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  • Intelligent items can actually be considered creatures because they have [[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]], ...to that of the item (except as noted by the asterisks on the table) gains one [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negativ
    42 KB (6,340 words) - 16:37, 30 November 2015
  • ...:'' A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a lis ...t" | [[SRD:Neutral Good|Neutral good]]|| align="left" | [[SRD:Neutral Evil|Neutral evil]]
    9 KB (1,370 words) - 22:15, 21 September 2009
  • ...may not be [[SRD:Neutral|neutral]] unless his deity’s alignment is also neutral. .... When a cleric prepares a spell in a domain spell slot, it must come from one of his two domains (see [[#Deity, Domains, and Domain Spells|Deity, Domains
    14 KB (2,052 words) - 18:40, 31 August 2016
  • |align=Usually [[SRD:Chaotic Neutral|chaotic neutral]] ...f every turn, they roll a d8 to see which maneuver becomes available. Only one instance of a specific maneuver can be available at any time. A result abov
    10 KB (1,544 words) - 14:16, 27 July 2015
  • ...planes have one important common characteristic: Each is used to get from one place to another. The [[SRD:Astral Plane|Astral Plane]] is a conduit to all The deities live on the Outer Planes, as do creatures such as [[SRD:Celestial|celestials]], [[SRD:Demon|demons]], and [[SRD:Devil
    30 KB (4,800 words) - 15:45, 1 September 2016
  • ...{{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}} ...teel and stronger than a titan. Through self-enlightenment and wisdom can one learn their own bodies, discovering what has been taken for granted and rel
    32 KB (5,190 words) - 03:38, 19 October 2016
  • Good [[SRD:Cleric|cleric]]s and [[SRD:Paladin|paladin]]s and some neutral [[SRD:Cleric|cleric]]s can channel positive energy, which can halt, drive o Evil [[SRD:Cleric|cleric]]s and some neutral [[SRD:Cleric|cleric]]s can channel negative energy, which can halt, awe (re
    8 KB (1,221 words) - 13:51, 7 September 2011
  • ...ral|chaotic neutral]], [[SRD:Lawful Evil|lawful evil]], [[SRD:Neutral Evil|neutral evil]], or [[SRD:Chaotic Evil|chaotic evil]]. Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.
    6 KB (869 words) - 23:34, 25 September 2016
  • ...rojectiles (they fail if made by creatures inside the area, or targeted at creatures within the area, or if their paths take them through the area). ...day, although the vortex still stops their thrown weapons and projectiles. Creatures that fail their saves can attempt to reenter the area, but must attempt new
    2 KB (334 words) - 06:30, 11 August 2009
  • {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Evil}} ...of Constitution from intelligent creatures is considered enough "food" for one day.
    8 KB (1,198 words) - 11:01, 19 September 2012
  • ...{{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}} ...is only available to creatures with a plane of origin in the Lower Planes. Creatures from the prime material plane whose ancestors were from a Lower Plane may t
    23 KB (3,677 words) - 05:11, 28 November 2014
  • {{#set:Summary=A new way to build new and interesting fiend creatures. {{#set:Allowed Alignments=Neutral Evil}}
    12 KB (1,740 words) - 10:18, 19 September 2012
  • ...{{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}} ...4 fiends, 4 CR 2 fiends, or 8 CR 1 fiends). This is treated as a spell of one half the Warlock’s level, rounded down, with a caster level equal to his
    10 KB (1,612 words) - 13:01, 23 November 2015
  • ...{{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}} ...the eyes and hear through the ears of her shadow friend. She may only have one such "friend" at a time.
    14 KB (2,174 words) - 16:28, 27 November 2014
  • ...{{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}} ...ch towards animating the dead and even creating new life. The puppeteer is one such.
    12 KB (1,699 words) - 06:32, 19 September 2012
  • {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Evil}} ...undead creatures hanging on to existence by a necromantic thread and take one hell of an adventure to permanently put down. However, the rules for phylac
    10 KB (1,598 words) - 04:18, 19 September 2012
  • ...{{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}} ...Spider]], or a [[SRD:Gelugon|Gelugon]], for example. With respect to such creatures, the Lurker in the Swarm can use her ranks in [[SRD:Handle Animal|Handle An
    10 KB (1,664 words) - 04:29, 19 September 2012
  • ...{{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}} ...hreat. A knight excels at defensive tasks, and attacking a knight is often one of the least effective options an opponent might exercise.
    19 KB (2,982 words) - 10:14, 25 December 2019
  • {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Chaotic Good}} '''Playing a Paladin:''' Paladins excel at two things, slaying evil creatures and helping protect and heal their allies. While most new players can handl
    23 KB (3,374 words) - 03:57, 19 September 2012
  • ...{{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}} ...terial Plane, and must either specialize in the conjuration school or have one [summoning] or [calling] spell known at each spell level available.
    10 KB (1,556 words) - 03:41, 19 September 2012

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