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→Unfriendly Fire: Extra work, little functional difference = meaningless in my book.
:::::::And like I said earlier, if you're running around making inane noises, it's going to bother your friends as much as it bothers your enemies. There's really nothing you can do about that except give all of your friends earmuffs beforehand. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 06:30, 12 November 2012 (UTC)
::::::::It's meaningless because it is extra work for little difference. You could pick the average number of AoOs you expect to provoke and just set it at that value. My play experience leads me to seriously doubt that you're going to provoke more than 3 +/-2 on any given round, and that's not worth worrying about. The fact that the movement required is fixed also means that the only time calculation matters is when your base speed is different from 30 (common if you're small I guess) or you have a rather crappy feat. So it looks to me like a lot of things that are going to boil down to the same number +/- 2 per round, which is a small enough variation in something that you're pitting a skill against for me to not want to do it. Extra work, little functional difference = meaningless in my book.
::::::::And I think it entirely reasonable to only apply this penalty to the people who's face you get into. It's putting more weight on the "in your face, be back soon" part than the "running around like an idiot" part. If you don't like that fluff as much, that's fine, but I think it entirely workable (and mechanically preferable). - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup> 06:41, 12 November 2012 (UTC)