Search results
Create the page "Natural Origin" on this wiki! See also the search results found.
- ...as the maximum distance at which you can designate the power’s point of origin. If any portion of the area would extend beyond the range, that area is was ...apon can. A touch power threatens a [[SRD:Critical Hit|critical hit]] on a natural roll of 20 and deals double damage on a successful [[SRD:Critical Hit|criti30 KB (4,914 words) - 18:33, 15 December 2017
- ...ar in midair. As the slime flows, it settles and fills the area around the origin point. ...es. It is a natural draining phenomenon: Magical energy drains through the origin point in one direction in exchange for the residue on the far side. The ''[8 KB (1,237 words) - 13:35, 14 April 2011
- ...e a weapon. A ray spell threatens a [[SRD:Critical Hit|critical hit]] on a natural roll of 20 and deals double damage on a successful [[SRD:Critical Hit|criti ...nt, do not trace diagonals across corners. You must designate the point of origin for such an effect, but you need not have line of effect (see below) to all9 KB (1,590 words) - 00:07, 13 November 2015
- ...Conduit of the Lower Planes is only available to creatures with a plane of origin in the Lower Planes. Creatures from the prime material plane whose ancestor * '''Baator:''' A Conduit of Baator is so in touch with the natural teleporters of his Planar home that he gains [[Greater Teleport (3.5e Feat)23 KB (3,677 words) - 05:11, 28 November 2014
- '''Races:''' The Genie is ''only'' available to Outsiders with a plane of origin in the Elemental Planes. Creatures from the prime material plane whose ance ...ns access to the distinctive abilities of her race, as befits her plane of origin:14 KB (2,150 words) - 02:27, 19 September 2012
- ...Brute is only available to [[SRD:Outsider Type|Outsiders]] with a plane of origin in the Lower Planes. Creatures from the Prime Material Plane whose ancestor | class="left" | [[#Natural Weapons|Natural Weapons]], [[#Natural Armor|Natural Armor]], [[#Attribute Boost|Attribute Boost]]14 KB (2,266 words) - 15:11, 22 June 2022
- |ac=19 (+1 [[SRD:Dexterity|Dex]], +8 natural), |touch=11 |flat=18 ...torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. The creature can dispel magical fire7 KB (1,106 words) - 18:01, 3 March 2014
- |ac=20 (–1 size, +2 [[SRD:Dexterity|Dex]], +9 natural), |touch=11 |flat=18 ...torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. The creature can dispel magical fire7 KB (1,116 words) - 18:16, 3 March 2014
- |ac=21 (–2 size, +4 [[SRD:Dexterity|Dex]], +9 natural), |touch=12 |flat=17 ...torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. The creature can dispel magical fire7 KB (1,131 words) - 18:18, 3 March 2014
- |ac=22 (–2 size, +5 [[SRD:Dexterity|Dex]], +9 natural) |touch=13 |flat=17 ...torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. The creature can dispel magical fire7 KB (1,129 words) - 03:27, 15 February 2015
- |ac=23 (–2 size, +6 [[SRD:Dexterity|Dex]], +9 natural), |touch=14 |flat=17 ...torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. The creature can dispel magical fire7 KB (1,147 words) - 18:17, 3 March 2014
- |ac=17 (+1 size, +6 natural), |touch=11 |flat=17 ...torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. The creature can dispel magical fire7 KB (1,101 words) - 18:07, 3 March 2014
- |ac=64 (–8 size, +14 [[SRD:Dexterity|Dex]], +48 natural) |touch=16 |flat=50 ...torches, campfires, exposed lanterns, and other open flames of non-magical origin if these are Gargantuan or smaller. The creature can [[SRD:Dispel Magic|dis6 KB (866 words) - 17:52, 28 February 2011
- | name=Origin of Species: Achaierai ...:DC|DC]]), +6 to natural [[SRD:AC|AC]] (+12 [[SRD:DC|DC]]), add three more natural attacks (ad hoc +6 [[SRD:DC|DC]]), add black cloud [[SRD:Spell-Like Ability2 KB (251 words) - 00:11, 23 July 2011
- Sanity is the natural mental state of ordinary life. Normal mental balance is endangered when cha ...ng about a creature’s origin or a fact about its nature (feeding habits, natural habitat, weakness), a clue to the identity of a murderer at a murder scene,97 KB (14,963 words) - 02:41, 22 October 2012
- A character with a demon bloodline has one or more ancestors of demonic origin. The most common source of such a bloodline is a [[SRD:Succubus|succubus]] ...dash; || [[SRD:Constitution|Constitution]] +1 || +1 to [[SRD:Natural Armor|natural armor]]4 KB (502 words) - 05:18, 3 March 2011
- Though the origin of such a bloodline is almost too hideous to contemplate, there are nonethe ...12th || [[SRD:Constitution|Constitution]] +1 || +1 to [[SRD:Natural Armor|natural armor]]2 KB (238 words) - 05:25, 3 March 2011
- With their natural healing skills, they are welcome in places that accept strange folk. * Natural Fortification ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Elnade13 KB (1,987 words) - 01:32, 19 September 2012
- ...slithers forward from the depths of the past. They don't have any unified origin myth, and the various groups of sybilliss have come with different explanat |specialtext2=Sybillis have a natural weapon in the form of a [[SRD:Natural Weapons|bite]] which inflicts 1d6 of piercing damage. If the sybiliss wants14 KB (2,112 words) - 10:29, 11 January 2025
- |ac=45 (-4 size, +17 [[SRD:Dexterity|Dex]], +10 [[SRD:Natural Armor|natural]], +12 [[SRD:Deflection Bonus|deflection]]) |touch=35 |flat=28 |ac2=43 (-4 size, +2 [[SRD:Dexterity|Dex]], +35 [[SRD:Natural Armor|natural]]) |touch2=8 |flat2=4124 KB (3,789 words) - 02:37, 5 April 2014