9,698
edits
Changes
Adding a new set of class features
'''Races:''' Any race that can be a fighter can be a surge fighter. Any race whose favored class is fighter also favors surge fighter.
'''Alignment:''' Any. Like their more refined yet less (for lack of a better word) powerful kin, surge fighters run the whole gamut of alignments. Good surge fighters are often crusaders (in a very vague sense of the term — they're not [[SRD:Paladin|paladins]], after all... or members of the class actually ''named'' crusader<ref name="tob">[[Publication:Tome of Battle|Tome of Battle:Book of Nine Swords]]</ref>), lawful surge fighters are guardians, chaotic surge fighters are often mercenaries, and evil surge fighters are among the most terrifying bullies and brutes in existence.
'''Starting Gold:''' Same as fighter.
|-
|5th||class="left" | +5 || +4 || +1 || +1
| class="left" | [[#Ability Surge|Ability Surge (Morale)]], [[#Multitarget Surge|Multitarget Surge]], [[#Dispelling Surge|Dispelling Surge]], [[#Refreshing Surge|Refreshing Surge]], [[#Stable Surge of Motion|Stable Surge of Motion]], [[#Surge of Speed|Surge of Speed]], [[#Surge of Slow Motion|Surge of Slow Motion]], [[#Surge of Paralysis|Surge of Paralysis]]
|40
|-
|-
|9th||class="left" | +9/+4 || +6 || +3 || +3
| class="left" | [[#Great Surge of Motion|Great Surge of Motion]], [[#Martial Dispelling Surge|Martial Dispelling Surge]], [[#Martial Refreshing Surge|Martial Refreshing Surge]], [[#Surge of Invisibility|Surge of Invisibility]]
|72
|-
|-
|11th||class="left" | +11/+6/+1 || +7 || +3 || +3
| class="left" | [[#Improved Saving Surge|Improved Saving Surge]], [[#Surge of Multi-Energy|Surge of Multi-Energy]], [[#Greater Dispelling Surge|Greater Dispelling Surge]], [[#Greater Refreshing Surge|Greater Refreshing Surge]]
|88
|-
|-
|15th||class="left" | +15/+10/+5 || +9 || +5 || +5
| class="left" | [[#Ability Surge|Ability Surge (Sacred, Profane)]], [[#Hawkeye Dispelling Surge|Hawkeye Dispelling Surge]], [[#Hawkeye Refreshing Surge|Hawkeye Refreshing Surge]], [[#Surge of Stasis|Surge of Stasis]]
|120
|-
|-
|17th||class="left" | +17/+12/+7/+2 || +10 || +5 || +5
| class="left" | [[#Surge of Reality|Surge of Reality]], [[#Surge of Disjunction|Surge of Disjunction]], [[#Surge of Permanency|Surge of Permanency]]
|136
|-
'''{{Anchor|Surge of Obscurity}} {{Su}}:''' A surge fighter of 3rd level or higher may pay a number of [[#surge points|surge points]] up to his class level as a swift action to gain a 5% miss chance per surge point spent for 1 round.
