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Lich (5e24)

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Lich exists in other D&D editions see:

Lich (disambiguation).

 5th edition (2024)

SRD 5.2 • CC-BY



Lich.
By Samskipsam (Own work) CC BY-SA 3.0 or GFDL, via Wikimedia Commons
Image not part of the source
Lich [1][2]
Medium Undead (Wizards), Neutral Evil
AC: 20Initiative: +3 (13)
HP: 315 (42d8+126)
Speed: 30 ft.
Mod Save Mod Save Mod Save
Str 11 +0 +0 Dex 16 +3 +10 Con 16 +3 +10
Int 21 +5 +12 Wis 14 +2 +9 Cha 16 +3 +3
Skills: Arcana +19, History +12, Insight +9, Perception +9
Resistances: Cold, Lightning
Immunities: Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Gear: Component Pouch
Senses: Truesight 120 ft., Passive Perception 19
Languages: All
CR: 21 (XP 33,000 or 41,000 in lair; PB +7)

Traits

Legendary Resistance (4/Day or 5/Day in Lair). If the lich fails a saving throw, it can choose to succeed instead.

Spirit Jar. If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich’s lair. 

Actions

Multiattack. The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.

Eldritch Burst. Melee or Ranged Attack Roll: +12, reach 5 ft. or Range 120 ft. Hit: 31 (4d12+5) Force damage.

Paralyzing Touch. Melee Attack Roll: +12, reach 5 ft. Hit: 15 (3d6+5) Cold damage, and the target has the Paralyzed condition until the start of the lich’s next turn.

Spellcasting. The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):

At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fireball (level 5 version), Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation
2/Day Each: Animate Dead, Dimension Door, Plane Shift
1/Day Each: Chain Lightning, Finger of Death, Power Word Kill, Scrying

Reactions

Protective Magic. Trigger: Counterspell Trigger: Creature within 60 feet of yourself casting a spell with Verbal, Somatic, or Material components. Shield Trigger: you are hit by an attack roll or targeted by the Magic Missile spell. Response: The lich casts Counterspell or Shield, using the same spellcasting ability as Spellcasting. 

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the lich can expend a use to take one of the following actions. The lich regains all expended uses at the start of each of its turns.

Deathly Teleport. The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes 11 (2d10) Necrotic damage.

Disrupt Life. Constitution Saving Throw: DC 20, each creature that isn’t an Undead in a 20-foot Emanation originating from the lich. Failure: 31 (9d6) Necrotic damage. Success: Half damage. Failure or Success: The lich can’t take this action again until the start of its next turn.

Frightening Gaze. The lich casts Fear, using the same spellcasting ability as Spellcasting. The lich can’t take this action again until the start of its next turn.

 + 

Additional PropertiesEdit

Habitat: Any|}}
Treasure: Arcana

End of the SRD 5.2 material

LoreEdit

Unofficial Description: Undead spellcaster that underwent a complicated ritual seeking immortality through undeath.

LairEdit

[3] Liches create lairs where they can conduct further magical research - such as towers, dungeons, and abandoned temples.

The region near a lich’s lair is creates the following effects:

All-Seeing. The lich can cast Clairvoyance

Inevitable Siphon. Humanoids that die in the region have their soul trapped and consumed by the lich. Only the most powerful magic can restore them.

Effects end if the lich is destroyed, but are restored if the lich reconstitutes (see Spirit Jar).

Found in AdventuresEdit

Sources and NotesEdit

  1. Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 301. Licensed: CC-BY.
  2. Wizards RPG Team (18 February 2025). Monster Manual. (5e 2024) Wizards of the Coast. ISBN 9780786969548. p. 195-196.
  3. MM5e24 p.196 (paraphrased)

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].