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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Combat Magician (D20 Modern Class) + (A Combat Sorcerer from the Night Watch Universe. More combat-inclined than their cousins, the Twilight Magicians. A Combat Magician is a welcome addition to any Night Watch Campaign.)
- Combat Thief (3.5e Feat) + (A Combat-style feat based on the Pathfinder Steal maneuver. You are an expert at stealing things in the middle of combat, plundering your foes before their very eyes.)
- Craft Artifice (3.5e Skill) + (A Craft skill for crafting minor magic items without needing to spend a half-dozen feats.)
- Crimson Radiance (3.5e Equipment) + (A Crimson Radiance weapon feed on the lifeforce of the creature it strike to reinvigorate the user.)
- Cunning Barbarian (3.5e Alternate Class Feature) + (A Cunning Barbarian is slightly less sturdy and well armored than the typical barbarian. However they use their cunning to evade attacks while fighting dirty.)
- Bane Guard (4e Class) + (A Dark Warrior who controls ground with reach weapons. Especially suited for small characters.)
- Death Eye (3.5e Alternate Class Feature) + (A Death Eye is a mentalist which draw incredible energy from death, becoming deadlier but losing important support abilities.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Devoted Cleric (3.5e Alternate Class Feature) + (A Devoted Cleric does not have the same combat prowess of a cleric but possess an extra domain.)
- Tenken (3.5e Class) + (A Dexterity-based fighter who gets by on sheer speed and precision.)
- Force Initiate (3.5e Class) + (A DnD generalized concept of "[The ]Force" powers without the focus of alignment or "Star Wars".)
- Dominion (3.5e Equipment) + (A Dominion weapon weaken the will of any creature it strike, making any control over them longer lasting and easier to take hold.)
- Dragon Paladin (3.5e Class) + (A Dragon Paladin is a Paladin which serve dragons instead of Gods or Good.)
- Dreaming Summoner (3.5e Prestige Class) + (A Dreaming Summoner pull her summoned creature from the plane of dreams.)
- Circle of the Cosmos (5e Druid Circle) + (A Druid of space - one who recognizes nature on a grander scale.)
- Dryad (3.5e Race) + (A Dryad which is actually playable as a character out of the box.)
- Durumgir Stoneskin (3.5e Racial Paragon Class) + (A Durumgir Stoneskin takes the toughness and tenacity of the Durumgir to its highest level, becomes a unstoppable, indestructible force.)
- FT20 Defense System (3.5e Equipment) + (A FT20 has missile defense, an energy shield and defensive weapon.)
- FT41 Space Suit (3.5e Equipment) + (A FT41 is a self-contained individual suit with its own air cycling unit)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fistful Acrobat (3.5e Alternate Class Feature) + (A Fistful Acrobat has neglected her skills … A Fistful Acrobat has neglected her skills and some her trickier class feature to perfect the art of self-defense. She gain improved ability to fight unarmed and unarmored as well disarming and tripping her foes. Combine well with the [[Grimoire Acrobat (3.5e Alternate Class Feature)|Grimoire Acrobat]].ternate Class Feature)|Grimoire Acrobat]].)
- Flaaffy (3.5e Monster) + (A Flaaffy's pink, rubbery skin is extremel … A Flaaffy's pink, rubbery skin is extremely resistant to electricity. And it’s totally visible over much of its body, as the electrical differential between a Flaaffy's fleece and body is so intense that it tears their fleece right out, leaving them naked over much of their body. While Flaaffy wallow in their pink nakedness, the remaining fleece becomes even more powerfully imbued with electrical power and even more of it is torn out.cal power and even more of it is torn out.)
- Fleet Ship (3.5e Location) + (A Fleet city.)
- Complete Xeno (3.5e Sourcebook)/The Fleet + (A Fleet city.)
- Gadgeteer (3.5e Alternate Class Feature) + (A Gadgeteer Scoundrel is skilled with mech … A Gadgeteer Scoundrel is skilled with mechanical devices and strange artifacts and is capable of wielding with great effectiveness. A gadgeteer has mainly access to the crazy gadget discipline, her specialized maneuvers and one other discipline of her choice. In exchange for the more limited scope of abilities, she refreshes her maneuvers much quicker and has access to a broader range of abilities, at least initially.er range of abilities, at least initially.)
- Giantkin Paragon (3.5e Racial Paragon Class) + (A Giantkin aspiring to be a real Giant.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)