'''{{Anchor|Surge of Clarity}} {{Ex}}:''' A surge fighter of 3rd level or higher may pay 3 [[#surge points|surge points]] as a free action to ignore all miss chances due to magical effects (including [[SRD:Blur|''blur'']] and [[#Surge of Obscurity|''Surge of Obscurity'']]) for 1 round. ''Surge of Clarity'' does not defeat mundane concealment unless 6 [[#surge points|surge points]] are spent instead (requiring the user to be at least a 6th level surge fighter). If at least 9 [[#surge points|surge points]] are spent on ''Surge of Clarity'' (requiring at least class level 9), it can imitate the effects of [[SRD:True Seeing|''true seeing'']] for 1 round, [[SRD:Caster Level|caster level]] equal to the number of [[#surge points|surge points]] spent. If 20 17 or more surge points are spent on ''Surge of Clarity'', it can even see through mundane disguises (and also see people naked... you pervert... *slap*)
'''''{{Anchor|Surge of Motion}}'' {{Sp}}:''' A surge fighter of 3rd level or higher may pay a number of [[#surge points|surge points]] no greater than his or her class level to replicate the effects of a single teleport performed via the ''[[Bamf (3.5e Spell)|bamf]]'' spell. This is not a teleport, but rather a lightning-quick alteration of location performed in much the same way as a jump.{{sidebar|If it looks like a jump and acts like a jump...|I really was tempted to have this surge grant the surge fighter a [[Jump Speed (3.5e Creature Ability)|jump speed]] of 10 feet per spent surge point for 1 round. However, considering that the surge fighter needs to be able to go toe-to-toe with a wizard, this surge needed a bit more oomph than a jump speed can provide. Thus, it replicates the effect of [[Bamf (3.5e Spell)|''bamf'']] — a short-range teleport with a lot of limitations.}}<nowiki></nowiki> When performing a ''Surge of Motion'', the surge fighter moves much too quickly to be seen by the naked eye, much less provoke attacks of opportunity. Even if he's only moving 10 feet. And yet he can stop on a dime. (Well, that's the sort of power you get when you perform a [[#Combat Surge|combat surge]].) A surge fighter may perform a ''Surge of Motion'' in any direction (including upwards or downwards — he can even move straight up or straight down, as long as he has line of sight to his destination (and he doesn't even need line of sight if he spends at least eight surge points)). The surge fighter can even perform ''Surge of Motion'' in midair (effectively allowing him to fly, though at a maneuverability level below even clumsy). If the surge fighter is in midair after performing a ''Surge of Motion'', he falls at the beginning of his next round unless he performs another ''Surge of Motion'' as his very first action in the round (starting from his turn). (He is allowed to spend the remainder of his turn after a ''Surge of Motion'' in midair without falling — enough to perform an attack against any creature in melee reach at the same altitude.) Distance covered by a ''Surge of Motion'' is not counted for falling damage calculations, so the surge fighter can ''Surge of Motion'' to the ground if he wants to land without hurting himself. The ''Surge of Motion''<nowiki>'</nowiki>s effective [[SRD:Caster Level|caster level]] (for variables such as jump distance) and available effective duration (for determining types of jump possible) are equal to the number of [[#surge points|surge points]] spent; as with any surge-enhanced action, the maximum number of [[#surge points|surge points]] a surge fighter can spend on a single [[#Surge of Motion|''Surge of Motion'']] is equal to his class level. {{underbar|Isn't 3rd level a bit early to be flying?|Even though flying, which is the function of this surge in a very crude sense, is a 3rd-spell-level effect, ''bamf'' is a 2nd-level spell. Thus, this surge is granted two levels "early". It gets [[#Stable Surge of Motion|an upgrade]] at class level 5 — the level at which a wizard would obtain [[SRD:Fly|''fly'']] — to make it more flight-like. Oh, and ''swift fly''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, which is exactly like [[SRD:Fly|''fly'']] except for being cast as a swift action and only lasting for 1 round, is also a 2nd-level spell (and thus obtained at wizard level 3), so there.}}
*'''{{Anchor|Hawkeye Dispelling Surge}} {{Su}}:''' Starting at 15th level, a [[#Martial Dispelling Surge|''Martial Dispelling Surge'']] may be performed with a ranged attack. It functions much the same as with a melee attack.
