Mantle of the Shocker Lizard (3.5e Spell)
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Transmutation (Polymorph) [Electricity] | |
Level: | Druid 3 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Personal |
Target: | Self |
Duration: | 1 round/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
Your skin gains pale gray to blue scaling, and gain the basic features of some kind of lizard. Lightning crackles over your body.
You partly shapeshift into a shocker lizard hybrid. You become immune to electricity and gain the following abilities:
Electric Conduit (Ex): Each electrical effect you produce other than from this spell gains a +1 bonus to any DCs the effect already has and +2 bonus electricity damage. The bonus damage is only applied on one instance of electricity damage per electricity effect.
Electricity Sense (Ex): You automatically detect any electrical discharges within 100 feet.
Stunning Shock (Su): Once per round as a swift action, you can deliver an electrical shock to a single opponent within 5 feet. This attack deals 2d8 points of nonlethal electrical damage to living opponents, with a save DC of 10 + 1/2 HD + your spellcasting modifier for half damage.
In addition you count as a shocker lizard for the purposes of their Lethal Shock ability. At the end of the duration (or ending it early as a standard action) you can release a burst of electricity out in a 10 ft radius centered on you. This burst deals 1d6 electrical damage/level (maximum 10d6) with a save DC of 10 + 1/2 HD + your spellcasting modifier.
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