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→Dazing
At worst, you could always take Mark of the Dauntless and become immune to the majority of what this feat does... Suddenly all the monsters you ever face have it!! lol --[[User:Ghostwheel|Ghostwheel]] 09:23, 20 August 2012 (UTC)
:But they don't all have it when you get Dazing Strike for some reason?
:Combat school has gotten a lot of well deserved hate over the years. The dazing ability in particular has been harped on at length, because being able to whack a guy in combat over and over again until his is dazed is not cool. When Frank finally clarified the intent of the feat to "1 chance to daze a target per round, no matter how many times you hit them" a lot of that went away. For good reason I think. The +6 line of this feat is only slightly stronger than Dazing Strike. The save DC is the same, but you get it a few levels earlier, can do it every round instead of less than that, and can do it to multiple people in a round if you happen to be close to enough of them. If you're in a one-on-one fight, you get a few extra chances to land the hit and deal some extra damage, but they still only have to make one save. Is that good? Yes, very, but it's also a higher balance than the strike so some of that should be expected.
:And while I'm here, the referred to stance lets you take 11 on a single d20 attack roll, saving throw, or skill check in the round. It's granted at the same level as the +11 ability here. Reducing to take 10, restricting to attack rolls only, and letting you have all of them seems like a relatively minor change that is certainly justified by the higher balance.
:So I don't think it's too strong for the balance level and worth a dislike or oppose for those reasosn, but that's a matter of opinion I guess. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup> 15:54, 20 August 2012 (UTC)