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TN Medium Naught
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Init/Senses
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+8/Listen +2, Spot +2
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AC
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27, touch 24, flat-footed 19 (+8 Dex, +6 Deflection, +3 Natural Armor)
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hp
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103 (15d12 HD)
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Immune
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Naught Immunities
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Fort/Ref/Will
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+5/+18/+11
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Speed
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30 ft., fly 30 ft. (perfect); Warp Away
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Ranged
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+3 Light Crossbow +23/+18/+13 (1d8+9/19-20) or
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Ranged
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+3 Light Crossbow +21/+21/+16/+11 (1d8+9/19-20)
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Space/Reach
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5 ft./5 ft.
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Base Atk/Grp
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+11/+12
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Atk Options
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Rapid Shot
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Special Actions
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Sneak Attack +6d6, Warp Away, ManeuversToB, StancesToB
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Abilities
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Str 12, Dex 26, Con —, Int 16, Wis 14, Cha 16
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SQ
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Naught traits
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Feats
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Point Blank ShotB, Precise Shot, Rapid Shot, Weapon Focus (Light Crossbow), Rapid Reload (Light Crossbow), Crossbow Sniper, Deadeye Shot
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Skills
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Balance +31, Escape Artist +31, Hide +31, Move Silently +31, Tumble +31
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Advancement
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—
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Possessions
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+3 Light Crossbow
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Maneuvers
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A Sniper Nobody knows seven maneuvers from the Falling Star and Dancing Leaf disciplines. It may recover all maneuvers expended as a full round action. The Sniper Nobody can prepare seven maneuvers. Initiator level 10.
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Stances
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A Sniper Nobody knows three stances from the Falling Star or Dancing Leaf disciplines.
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Sneak Attack
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A Sniper has the Sneak Attack ability, as a rogue of 11th level.
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Create Bolt (Su)
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A Sniper may create crossbow bolts made of energy as a free action, using them for its attacks with its crossbow. These bolts cannot be used by anything else and dissipate after one round.
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Warp Away (Su)
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A Sniper may, three times per encounter, teleport a distance up to its base land speed. This ability does not provoke attacks of opportunity.
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