Inflame (5e Spell)
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5e Spell
Inflame
3rd-level enchantment
Casting Time: 1 action
Range: Self (30ft Radius)
Components: V, S, M (A red cloth, such as a scarf or cape)
Duration: Concentration, up to 1 minute
Casters: Bard, Sorcerer, Warlock, Wizard
With a few provocative words, you dare your foes to come and get you - If they can.
Each creature of your choice within range must succeed on a Wisdom saving throw or become Goaded by you for the duration.
While Goaded by this spell, a creature that begins its turn more than 30ft away from you must take the Dash action and move towards you by the safest available route on each of its turns, unless there is nowhere to move.
While Goaded by this spell, a creature that begins its turn within 30ft of you must move towards you by the safest available route on each of its turns, unless there is nowhere to move, and must take the Attack action targeting only you.
If a creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
Action Type | Action + |
Author | Zhenra-Khal + |
Canon | true + |
Caster | Bard +, Sorcerer +, Warlock + and Wizard + |
Component | V +, S + and M + |
Identifier | 5e Spell + |
Level | 3 + |
Range | Self (30ft Radius) + |
Rating | Undiscussed + |
School | Enchantment + |
Summary | An AoE Goad, in the vein of the 3rd-level Fear spell. + |
Title | Inflame + |