Ranger Spells on WikiEdit
41 spells for 5th edition (5e24).
| Name | Level | School | Casting Time | Range | Component | Casters | Source |
|---|---|---|---|---|---|---|---|
| Aid | 2 | Abjuration | Action | 30 ft. | V, S, M | Bard, Cleric, Druid, Paladin, Ranger | SRD 5.2 |
| Alarm | 1 | Abjuration | minute | 30 ft. | V, S, M | Ranger, Wizard, Artificer | SRD 5.2 |
| Animal Friendship | 1 | Enchantment | Action | 30 ft. | V, S, M | Bard, Druid, Ranger | SRD 5.2 |
| Animal Messenger | 2 | Enchantment | Action | 30 ft. | V, S, M | Bard, Druid, Ranger | SRD 5.2 |
| Barkskin | 2 | Transmutation | Bonus Action | Touch | V, S, M | Druid, Ranger | SRD 5.2 |
| Commune with Nature | 5 | Divination | minute | Self | V, S | Druid, Ranger | SRD 5.2 |
| Conjure Animals | 3 | Conjuration | Action | 60 feet | V, S | Bard, Druid, Ranger | SRD 5.2 |
| Conjure Woodland Beings | 4 | Conjuration | Action | Self | V, S | Druid, Ranger | SRD 5.2 |
| Cure Wounds | 1 | Abjuration | Action | Touch | V, S | Bard, Cleric, Druid, Paladin, Ranger, Artificer | SRD 5.2 |
| Darkvision Spell | 2 | Transmutation | Action | Touch | V, S, M | Druid, Ranger, Sorcerer, Artificer | SRD 5.2 |
| Daylight | 3 | Evocation | Action | 60 feet | V, S | Cleric, Druid, Paladin, Ranger, Sorcerer | SRD 5.2 |
| Detect Magic | 1 | Divination | Action | Self | V, S | Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard, Artificer | SRD 5.2 |
| Detect Poison and Disease | 1 | Divination | Action | Self | V, S, M | Cleric, Druid, Paladin, Ranger | SRD 5.2 |
| Dispel Magic | 3 | Abjuration | Action | 120 feet | V, S | Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard | SRD 5.2 |
| Dominate Beast | 4 | Enchantment | Action | 60 feet | V, S | Druid, Ranger, Sorcerer | SRD 5.2 |
| Enhance Ability | 2 | Transmutation | Action | Touch | V, S, M | Artificer, Bard, Cleric, Druid, Ranger, Sorcerer, Wizard | SRD 5.2 |
| Enlarge/Reduce | 2 | Transmutation | Action | 30 feet | V, S, M | Artificer, Bard, Cleric, Druid, Ranger, Sorcerer, Wizard | SRD 5.2 |
| Ensnaring Strike | 1 | Conjuration | Bonus Action | Self | V | Ranger | SRD 5.2 |
| Entangle | 1 | Conjuration | Action | 90 feet | V, S | Druid, Ranger | SRD 5.2 |
| Find Traps | 2 | Divination | Action | 120 feet | V, S | Cleric, Druid, Ranger | SRD 5.2 |
| Fog Cloud | 1 | Conjuration | Action | 120 feet | V, S | Druid, Ranger, Sorcerer, Wizard | SRD 5.2 |
| Freedom of Movement | 4 | Abjuration | Action | Touch | V, S, M | Artificer, Bard, Cleric, Druid, Ranger | SRD 5.2 |
| Goodberry | 1 | Conjuration | Action | Self | V, S, M | Druid, Ranger | SRD 5.2 |
| Greater Restoration | 5 | Abjuration | Action | Touch | V, S, M | Bard, Cleric, Druid, Paladin, Ranger | SRD 5.2 |
| Gust of Wind | 2 | Evocation | Action | Self | V, S, M | Druid, Ranger, Sorcerer, Wizard | SRD 5.2 |
| Hunter's Mark | 1 | Divination | Bonus Action | 90 feet | V | Ranger | SRD 5.2 |
| Jump Spell | 2 | Transmutation | Bonus Action | Touch | V, S, M | Artificer, Druid, Ranger, Sorcerer, Wizard | SRD 5.2 |
| Lesser Restoration | 2 | Abjuration | Bonus Action | Touch | V, S | Artificer, Bard, Cleric, Druid, Paladin, Ranger | SRD 5.2 |
