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Ranger (5e24)/Spell

< Ranger (5e24)

Ranger Spells on WikiEdit

41 spells for 5th edition (5e24).

NameLevelSchoolCasting TimeRangeComponentCastersSource
Aid2AbjurationAction30 ft.V, S, MBard, Cleric, Druid, Paladin, RangerSRD 5.2
Alarm1Abjurationminute30 ft.V, S, MRanger, Wizard, ArtificerSRD 5.2
Animal Friendship1EnchantmentAction30 ft.V, S, MBard, Druid, RangerSRD 5.2
Animal Messenger2EnchantmentAction30 ft.V, S, MBard, Druid, RangerSRD 5.2
Barkskin2TransmutationBonus ActionTouchV, S, MDruid, RangerSRD 5.2
Commune with Nature5DivinationminuteSelfV, SDruid, RangerSRD 5.2
Conjure Animals3ConjurationAction60 feetV, SBard, Druid, RangerSRD 5.2
Conjure Woodland Beings4ConjurationActionSelfV, SDruid, RangerSRD 5.2
Cure Wounds1AbjurationActionTouchV, SBard, Cleric, Druid, Paladin, Ranger, ArtificerSRD 5.2
Darkvision Spell2TransmutationActionTouchV, S, MDruid, Ranger, Sorcerer, ArtificerSRD 5.2
Daylight3EvocationAction60 feetV, SCleric, Druid, Paladin, Ranger, SorcererSRD 5.2
Detect Magic1DivinationActionSelfV, SBard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard, ArtificerSRD 5.2
Detect Poison and Disease1DivinationActionSelfV, S, MCleric, Druid, Paladin, RangerSRD 5.2
Dispel Magic3AbjurationAction120 feetV, SBard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, WizardSRD 5.2
Dominate Beast4EnchantmentAction60 feetV, SDruid, Ranger, SorcererSRD 5.2
Enhance Ability2TransmutationActionTouchV, S, MArtificer, Bard, Cleric, Druid, Ranger, Sorcerer, WizardSRD 5.2
Enlarge/Reduce2TransmutationAction30 feetV, S, MArtificer, Bard, Cleric, Druid, Ranger, Sorcerer, WizardSRD 5.2
Ensnaring Strike1ConjurationBonus ActionSelfVRangerSRD 5.2
Entangle1ConjurationAction90 feetV, SDruid, RangerSRD 5.2
Find Traps2DivinationAction120 feetV, SCleric, Druid, RangerSRD 5.2
Fog Cloud1ConjurationAction120 feetV, SDruid, Ranger, Sorcerer, WizardSRD 5.2
Freedom of Movement4AbjurationActionTouchV, S, MArtificer, Bard, Cleric, Druid, RangerSRD 5.2
Goodberry1ConjurationActionSelfV, S, MDruid, RangerSRD 5.2
Greater Restoration5AbjurationActionTouchV, S, MBard, Cleric, Druid, Paladin, RangerSRD 5.2
Gust of Wind2EvocationActionSelfV, S, MDruid, Ranger, Sorcerer, WizardSRD 5.2
Hunter's Mark1DivinationBonus Action90 feetVRangerSRD 5.2
Jump Spell2TransmutationBonus ActionTouchV, S, MArtificer, Druid, Ranger, Sorcerer, WizardSRD 5.2
Lesser Restoration2AbjurationBonus ActionTouchV, SArtificer, Bard, Cleric, Druid, Paladin, RangerSRD 5.2
Locate Animals or Plants2DivinationActionSelfV, S, MBard, Druid, RangerSRD 5.2
Locate Creature4DivinationActionSelfV, S, MBard, Cleric, Druid, Paladin, Ranger, WizardSRD 5.2
Locate Object2DivinationActionSelfV, S, MBard, Cleric, Druid, Paladin, Ranger, WizardSRD 5.2
Longstrider1TransmutationActionTouchV, S, MArtificer, Bard, Druid, Ranger, WizardSRD 5.2
Magic Weapon Spell2TransmutationBonus ActionTouchV, SArtificer, Paladin, Ranger, Sorcerer, WizardSRD 5.2
Meld into Stone3TransmutationActionTouchV, SCleric, Druid, RangerSRD 5.2
Nondetection3AbjurationActionTouchV, S, MBard, Ranger, WizardSRD 5.2
Pass without Trace2AbjurationActionSelfV, S, MDruid, RangerSRD 5.2
Plant Growth3TransmutationAction150 feetV, SBard, Druid, RangerSRD 5.2
Protection from Energy3AbjurationActionTouchV, SArtificer, Cleric, Druid, Ranger, Sorcerer, WizardSRD 5.2
Protection from Poison2AbjurationActionTouchV, SArtificer, Cleric, Druid, Paladin, RangerSRD 5.2
Purify Food and Drink2AbjurationActionTouchV, SArtificer, Cleric, Druid, Paladin, RangerSRD 5.2
Revivify3NecromancyActionTouchV, S, MArtificer, Cleric, Druid, Paladin, RangerSRD 5.2

