Rhyperior (3.5e Monster)
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Rhyperior | |
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Size/Type: | Large Elemental (Earth, Pokémon) |
Hit Dice: | 14d8+84 (147 hp hp) |
Initiative: | −1 (−1 Dex) |
Speed: | 30 ft. (6 squares), burrow 20 ft. |
Armor Class: | 26 (−1 size, −1 Dex, +18 natural), touch 8, flat-footed 26 |
Base Attack/Grapple: | +10/+21 |
Attack: | Gore +16 melee (2d6+10, 19-20/×4) |
Full Attack: | Gore +16 melee (2d6+10, 19-20/×4) and Tail +16 melee (1d8+10) and 2 Slams +16 melee (1d8+3) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Trample, Augmented Critical, Stampede, Spell-like Abilities, Scary Face, Horn Drill, Poison |
Special Qualities: | Acid Weakness, Damage Reduction 9/—, Immunity to Electricity, Invincible Charge |
Saves: | Fort +14, Ref +3, Will +6 |
Abilities: | Str 25, Dex 8, Con 21, Int 12, Wis 14, Cha 17 |
Skills: | Intimidate +20 |
Feats: | Power Attack, Improved Bull Rush, Multiattack, Improved Toughness, Improved Multiattack |
Environment: | Underground |
Organization: | Solitary, pair or herd (4-8) |
Challenge Rating: | 14 |
Treasure: | Standard |
Alignment: | Usually Neutral |
Advancement: | 15-18 HD (large) 19-20 HD (huge) |
Level Adjustment: | — |
A vaguely humanoid being, like a living tank made of stone, lumbers along. Its arms are hollow, and every so often it shoots rocks from them.
Combat[edit]
Trample (Ex): Rhyperior can trample Small creatures or smaller. It deals 2d6+14 damage (for the sample Rhyperior) and the save DC is 24.
Stampede (Ex): When Rhyperior makes a charge attack, it is practically an unstoppable force. Everything in its path can either step aside (if there is room to do so) as a non-action or stand there like an idiot. If they stand there, then they may make an attack of opportunity. If that doesn't stop the Rhyperior, it gets a free horn attack and may attempt a bull rush as well.
Scary Face (Su): Rhyperior can make itself look extra fierce, and is able to make an Intimidate check to demoralize as a Swift action.
Horn Drill (Ex): Whenever it scores a critical hit with a Gore attack, Rhyperior deals 4 points of Constitution damage through blood loss.
Acid Weakness (Ex): Rhyperior takes double damage from acid, and gets pissed off.
Invincible Charge (Ex): When Rhyperior charges, it doubles its DR and gains Mettle and immunity to critical hits. These last until its next turn begins.
Spell-like Abilities (Sp): At will: earthquake, spike stones, crumble; 1/day: rock wrecker (all in 100 ft./CL take 2d6/CL bludgeoning, Fort half, leaves an enormous crater and a sandstorm). Caster level equals hit dice, and the Save DCs is 10 + Spell Level + Rhyperior’s Charisma modifier.
- The sample Rhyperior has a caster level of 14 and save DC of 13 + spell level.
Poison (Ex): With a move action, Rhyperior can generate a dose of poison, coating the horn. A dose lasts for 3 rounds before disintegrating. The DC is 22, and the damage is 1d6 Str/1d6 Str.
Back to Main Page → 3.5e Homebrew → Monsters
Alignment | Usually Neutral + |
Author | SisterAcacia + |
Challenge Rating | 14 + |
Environment | Underground + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Large + |
Subtype | Earth + and Pokémon + |
Summary | A vaguely humanoid being, like a living tank made of stone, lumbers along. Its arms are hollow, and every so often it shoots rocks from them. + |
Title | Rhyperior + |
Type | Elemental + |