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  • ...spell per day of each level from 1st through 9th and for the recall of two spells per day (each of a different level, 6th or lower). ...6th), 49,000 gp (7th), 64,000 gp (8th), 81,000 gp (9th), or 70,000 gp (two spells).
    1 KB (183 words) - 06:37, 11 August 2009
  • |school=Transmutation |subj=One object, no larger than two size categories smaller than the caster
    824 bytes (115 words) - 10:53, 19 September 2012
  • ...wide variety of spells, each staff is of a certain kind and holds specific spells. A staff has 50 charges when created. ...taffs often have a gem or some device at their tip or are shod in metal at one or both ends. Staffs are often decorated with carvings or runes. A typical
    7 KB (993 words) - 21:46, 1 March 2011
  • ...turn as minor (extremely rare but not one-of-a-kind items) or major (each one unique and extremely potent). .... A newly created staff has 50 charges, and each use of the staff depletes one or more of those charges.
    20 KB (3,398 words) - 21:44, 1 March 2011
  • ...ory. These entities cannot grant spells, but are immortal and usually have one or more ability scores that are far above the norm for their species. They ...ly on an Outer Plane) and has minor control over a portfolio that includes one or more aspects of mortal existence. A demigod might be very accomplished i
    29 KB (4,650 words) - 19:53, 30 May 2019
  • | school=Transmutation | subj=One creature or inanimate, nonmagical object
    4 KB (636 words) - 17:53, 12 April 2011
  • | school=Transmutation ...lls]] using the ''fortify'' seed grant a +1 enhancement bonus to whichever one of the following the caster chooses:
    3 KB (514 words) - 17:52, 12 April 2011
  • |''[[SRD:Antimagic Field|Antimagic field]]'' ||Negates all spells or magical effects. ...t ''[[SRD:Prismatic Sphere|prismatic sphere]]'' ||Requires seven different spells to bypass.
    8 KB (1,237 words) - 13:35, 14 April 2011
  • | school=Transmutation | subj=One creature, or up to a 10-foot cube of nonliving matter
    2 KB (248 words) - 17:52, 12 April 2011
  • ...won't have. Many of a paladin's abilities rely on appropriate use of their spells, adding to the class's complexity. ! colspan="10" | [[#Spells|Spells per Day]]
    23 KB (3,374 words) - 03:57, 19 September 2012
  • ...made to craft the golem’s body. Each manual also holds the prerequisite spells needed for a specific golem, effectively grants the builder use of the [[SR The spells included in a ''golem manual ''require a spell trigger activation and can b
    5 KB (814 words) - 06:37, 11 August 2009
  • | school=Transmutation | subj=One creature
    5 KB (755 words) - 05:40, 10 April 2011
  • | school=Transmutation | subj=One creature/level, no two of which can be more than 30 ft. apart
    1 KB (176 words) - 01:46, 23 July 2011
  • |school=Transmutation |subj=One willing, living creature
    1 KB (226 words) - 19:51, 22 April 2014
  • | school=Transmutation | subj=One creature
    859 bytes (134 words) - 01:46, 23 July 2011
  • | school=Transmutation | subj=One creature/level, no two of which can be more than 30 ft. apart
    1 KB (176 words) - 01:46, 23 July 2011
  • | school=Transmutation | dur=One day/level (D)
    1 KB (204 words) - 23:24, 22 July 2011
  • | school=Transmutation ...lows you to prepare additional spells or retain spells recently cast. Pick one of these two versions when the spell is cast.
    1 KB (166 words) - 01:50, 23 July 2011
  • | school=Transmutation | subj=One creature/level, no two of which can be more than 30 ft. apart
    1 KB (153 words) - 01:46, 23 July 2011
  • | school=Transmutation ...d out the far exit, if there is one, or out the sole exit if there is only one.
    1 KB (197 words) - 00:05, 23 July 2011

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