Publication:Sandstorm

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Sandstorm
Sandstorm in Al Asad, Iraq.jpg
System: Dungeons and Dragons 3.5e 
Abbreviation: Sa 
Author: Bruce R. Cordell, Jennifer Clarke-Wilkes, JD Wiker 
Publisher: Wizards of the Coast 
Item Code: 177390000 
Publication Date: March 2005 
Format: Hardcover 
Page Count: 224 
ISBN-10: 0-7869-3655-X 
Price: $34.95 ; C$49.95
 
Product Blurb
Take the Heat

Sweltering temperatures, bone-scouring windstorms, and other dangers threaten explorers in waste environments. From arid deserts and volcanic regions to ash-choked dungeons and the lava-filled layers of Gehenna, unwary travelers may fall victim to the unrelenting hazards that await.

This supplement for the D&D game explores the impact of desert conditions and extreme hot-weather environments on every aspect of game play. Along with rules for adapting to, navigating through, and surviving hazardous hot-weather conditions and terrain, Sandstorm also includes new races, spells, feats, magic items, prestige classes, and monsters associated with deserts and other wastelands.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Feats[edit]

Name Page Number Description
Blazing Berserker 49 When you enter your rage, your body becomes infused with fire.
Blessed by Tem-Et-Nu 49 Tem-Et-Nu has marked you as having an important destiny in her temple.
Drift Magic 49 You can tap the power of drift magic.
Eagle's Fury 49 You know how to wield the eagle's claw with deadly speed.
Fiery Spell 49 Your fire magic is bolstered, further scorching your enemies.
Heat Endurance 50 Either as a result of growing up in the waste, or by training your body and mind to ignore the effects of searing heat, you can exist with ease in high-temperature environments.
Improved Heat Endurance 50 You can survive even in the most extreme natural heat conditions.
Judged by Aurifar 50 Aurifar, the Caliph of the Sky, has judged you, and he shows you special favor.
Light of Aurifar 51 Undead that you turn or rebuke immolate.
Pharaoh's Fist 51 Your unarmed strikes echo with thunder, stunning your foe and those nearby.
Priest of the Waste 51 You can swap out prepared spells for others that aid in exploring and surviving in wastelands.
Rattlesnake Strike 51 Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison.
Sand Camouflage 51 You can hide yourself in sand with a moment's notice.
Sand Dancer 52 While making another attack, you attempt to blind a foe with thrown sand.
Sand Snare 52 When you knock your foes into the sand, they have a hard time regaining their feet.
Sand Spinner 52 You spray sand with your acrobatic maneuvers.
Sandskimmer 52 You are particularly adept at moving over sand.
Scorpion's Grasp 52 Like the scorpion, you can grab and hold your prey.
Scorpion's Instincts 53 You are hard to find in the waste.
Scorpion's Resolve 53 Like the scorpion, you are not easily distracted.
Scorpion's Sense 53 Like the scorpion, you sense other creatures simply by perceiving their contact with the sand.
Searing Spell 53 Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire.
Serpent Fang 53 You are able to project your ki to strike foes as though you had extended reach.
Touchstone 53 You forge a link with a power-rich location, referred to as a touchstone site.

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Facts about "Sandstorm"
AbbreviationSa +
AuthorBruce R. Cordell +, Jennifer Clarke-Wilkes + and JD Wiker +
ISBN0-7869-3655-X +
Item Code177390000 +
Media TypeHardcover +
Page Count224 +
Publication DateMarch 2005 +
PublisherWizards of the Coast +
SystemDungeons and Dragons 3.5e +
TitleSandstorm +