Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mystic Protector (3.5e Prestige Class) + (A mystic protector is a arcane spellcaster who use his or her skills to fight evil magic and those who use it.)
- Shaman (3.5e Class) + (A mystic that has a strange communion with nature, gaining divine spells through hardship by unraveling its secrets.)
- Makalo Vex (3.5e NPC) + (A mystic who travels far and wide, gathering knowledge and power with which to lead a crusade to reclaim his homeland.)
- Occultist Savant (3.5e Class) + (A wielder of magic and psionics who gives up high levels of power in order to broaden their horizons and give themselves more control over the more intricate aspects of their power.)
- Enlightened Fist (3.5e Prestige Class) + (A mystical fighter that uses astral copies.)
- Mystical Hero (3.5e Alternate Class Feature) + (A mystical hero is much like a normal [[Tr … A mystical hero is much like a normal [[Transforming Hero (3.5e Class)|Transforming Hero]] except with powerful, but still limited spellcasting. When they don the transforming hero outfit it is not with their fist or heroics that they save the day, but with the power of their mystical art.but with the power of their mystical art.)
- Raskovnik (3.5e Equipment) + (A mythical plant that can open any lock, but is notoriously difficult to find.)
- Witch's Warts (3.5e Spell) + (A nasty spell, that makes the target grow gross warts on their face and body, making it hideous to most.)
- Perfect Save (3.5e Feat) + (A natural 20 auto-success for a save causes you to negate any effect.)
- Elemental Attack (3.5e Grim Alteration) + (A natural attack gains added elemental energy damage.)
- Natural Geomancer (3.5e Alternate Class Feature) + (A natural geomancer is a druid that rather … A natural geomancer is a druid that rather than gaining power through reverence of nature, simply gathers the energy from the environment around her. As a result her powers are deeply innate, her spells are known by years of practice and weaving the energy channeled through her. Whether she respectfully borrows that power, or usurps it for her own needs depends on the druid. A natural geomancer is able to easily make use of the environment around her, allowing her to access new spells based on where she is.access new spells based on where she is.)
- Natural Psychic (3.5e Alternate Class Feature) + (A natural psychic is very similar to a sor … A natural psychic is very similar to a sorcerer, her psionic powers are a result of her bloodline or perhaps experiment done to her ancestors. In any case a bit of taint from psionic creature remains in her blood, although it grant her new strange abilities.though it grant her new strange abilities.)
- Corpse Bomb (3.5e Spell) + (A nearby corpse or corpse creature explodes for 1d8 damage/caster level.)
- Champion's Ward (3.5e Equipment) + (A nearly indestructible ''+1 Black Mithral Heavy Shield'' which can be used as if it was lighter. a true believer in Ilyodyne can use it to deflect a killing attack.)
- Field Equipment Pack (3.5e Equipment) + (A neatly packed assortment of goods and tools aiding in field operations and survival.)
- Torc Of Dissolving Spittle (3.5e Equipment) + (A necklace imbued with the ''Dissolving Spittle'' Soulmeld.)
- Charmcatcher Locket (3.5e Equipment) + (A necklace that protects from a single mental effect. For a time.)
- Grimoire Necromancer (3.5e Class) + (A necromancer designed to have abilities similar to the Diablo II necromancer.)
- Publication:Dread Codex 2/Prestige Classes/Bonewielder + (A necromancer obsessed with bones.)
- Nightmare Sculptor (3.5e Prestige Class) + (A necromancer who created undead out of amalgamation of corpses.)
- Disciple of the Undying Cold (3.5e Prestige Class) + (A necromancer who embraces the power of bitter cold, eventually becoming undead himself.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Cairnsinger (3.5e Alternate Class Feature) + (A necromantic bard that specializes in sum … A necromantic bard that specializes in summoning undeads under her control. These miscreants use necromantic energy-charged music to control and bolster undead under their control. Fully compatible with both 3.5e and Pathfinder, recommended to be used alongside the [https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/dirge-bard/ Dirge bard] for the latter.es/dirge-bard/ Dirge bard] for the latter.)
- Sentient Necromancy (3.5e Race) + (A necromantic effect which can think for itself and switch bodies.)
- Jack-o'-lantern Bomb (3.5e Spell) + (A necromantic fireball that can seek it target and deal negative energy damage.)
- Expanded Armor Class (3.5e Variant Rule) + (A needlessly complicated expansion to Armor Class.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)