Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Potion of Vampirism (3.5e Equipment) + (Drinking this potion will allow you to heal yourself when you damage others.)
- Potion of Badger's Fury (3.5e Equipment) + (Drinking this potion will allow you to make a flurry of attacks.)
- Night Howl (3.5e Maneuver) + (Drive your enemies into mindless fear with a terrifying howl.)
- Smoke Bomb (3.5e Maneuver) + (Drop a cloud of smoke to cover your escape.)
- Power Slam (3.5e Power) + (Drop with great force, but safely, and make a blow as you do so.)
- Drow Priestess of Lolth (5e) + (Drow Cleric)
- Eclavdra (5e) + (Drow Cleric)
- Drow (5e) + (Drow Overview)
- Dark Elf (5e) + (Drow as playable subrace)
- Drow Inquisitor (5e) + (Drow cleric that keeps order between houses)
- Drow Shadowblade (5e) + (Drow covert enforcers)
- Drow Matron Mother (5e) + (Drow head of a noble house)
- Drider (5e Race) + (Drow warped by the curse of Lolth into monstrous spider-taurs.)
- Draegloth (5e) + (Drow-demon crossbreed with 4 arms.)
- Drowned Assassin (5e) + (Drowned undead assassin that was a victim of [[Bluerot (5e)|Bluerot]].)
- Syrgaul (5e) + (Drowned undead controller)
- Drowned Master (5e) + (Drowned undead controller infected with [[Bluerot (5e)|Bluerot]].)
- Drowned Blade (5e) + (Drowned undead warrior infected with [[Bluerot (5e)|Bluerot]].)
- Drowned Ascetic (5e) + (Drowned, undead martial artist that was a victim of [[Bluerot (5e)|Bluerot]].)
- Circle of the Primeval (5e) + (Druid that draws upon the primeval power of dinosaurs and other primal beasts.)
- Faithful Druid (3.5e Alternate Class Feature) + (Druids who worship nature to the point of expanding their divine repertoire at the expense of their companion and shapeshifting.)
- Exsiccating Blast (3.5e Invocation) + (Dry out your foes with your eldritch blast)
- Conclave Dryad (5e) + (Dryad fanatics)
- Drystone (3.5e Equipment) + (Drystone appears to be normal sandstone, i … Drystone appears to be normal sandstone, if unusual dry in appearance at all times. It is actually made from compressed [[SRD:Dust of Dryness|dust of dryness]] and fused by heat. It loses its usual water-absorbing and releasing qualities during the process, but becomes extremely waterproof and anhydrous to all liquids.y waterproof and anhydrous to all liquids.)
- Duck (3.5e Monster) + (Ducks are a diverse group of waterfowl, capable of swimming and diving.)
- Alter Gender (3.5e Feat) + (Dude looks like a lady.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)