Changes

Jump to: navigation, search

Safir (5e Race)

2,021 bytes removed, 09:25, 20 October 2020
Safir Traits: cut +1 wis, darkvision, empathy; sending now telepathy 30 ft; méraki (formerly sending) now blindsight 30 ft; lilitai now 1/long rest; -1 language
{{5e Racial Traits
|abilityscores=+2 Intelligence, +1 Wisdom
|abilitynote= <!--blank, note such as Choice of-->
|str=
|con=
|int=+2
|wis=+1
|cha=
|age=Safir reach adulthood at 48 years, and their life expectancy is approximately 450 years.
|speed=30 ft
|speedtype=walking
|darkvisionfluff=Safir can see infrared, which allows them to perceive the heat given off by things and, therefore, see without light. You have {{srd5lc|Darkvision}}.
|darkvisiondist=60 ft
|trait1name=Four-Armed
|trait1desc=Safir have four arms. When a safir engages in {{srd5lc|Making an Attack#Two-Weapon Fighting|Two-Weapon Fighting}}, she may make 2 additional attacks with her third and fourth arms, though these attacks are made at a {{srd5lc|disadvantage}} and deal half damage.
|trait2name=Naturally Psionic
|trait2desc=You harbor a wellspring of psionic power within yourself, an energy that ebbs and flows as you channel it in various ways. This power is represented by your Psionic Talent die, the starting size of which is a d6. When you make an Insight check, you may roll this die and add the result; additionally, you have proficiency on {{SRD5|Insight}} checks.
|trait3name=SendingMéraki|trait3desc=Safir are natural telepaths, able to communicate psychically without speaking. You can send a message to any person or group of people within 100 feet. The target(s) hear the message and can reply with thoughts that only you can hear. You can send through solid objects if you are familiar with the target(s) and know they are beyond the barrier. This ability doesn't have to follow a straight line and is unimpeded by corners{{SRD5|Telepathy}} 30 ft.
|trait4name=EmpathyAwakened Mind|trait4desc=Safir are natural empathsWhen you reach 3rd level, constantly in touch with you can cast the emotions of others. You learn the surface feelings of every creature within 30 feet of you. You can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any ''{{srd5lc|LanguageDetect Evil and Good}}. If a creature with at least 6 Intelligence with whom you have forged an emotional bond over time dies within '' spell once and regain the radius of your empathy, ability to do so when you must make finish a {{SRD5|Constitution}} {{srd5lc|Saving ThrowLong Rest}} against {{SRD5|DC}} 10 + . When you reach 5th level, you can cast the creature's {{SRD5|Charisma}} modifier or be {{SRD5|Stunned}} for 1 '{{srd5lc|RoundDetect Thoughts}}'' spell once and regain the ability to do so when you finish a long rest. You may not turn off Intelligence is your empathyspellcasting ability for these spells.
|trait5name=Awakened MindMindsight|trait5desc=When you reach 3rd level, you can cast the ''{{srd5lc|Detect Evil and Good}}'' spell once with this trait and regain the ability Safir have a sixth sense that allows them to do so when you finish a {{srd5lc|Long Rest}}perceive their close surroundings without need of sight. When you reach 5th level, you can cast the ''You have {{srd5lcSRD5|Detect ThoughtsBlindsight}}'' spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells30 ft.
|trait6name=MindsightMental Map|trait6desc=A safir can detect and pinpoint humanoids of all types, outsiders, giantsSafir unerringly know which direction north is. While traveling for at least an hour, and magical beasts within 60 ft. This works much like blindsense — the a safir knows what square each thinking being is in, but does not see the being, and the being still has total concealment unless she can see it cannot become lost except by some other magical means. The safir also perceives several observable characteristics about each being detected with mindsight, including the being's type and race. She need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight.
|trait7name=Lílitāi|trait7desc=You can cast ''{{srd5lc|Misty Step}}'' once and regain the ability to do so when you finish a {{srd5lc|Short Rest}}. If you do so, your Psionic Talent die's size will decrease by one step until you finish a short rest. |trait8name=Mental Map|trait8desc=Safir unerringly know which direction north is. While traveling for at least an hour, a safir cannot become lost except by magical means. |languages=Āirumāli, Īnēmāli, & Common, and one extra language of your choice|languagedesc=Āirumāli is a soft, fluid, melodic language with syllabic liquids and a vowel length distinction, while Īnēmāli is a language not unlike birdsong; these characteristics color a safir's accent when speaking other languages.
|subrace=<!-- if the race has any subraces that you can choose from, please include a description of them here -->
}}
183
edits

Navigation menu