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  • The scorpionfolk and lesser scorpionfolk were once one; lawful evil bandits of the desert, luring travelers into traps and looting ...time of need. A lesser scorpionfolk is free to do as he wishes, but this one rule remains fast: to give more than you take, to store of another day.
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  • * '''Special:''' Must have successfully spent one month using the [[SRD:Disguise Skill|Disguise]] skill to pose as someone el ...ficiency:''' An epic infiltrator is proficient with all simple and martial weapons, all armor, and shields.
    10 KB (1,517 words) - 19:34, 1 March 2011
  • ...nd Armor Proficiency:''' High proselytizers are proficient with all simple weapons, all armor, and all shields. ...that [[SRD:Class|class]] would have gained. If the character had more than one divine spellcasting [[SRD:Class|class]] before becoming a high proselytizer
    10 KB (1,573 words) - 19:34, 1 March 2011
  • ...iciency:''' A guardian paramount is proficient with all simple and martial weapons, all armor, and shields. ...nd his or her uncanny dodge ability three times per day at 1st level, plus one additional time per day every three levels thereafter.
    8 KB (1,146 words) - 19:34, 1 March 2011
  • ...ency:''' A legendary dreadnought is proficient with all simple and martial weapons, all armor, and all shields. ...ength|Strength]] check to break or burst a door or item once per day, plus one additional time per day every five levels thereafter. As a special use of t
    5 KB (770 words) - 19:34, 1 March 2011
  • ...Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial]] weapons and with all types of armor. If a character had more than one manifesting [[SRD:Class|class]] before she became a slayer, she must decide
    9 KB (1,317 words) - 22:29, 21 September 2009
  • ...Proficiency:''' Union Sentinels are proficient with all simple and martial weapons, all armor, and all shields. ...pell as a [[SRD:Spell-Like Ability|spell-like ability]] once per day, plus one additional time per day every seven levels thereafter. This ability functio
    6 KB (910 words) - 19:33, 1 March 2011
  • ...Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial]] weapons, all types of armor, and shields. ...e maintaining a defensive stance. While in a defensive stance, he can take one [[SRD:5-Foot Step|5-foot step]] each [[SRD:Round|round]] without losing the
    8 KB (1,218 words) - 21:25, 21 September 2009
  • ...e Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]] and with [[SRD:Armor Proficiency (Light)|light armor]]. If a character had more than one manifesting [[SRD:Class|class]] before she became an elocater, she must dec
    11 KB (1,755 words) - 21:32, 21 September 2009
  • ...SRD:Simple Weapon|one simple weapon]]. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields.
    2 KB (287 words) - 15:29, 14 August 2009
  • ...Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial]] weapons, but no type of armor or shield. ...ike precisely with a [[SRD:Light Weapon|light]] or [[SRD:One-Handed Weapon|one-handed]] [[SRD:Piercing Weapon|piercing]] weapon, gaining an extra 1d6 dama
    7 KB (1,039 words) - 08:43, 28 August 2013
  • ...Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial]] weapons, with all types of armor, and with shields. ...a day, a blackguard of 2nd level or higher may attempt to smite good with one normal [[SRD:Melee Attack|melee attack]].
    18 KB (2,804 words) - 00:13, 18 August 2021
  • ...t|alignment]] must be within one step of his deity’s (that is, it may be one step away on either the lawful–chaotic axis or the good–evil axis, but ...''' Clerics are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]], with all types of armor ([[SRD:Armor Proficiency (Light)|light]], [[SRD:
    14 KB (2,052 words) - 18:40, 31 August 2016
  • ...e Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]], with all types of armor ([[SRD:Armor Proficiency (Heavy)|heavy]], [[SRD: ...or|[[SRD:Powers|Powers]] Known}}:''' A psychic warrior begins play knowing one [[SRD:Psychic Warrior Powers|psychic warrior power]] of your choice. Each t
    10 KB (1,445 words) - 15:59, 14 August 2009
  • ...e Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]], and with [[SRD:Armor Proficiency (Light)|light armor]] and [[SRD:Shield ...each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
    19 KB (2,789 words) - 03:52, 24 August 2016
  • '''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple. ...:''' Rogues are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]], plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues a
    16 KB (2,483 words) - 02:22, 1 September 2021
  • '''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple. ...' Sorcerers are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]]. They are not proficient with any type of [[SRD:Armor|armor]] or [[SRD:Sh
    11 KB (1,486 words) - 02:05, 6 September 2016
  • '''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple. ...Soulknives are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]], with their own mind blades, and with [[SRD:Armor Proficiency (Light)|lig
    17 KB (2,584 words) - 00:46, 23 April 2012
  • '''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple. ...''' Wilders are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]], with [[SRD:Armor Proficiency (Light)|light armor]], and with [[SRD:Shiel
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  • ===One-Handed Weapons=== ...r her [[SRD:Strength|Strength]] bonus if it’s used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 time
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