Iron Ram (3.5e Feat)
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Iron Ram [Fighter]
Prerequisites: Heavy armor proficiency, Str 15Benefit: See below.
Special: This feat counts as Wallcrasher and Improved Overrun, and any similar feat for prerequisite purposes.
Feat Bonus are based on HD.
- 1 HD: You benefit from the Wallcrasher feat. You gain +2 on break DC checks and damage when sundering if you charge.
- 4 HD: When wearing armor your speed is not reduced by it and you may run normally. Your armor check penalty drops by 3 (to a minimum of 0), your maximum Dexterity is increased by 2, and arcane spell failure is reduced by 10%.
- 8 HD: You benefit from Improved Overrun. If you make a charge attack you can choose to also overrun any targets en route to your charge target. Your bonus on break DCs and sunder checks while charging increases to +4.
- 12 HD: You can charge through difficult terrain, and when you fail an overrun check or Wallcrasher attempt you are not knocked prone nor do you take damage.
- 16 HD: When you break an object or burst through an obstruction you can choose to create a cloud of debris that sprays out in a 20 ft cone from the point of breakage. Creatures in the cone take 3d6+Strength and a half in bludgeoning/piercing/slashing damage, or non-lethal damage if the item was soft and pliable (no save). You are immune to your own cone. Your bonus on break DCs and sunder checks while charging increases to +6.
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