| Locate Animals or Plants | 2 | Divination | Action | Self | V, S, M | Bard, Druid, Ranger | SRD 5.2 |
| Locate Creature | 4 | Divination | Action | Self | V, S, M | Bard, Cleric, Druid, Paladin, Ranger, Wizard | SRD 5.2 |
| Locate Object | 2 | Divination | Action | Self | V, S, M | Bard, Cleric, Druid, Paladin, Ranger, Wizard | SRD 5.2 |
| Longstrider | 1 | Transmutation | Action | Touch | V, S, M | Artificer, Bard, Druid, Ranger, Wizard | SRD 5.2 |
| Magic Weapon Spell | 2 | Transmutation | Bonus Action | Touch | V, S | Artificer, Paladin, Ranger, Sorcerer, Wizard | SRD 5.2 |
| Meld into Stone | 3 | Transmutation | Action | Touch | V, S | Cleric, Druid, Ranger | SRD 5.2 |
| Nondetection | 3 | Abjuration | Action | Touch | V, S, M | Bard, Ranger, Wizard | SRD 5.2 |
| Pass without Trace | 2 | Abjuration | Action | Self | V, S, M | Druid, Ranger | SRD 5.2 |
| Plant Growth | 3 | Transmutation | Action | 150 feet | V, S | Bard, Druid, Ranger | SRD 5.2 |
| Protection from Energy | 3 | Abjuration | Action | Touch | V, S | Artificer, Cleric, Druid, Ranger, Sorcerer, Wizard | SRD 5.2 |
| Protection from Poison | 2 | Abjuration | Action | Touch | V, S | Artificer, Cleric, Druid, Paladin, Ranger | SRD 5.2 |
| Purify Food and Drink | 2 | Abjuration | Action | Touch | V, S | Artificer, Cleric, Druid, Paladin, Ranger | SRD 5.2 |
| Revivify | 3 | Necromancy | Action | Touch | V, S, M | Artificer, Cleric, Druid, Paladin, Ranger | SRD 5.2 |
Ranger Spells from SRD 5.2Edit
Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship Enchantment — Cure Wounds Abjuration — Detect Magic Divination C, R Detect Poison and Disease Divination C, R Ensnaring Strike Conjuration C Entangle Conjuration C Fog Cloud Conjuration C Goodberry Conjuration — Hail of Thorns Conjuration — Hunter’s Mark Divination C Jump Transmutation — Longstrider Transmutation — Speak with Animals Divination R Level 2 Ranger Spells Spell School Special Aid Abjuration — Animal Messenger Enchantment R Barkskin Transmutation — Beast Sense Divination C, R Cordon of Arrows Transmutation — Darkvision Transmutation — Enhance Ability Transmutation C Find Traps Divination — Gust of Wind Evocation C Lesser Restoration Abjuration — Locate Animals or Plants Divination R Locate Object Divination C Magic Weapon Transmutation — Pass without Trace Abjuration C Protection from Poison Abjuration — Silence Illusion C, R Spike Growth Transmutation C Summon Beast Conjuration C, M Level 3 Ranger Spells Spell School Special Conjure Animals Conjuration C Conjure Barrage Conjuration — Daylight Evocation — Dispel Magic Abjuration — Elemental Weapon Transmutation C Lightning Arrow Transmutation — Meld into Stone Transmutation R Nondetection Abjuration M Plant Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Speak with Plants Transmutation — Summon Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C Locate Creature Divination C Stoneskin Transmutation C, M Summon Elemental Conjuration C, M Level 5 Ranger Spells Spell School Special Commune with Nature Divination R Conjure Volley Conjuration — Greater Restoration Abjuration M Steel Wind Strike Conjuration M Swift Quiver Transmutation C, M Tree Stride Conjuration C