Phoenix (3.5e Monster)
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Phoenix
Phoenix | |
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Size/Type: | Medium Magical Beast (Extraplanar, Positive, Fire) |
Hit Dice: | 10d10+40 (75 hp) |
Initiative: | 7 |
Speed: | 60 ft. (12 squares), fly 100 ft. (good) |
Armor Class: | 20, touch 13, flat-footed 17 |
Base Attack/Grapple: | +10/+10 |
Attack: | Talons +13 melee (1d6+1) |
Full Attack: | 2 talons +13 melee (1d6+1) and bite +8 melee (1d6) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Spell-like abilites |
Special Qualities: | Darkvision 60 ft, low-light vision, extra healing, vulnerability to negative energy, immunity to fire, vulnerability to cold, rebirth |
Saves: | Fort +11, Ref +10, Will +5 |
Abilities: | Str 12, Dex 16, Con 18, Int 5, Wis 10, Cha 14 |
Skills: | Heal +13 |
Feats: | Improved Initiative, Wingover, Iron Will, Alertness, Weapon Finesse (B) |
Environment: | The Radiance |
Organization: | Solitary |
Challenge Rating: | 12 |
Treasure: | None |
Alignment: | Any |
Advancement: | 15 HD (Large) |
Level Adjustment: | - |
The mythical immortal bird of fire, the phoenix bursts into flames upon death and is then reborn from its ashes.
Spell-Like Abilities: 3/day—fireball, cure serious wounds. Caster level 10th. The save DC is Charisma-based.
Rebirth (Ex): When a phoenix dies, it bursts into flames; this creates a blast of fire with a 50 foot radius. All creatures within this radius take 10d6 points of fire damage; fire resistance doesn't apply and fire immunity only prevents half of this damage unless that immunity comes from the Fire subtype. After the burst of fire, all that remains of the phoenix is a pile of ashes. Inside this pile of ashes is a newborn phoenix.
Extra Healing (Ex): Phoenixes gain 50% more from magical healing due to their Positive subtype.
Plane of Life | |
This piece of homebrew is part of the Plane of Life sourcebook, a collection of content about positive energy. |
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