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  • ...t: ''The character must single-handedly defeat the next hostile monster or monsters encountered, or the benefit is lost. If successful, the character gains eno
    9 KB (1,495 words) - 15:31, 14 August 2009
  • ...ispel the summoned creature. No experience points are awarded for summoned monsters.
    982 bytes (157 words) - 06:36, 11 August 2009
  • *MONSTROUS COMPENDIUM pages detailing new [[genie]]s and other monsters; and
    2 KB (297 words) - 16:50, 25 October 2014
  • Many abilities and spells can cloud the minds of characters and monsters, leaving them unable to tell friend from foe—or worse yet, deceiving them
    3 KB (413 words) - 06:35, 11 August 2009
  • Some monsters are vulnerable to piercing, bludgeoning, or slashing damage <span class="er Some monsters are vulnerable to certain materials, such as alchemical silver <span class=
    4 KB (655 words) - 17:24, 30 November 2015
  • |21–30 ||Defeat/slay arcane spellcasters (including spellcasting monsters and those that use [[SRD:Spell-Like Ability|spell-like abilities]]) | align="left" COLSPAN="3"|2 The weapon can only summon monsters whose alignment has no components that oppose the item’s alignment.
    42 KB (6,340 words) - 16:37, 30 November 2015
  • ===Dragonborn as Monsters===
    4 KB (587 words) - 01:10, 22 November 2021
  • {{3.5e Monsters Breadcrumb}}
    10 KB (1,544 words) - 14:16, 27 July 2015
  • ...ty]] deals damage, the grapple attempt fails. ([[SRD:Improved Grab|Certain monsters]] do not provoke [[SRD:Attack of Opportunity|attacks of opportunity]] when
    11 KB (1,887 words) - 16:13, 29 December 2024
  • ...RD:Humanoid Type|humanoid]] races, not all [[SRD:Animal Type|animals]] and monsters that are truly reptiles.
    298 bytes (45 words) - 07:06, 3 February 2011
  • |The man became enraged and monsters made of red mist started appearing around him, soon we had to fight an army
    5 KB (816 words) - 21:45, 12 June 2015
  • ...n other events, such as the effects of magic items or special attacks from monsters, can wipe a prepared spell from a character’s mind.
    13 KB (2,257 words) - 06:28, 23 February 2011
  • ...or that otherwise harm or hamper subjects are attacks. Spells that summon monsters or other allies are not attacks because the spells themselves don’t harm
    16 KB (2,637 words) - 22:51, 1 December 2017
  • {{3.5e Monsters Breadcrumb}}
    2 KB (295 words) - 00:36, 19 September 2012
  • ...to the type of damage they deal: bludgeoning, piercing, or slashing. Some monsters may be resistant or immune to attacks from certain types of weapons.
    4 KB (706 words) - 06:32, 23 February 2011
  • ===Monsters With Treasure=== When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easil
    15 KB (1,669 words) - 21:09, 28 December 2013
  • ...andard alignments for player characters. The three evil alignments are for monsters and villains.
    6 KB (869 words) - 23:34, 25 September 2016
  • * +4 dodge bonus to [[SRD:Armor Class|Armor Class]] against monsters of the [[SRD:Giant Type|giant type]]. Any time a creature loses its [[SRD:D
    4 KB (651 words) - 17:49, 28 June 2015
  • * +4 dodge bonus to [[SRD:Armor Class|Armor Class]] against monsters of the [[SRD:Giant Type|giant]] type. Any time a creature loses its [[SRD:D
    4 KB (592 words) - 18:49, 21 August 2016
  • ...tier than just a hard floor at the bottom. A trap designer may put spikes, monsters, or a pool of acid, lava, or even water at the bottom. Spikes at the bottom Monsters sometimes live in pits. Any monster that can fit into the pit might have be
    74 KB (11,274 words) - 21:14, 22 December 2013

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