Hippocamp (5e)
5th edition (2014) Pointer +
Theros |
Setting |
Hippocamp (pointer) [1] [2] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Large Monstrosity, Chaotic Good | ||||||||||||
Armor Class: 13 (natural armor) | ||||||||||||
Hit Points: 22 | ||||||||||||
Speed: 20 ft., swim 50 ft. | ||||||||||||
| ||||||||||||
Damage Resistances: cold | ||||||||||||
Senses: darkvision 120 ft., passive Perception 10 | ||||||||||||
Languages: — | ||||||||||||
Habitat: Coastal, Underwater | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesAmphibious. [3] The hippocamp can breathe air and water. ActionsHooves. Melee Weapon Attack |
Unofficial Description: Horse-like aquatic monstrosity
Sources and NotesEdit
- ↑ F. Wesley Schneider, James Wyatt (21 July 2020). Mythic Odysseys of Theros. (5e 2014) Wizards of the Coast. ISBN 978-0-7869-6706-3. p. 227. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ Habitat (unofficial) - User
- ↑ 3.0 3.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
Back to Main Page → 5x → 5e → Monster → Monstrosity
Back to Main Page → 5x → 5e → Campaign Settings → Theros