Mage's Melee Maneuver (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 12-23-21
Status: Complete
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Mage's Melee Maneuver
Evocation
Level: Bard 0, Sorcerer/Wizard 0
Components: V, S, F
Casting time: 1 swift action
Range: Personal
Target: Self
Duration: See text
Saving Throw: None
Spell Resistance: No

Considered an emergency measure, allowing a spellcaster forced into the danger of melee to theoretically deal some damage.

When you cast this spell, you may make a single melee attack before the end of your turn, altering either your attack or damage. If you choose attack, you no longer add your Strength (or appropriate ability score) to attack, and use your spellcasting ability score instead. If you choose damage, you no longer add your Strength (or appropriate ability score) to attack, and use your spellcasting ability score instead.

If cast in a 1st level or higher spell slot, you may replace both attack and damage instead of just one or the other.

It does not function on attacks which do not add an ability score to damage normally. This discharges the spell.

Focus: A melee weapon which you use as your attack.


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Eiji-kun's Homebrew (5656 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and F +
Identifier3.5e Spell +
LevelBard 0 + and Sorcerer/Wizard 0 +
RangePersonal +
RatingUndiscussed +
SchoolEvocation +
SummaryMake a melee attack, dealing damage based on your casting ability modifier. +
TitleMage's Melee Maneuver +