Hero's Epic Fall Injury TablesEdit

You have taken damage from falling/crushing. Make a Constitution save against the total damage, on a failed save you are injured.

Rule 1. Each injury causes a +1 exhaustion, unless noted otherwise.

Rule 2. Re-rolling the same location & injury has no effect.

Rule 3. One negative effect passes with each long rest.

Rule 4. Injuries listed with a DC # will not heal during rest, without at least one succesful Medicine check against the listed DC.

Injury & Location Table

d10 Roll Injury d10 Roll
Location
1 scrape (exhaustion level +0) 1 elbow or upper arm
2 bruise (exhaustion level +0) 2 foot or lower leg
3 burn (DC 5) 3 neck or head (Concussion Table)
4 cramp (DC 7, strength -1) 4 shoulder or hand (climbing & flying speed -5)
5 laceration (DC 9, d1 bleeding) 5 knee or thigh (movement speed -5)
6 tear (DC 11, dexterity -1) 6 wrist or forearm (disadvantage on somatic spells)
7 dislocation (DC 13, exhaustion level +2) 7 abdomen or chest (AC -1)
8 break (DC 15, exhaustion level +2) 8 hip or ankle (disadvantage on attack rolls, speed -5)
9 break (DC 17, roll for 2 locations) 9 back or eye (passive perception -5)
10 break (DC 19, maximum hp halved) 10 shoulder, hip, or lower leg (roll for 2 injuries)


Concussion Table

d6 Roll
Effect of Concussion (lasting d10 days)
1 no memory of before injury
2 no memories between injury & first long rest
3 disadvantage on wisdom
4 disadvantage on dexterity
5 disadvantage on intelligence
6 (hyperacusis) disadvantage on attack rolls in the presence of noise

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