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  • ===Spells=== Sometimes a creature can cast arcane or divine spells just as a member of a spellcasting [[SRD:Class|class]] can (and can activat
    2 KB (388 words) - 19:58, 21 November 2015
  • Some attacks reduce the opponent’s score in one or more abilities. This loss can be temporary ([[SRD:Ability Damage|ability Some spells or abilities impose an effective [[SRD:Ability Scores|ability score]] reduc
    4 KB (682 words) - 06:35, 11 August 2009
  • ...attack]] hits. Each successful [[SRD:Energy Drained|energy drain]] bestows one or more negative levels (the creature’s description specifies how many). ...he negative level goes away, but the creature’s level is also reduced by one. A separate [[SRD:Saving Throw|saving throw]] is required for each negative
    4 KB (627 words) - 19:42, 16 January 2011
  • ...turn as minor (extremely rare but not one-of-a-kind items) or major (each one unique and extremely potent). .... A newly created staff has 50 charges, and each use of the staff depletes one or more of those charges.
    20 KB (3,398 words) - 21:44, 1 March 2011
  • ...gher speed (unless they’re wearing armor of any sort). In addition, many spells and magic items can affect a character’s speed. Always apply any modifier ...n, if two squares or creatures are equally close, randomly determine which one counts as closest by rolling a die.
    14 KB (2,223 words) - 21:54, 18 October 2015
  • ...bonus on Search checks, and a [[SRD:Half-Elves (Race)|half-elf]] has a +1 racial bonus. An elf (but not a half-elf) who simply passes within 5 feet of a [[S The spells ''[[SRD:Explosive Runes|explosive runes]], [[SRD:Fire Trap|fire trap]], [[S
    4 KB (671 words) - 16:05, 14 August 2009
  • A creature meeting any one of the following criteria has the psionic subtype: ...[[SRD:Psi-Like Ability|psi-like abilities]], including characters who have racial [[SRD:Psi-Like Ability|psi-like abilities]].
    3 KB (370 words) - 06:58, 3 February 2011
  • ==Casting Spells== Whether a spell is arcane or divine, and whether a character prepares spells in advance or chooses them on the spot, casting a spell works the same way.
    16 KB (2,637 words) - 22:51, 1 December 2017
  • ...acter taking two or more penalties of the same type applies only the worst one. ...ution|Constitution]] loss cannot be repaired by any mortal means, even the spells ''wish'' or ''miracle''. A revived character can regain a lost level by ear
    16 KB (2,588 words) - 22:58, 15 December 2015
  • ...ty Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+6 Charisma}}. * {{3.5e Racial Size|medium|rakshasha}}
    5 KB (693 words) - 22:20, 11 April 2015
  • ...Link|Racial Ability Adjustments|SRD:Wisdom|–2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|–4 Charisma}}. * {{3.5e Racial Size|medium|grimlock}}
    3 KB (445 words) - 18:21, 11 April 2015
  • ...Link|Racial Ability Adjustments|SRD:Wisdom|–2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}. ...y Link|Subtype|SRD:Psionic Subtype|Psionic}}): Dromites are not subject to spells or effects that affect [[SRD:Humanoid Type|humanoid]]s only, such as ''[[SR
    4 KB (627 words) - 11:44, 2 July 2015
  • ...dard) ability scores—a 10 or an 11 in each ability, as modified by their racial bonuses. However, improved monsters are individuals and often have better t The elite array is 15, 14, 13, 12, 10, 8. While the monster has one weakness compared to a typical member of its race, it is significantly bett
    17 KB (2,612 words) - 17:32, 18 November 2018
  • ...Racial Ability Adjustments|SRD:Dexterity|–2 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}: Half-giants are tou ...ink|Subtype|SRD:Psionic Subtype|Psionic}}): Half-giants are not subject to spells or effects that affect [[SRD:Humanoid Type|humanoids]] only, such as ''[[SR
    4 KB (517 words) - 11:04, 3 July 2015
  • ...arlocks wield the powers of the lower planes, which include powerful magic spells and the ability to shoot hellfire out of their hands. '''Abilities:''' A Warlock's most important asset is the spells he can cast from his spheres. The Eldritch Blast is generally a fallback ab
    10 KB (1,612 words) - 13:01, 23 November 2015
  • ...l, and your time restful. And then you shall go to abide with The Old Dark One, and I shall be honored to wield the knife myself. | Must be able to cast 5th level Divine spells.
    9 KB (1,345 words) - 08:48, 25 January 2014
  • ...rribly evil whispers into the mind of its hapless adventurer wielder. This racial paragon class is an attempt to change that. ...el of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.
    10 KB (1,598 words) - 04:18, 19 September 2012
  • ...racial heritage and the magical radiations of their home plane. To choose one of these extraplanar mentors, the character must have at least 2 ranks in K :Knowledge (The Planes), Knowledge (any one).
    2 KB (334 words) - 19:25, 8 July 2017
  • If one uses a scaling Tome feat for a character, that feat will give a character m ...ger jump in power, using them exclusively makes it harder to hyperfocus on one combat maneuver or area, to the point that you automatically win at that ar
    9 KB (1,440 words) - 03:42, 19 September 2012
  • ...races were learning about fire. Second only to the Aboleth themselves, the racial memory of the Dwarves extends to days beyond reckoning. At least, beyond re ...when you consider the implications of the fact that ''every'' group has at one time or another been at war with any other race you care to name. So the fa
    41 KB (7,197 words) - 21:49, 17 November 2017

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