*'''''{{Anchor|Surge of Disjunction}}'' {{Sp}}:''' Starting at 17th level, the surge fighter may , at his option, replicate ''[[SRD:Mage's Disjunction|mage's disjunction]]'' instead of ''greater dispel magic'' with his ''[[#Dispelling Surge|Dispelling Surge]]''. '''''{{Anchor|Refreshing Surge}}'' {{Sp}}:''' Starting at 5th level, as a standard action, a surge fighter may spend any number of [[#surge points|surge points]] (up to his class level) to replicate the effect of [[Refresh Magic (3.5e Spell)|''refresh magic'']]. (The only thing ''refresh magic'' can do that ''Refreshing Surge'' can't is counterspell, and that's only because ''Refreshing Surge'' is a spell-like ability. Oh well. Smacking people with so much damage that they have absolutely no chance of succeeding on their [[SRD:Concentration Skill|Concentration]] check is more reliable than counterspelling anyways.) His bonus to his refresh check is equal to half the number of surge points he spent to perform this surge. Any spell that cannot be bolstered by ''refresh magic'' also cannot be bolstered by ''Refreshing Surge''. ''Refreshing Surge'' also carries all of the risks of ''refresh magic'' (namely, the possibility of causing magic items to explode). *'''{{Anchor|Martial Refreshing Surge}} {{Su}}:''' Starting at 9th level, the surge fighter may make a single melee attack as part of his ''[[#Refreshing Surge|Refreshing Surge]]'', but only as part of the targeted version of the ''Refreshing Surge''. The melee attack and the ''Refreshing Surge'' must have the same target, and this supersedes the normal range of ''refresh magic''/''Refreshing Surge''. If this melee attack defeats the target's touch AC, the surge fighter gains a +4 bonus to his refresh check in addition to the bonus he gets from his spent surge points. If the attack also beats the target's standard AC (or the target's flat-footed AC if the target is flat-footed), it is also resolved just like any other melee attack, doing damage and other things as normal. However, as this is a standard action (the same as ''Refreshing Surge'') and not an attack action, the surge fighter may not use any of his other surges that would be used as part of an attack action (such as ''[[#Surge of Accuracy|Surge of Accuracy]]'', ''[[#Surge of Power|Surge of Power]]'', etc.). If the attack roll misses, however, the refresh attempt and the surge points spent on it are wasted to no effect. *'''''{{Anchor|Greater Refreshing Surge}}'' {{Sp}}:''' Starting at 11th level, the surge fighter's [[#Refreshing Surge|''Refreshing Surge'']] replicates the effects of [[Greater Refresh Magic (3.5e Spell)|''greater refresh magic'']]. The bonus to the refresh check is still equal to half the number of [[#surge points|surge points]] spent, with no limits except for the surge fighter's class level and how many surge points he's willing to spend, but a ''Greater Refreshing Surge'' operates with other magical effects just like ''greater refresh magic'' does, including the ability to safely bolster more powerful magic items and the ability to exceed a spell's maximum duration by half of said maximum duration. :In addition, the bonus for [[#Martial Refreshing Surge|Martial Refreshing Surge]] becomes +8 (though it still outright fails if the attack misses). *'''{{Anchor|Hawkeye Refreshing Surge}} {{Su}}:''' Starting at 15th level, a [[#Martial Refreshing Surge|''Martial Refreshing Surge'']] may be performed with a ranged attack. It functions much the same as with a melee attack. *'''''{{Anchor|Surge of Permanency}}'' {{Sp}}:''' Starting at 17th level, a surge fighter may, as a standard action, replicate the effects of [[SRD:Permanency|''permanency'']] by paying 1 [[#surge points|surge point]] for every 500 XP he would otherwise have to pay. He may pay a reduced number of surge points, to a minimum of 1, and pay XP to make up the difference. However, his surge fighter level must be at least the minimum caster level that would be required to cast ''permanency'' on a given spell.
'''''{{Anchor|Surge of Speed}}'' {{Sp}}:''' Starting at 5th level, a surge fighter may replicate the effects of [[SRD:Haste|''haste'']] on himself or a creature within Close range as a swift action by spending at least 5 [[#surge points|surge points]] (but no more than his class level). The effect lasts for 1 round per 5 [[#surge points|surge points]] spent. The effect can be negated by a Will save (DC = 10 + ½ surge fighter's class level or # of [[#surge points|surge points]] spent, whichever is higher + surge fighter's main attack roll modifier). Like any other surge, the number of surge points spent cannot exceed the surge fighter's class level.