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Power Magnum (3.5e Equipment)

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Author: Leziad (talk)
Date Created: 7th April 2021
Status: Complete
Editing: Clarity edits only please
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Power Magnum

Exotic Two-Handed Projectile

Cost: 750 gp
Damage (Small): 2d6
Damage (Medium)1: 3d6
Critical: 19-20/x3
Range Increment: 80'
Weight2: 9 lbs
Type3: Bludgeoning and Piercing
HP4: 10
Hardness: 8

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


An extremely powerful revolver, firing a high caliber bullet. A power magnum can only be fired once per round because of it intense recoil and slow firing speed. A power magnum can load up to six bullets, which may be all reloaded as a full-round action.

Those with the appropriate weapon proficiency can add their Dexterity to damage when making an attack with a power magnum.



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