Ranger Spells from SRD 5.2Edit

Level 1 Ranger Spells
Spell 	School 	Special
Alarm 	Abjuration 	R
Animal Friendship 	Enchantment 	—
Cure Wounds 	Abjuration 	—
Detect Magic 	Divination 	C, R
Detect Poison and Disease 	Divination 	C, R
Ensnaring Strike 	Conjuration 	C
Entangle 	Conjuration 	C
Fog Cloud 	Conjuration 	C
Goodberry 	Conjuration 	—
Hail of Thorns 	Conjuration 	—
Hunter’s Mark 	Divination 	C
Jump 	Transmutation 	—
Longstrider 	Transmutation 	—
Speak with Animals 	Divination 	R
Level 2 Ranger Spells
Spell 	School 	Special
Aid 	Abjuration 	—
Animal Messenger 	Enchantment 	R
Barkskin 	Transmutation 	—
Beast Sense 	Divination 	C, R
Cordon of Arrows 	Transmutation 	—
Darkvision 	Transmutation 	—
Enhance Ability 	Transmutation 	C
Find Traps 	Divination 	—
Gust of Wind 	Evocation 	C
Lesser Restoration 	Abjuration 	—
Locate Animals or Plants 	Divination 	R
Locate Object 	Divination 	C
Magic Weapon 	Transmutation 	—
Pass without Trace 	Abjuration 	C
Protection from Poison 	Abjuration 	—
Silence 	Illusion 	C, R
Spike Growth 	Transmutation 	C
Summon Beast 	Conjuration 	C, M
Level 3 Ranger Spells
Spell 	School 	Special
Conjure Animals 	Conjuration 	C
Conjure Barrage 	Conjuration 	—
Daylight 	Evocation 	—
Dispel Magic 	Abjuration 	—
Elemental Weapon 	Transmutation 	C
Lightning Arrow 	Transmutation 	—
Meld into Stone 	Transmutation 	R
Nondetection 	Abjuration 	M
Plant Growth 	Transmutation 	—
Protection from Energy 	Abjuration 	C
Revivify 	Necromancy 	M
Speak with Plants 	Transmutation 	—
Summon Fey 	Conjuration 	C, M
Water Breathing 	Transmutation 	R
Water Walk 	Transmutation 	R
Wind Wall 	Evocation 	C
Level 4 Ranger Spells
Spell 	School 	Special
Conjure Woodland Beings 	Conjuration 	C
Dominate Beast 	Enchantment 	C
Freedom of Movement 	Abjuration 	—
Grasping Vine 	Conjuration 	C
Locate Creature 	Divination 	C
Stoneskin 	Transmutation 	C, M
Summon Elemental 	Conjuration 	C, M
Level 5 Ranger Spells
Spell 	School 	Special
Commune with Nature 	Divination 	R
Conjure Volley 	Conjuration 	—
Greater Restoration 	Abjuration 	M
Steel Wind Strike 	Conjuration 	M
Swift Quiver 	Transmutation 	C, M
Tree Stride 	Conjuration 	C