SRD:Hand Crossbow

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Disambiguation.png This article is about Hand Crossbow
For other uses of Hand Crossbow, see Hand Crossbow (disambiguation).
This material is published under the OGL
Crossbow, Hand
Exotic Light Projectile
Critical: 19–20/×2
Range Increment: 30 ft.
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * 1 * 1
Tiny * 1d2 * 1
Small 100 gp 1d3 1 lb. 2
Medium 100 gp 1d4 2 lb. 5
Large 200 gp 1d6 4 lb. 10
Huge * 1d8 * 20
Gargantuan * 2d6 * 40
Colossal * 3d6 * 80
  1. For values marked with an asterisk, the SRD directly gives neither this value nor a means to determine it.

Description[edit]

You can draw a hand crossbow back by hand. Loading a hand crossbow is a move action that provokes attacks of opportunity.

You can shoot, but not load, a hand crossbow with one hand at no penalty. You can shoot a hand crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.

Enhancements[edit]

Hand Crossbow Material Enhancements
Material Average Masterwork1 Hardness hp2 Special
Steel and Wood 100 gp 400 gp 5 5
Adamantine 3,100 gp 5 6
Deep Crystal 1,100 gp 10 15 Psionic
Mundane Crystal 400 gp 8 12 No rusting
Darkwood 420 gp 5 5 1/2 weight
Iron, Cold n/a n/a n/a n/a
Mithral n/a n/a n/a
Silver, Alchemical n/a n/a n/a n/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus × bonus
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also[edit]



Back to Main PageSystem Reference DocumentWeapons

Facts about "Hand Crossbow"
TitleHand Crossbow +