Rook's Flight (3.5e Maneuver)
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Crow's Flight (Strike) [Teleportation] | |
Level: | 4 |
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Prerequisite: | One Crow's Flight maneuver |
Initiation Action: | full round |
Range: | Personal |
Target: | You |
Duration: | Instantaneous |
Saving Throw: | None |
Developed by a disciple with a different preference of corvids, this maneuver was named after a particularly hard-headed breed of the bird that would rush other birds in flight to stun them and make them fall.
Upon intiatiting this maneuver, you teleport up to 10'/IL in a straight line with no diagonal movements. Unlike most teleportation, this teleportation stops at any notable obstruction (including any creature, wall, or so on, but not difficult terrain, extended gaps, or similar). At the end of this teleportation, if a creature would be directly in front of you, you may make an attack that deals +2d6 damage and staggers the target for 1 turn if it hits. This attack counts as a charge when beneficial (including giving a +2 to-hit).
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crow's Flight
Article Balance | High + |
Author | Undead_Knave + |
Descriptor | Teleportation + |
Discipline | Crow's Flight + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | Teleport a long distance in a straight line and maybe stab someone at the end. + |
Title | Rook's Flight + |
Type | Strike + |