Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Hysterical Contagion (3.5e Power) + (Infect a target with a dangerous, but utterly mental and made-up, disease. Before you know it, you've got a hysterical plague on your hands.)
- Rot the Open Wound (3.5e Maneuver) + (Infect a weapon with a plague that resists attempts at healing wounds.)
- Manufacture Pandemic (3.5e Power) + (Infect someone or someones with a disease.)
- Necrotic Cyst (5e Spell) + (Infect the subject with an undead sac of tissue.<br /><br />)
- Corrupted Blood (3.5e Template) + (Infected by some matter of mutagen, your body begins to change, growing stronger, and more aberrant...)
- Infestation (One) + (Infests a target with insect parasites that cause [[SRD5:Poison|poison]] damage and forces the target to move a short distance.)
- Infestation (5e) + (Infests a target with insect parasites that cause [[SRD5:Poison|poison]] damage and forces the target to move a short distance.<br /><br />)
- Spy Background (5e) + (Infiltrator, private investigator, spy)
- Bearpocalypse (3.5e Spell) + (Infinite bear works! Summon ALL of the bears in a swarm within a huge area.)
- Inflation of Conflict (3.5e Maneuver) + (Inflate all scholarly disagreements so that all knowledge checks fail.)
- Seal of Silence (3.5e Maneuver) + (Inflict ''[[silence]]'' upon cursed target.)
- Skin of the Aurora Veil (3.5e Feat) + (Inflict a sudden and violent counterattack to the casters who attempt to damage the creature by spell.)
- Unarmed Mastery (4e Feat) + (Inflict criticals on a roll of 19-20 with your unarmed strike.)
- Salt in the Wound (3.5e Spell) + (Inflict even more pain on damaged foes.)
- Strike the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Maim the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Destroy the Accursed (3.5e Maneuver) + (Inflict extra damage based on the penalty the curse inflicts.)
- Master Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +12d6.)
- Headhunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +16d6.)
- Perfect Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +20d6.)
- Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +4d6.)
- Expert Hunter's Strike (3.5e Maneuver) + (Inflict extra damage based on your favored enemy bonus, up to +8d6.)
- Serrated Blades (3.5e Feat) + (Inflict extra damage when grappling with your claws.)
- Paper Cut (3.5e Skill Trick) + (Inflict light but bloodletting cuts with your blade.)
- Inflict Psychosis (3.5e Spell) + (Inflict one or more [[Psychosis (3.5e Condition)|psychosis]] effects.)
- Guilt Bite (3.5e Invocation) + (Inflict pain and doubt to enemies.)
- Vile Attack (3.5e Maneuver) + (Inflict vile damage to cursed opponent.)
- Psionic Madness Charge (3.5e Power) + (Inflicts 1 madness per round on the target.)
- Molecular Bomb (3.5e Maneuver) + (Infuse a creature with digestive enzymes, which immediately burst forth to splatter all over everything in the vicinity.)
- Crimson Bladebond (3.5e Soulmeld) + (Infuse a melee weapon with life essence.)
- Relentless Strike (3.5e Skill Trick) + (Infuse a part of your martial knowledges in your way of using martials strikes to render them more dangerous.)
- Animate Scarecrow (3.5e Spell) + (Infuse a spark of life in ragged scarecrows.)
- Abyssalcry Magic (3.5e Feat) + (Infuse your magic words with the raw power of demons)
- Thaumaturgical Casting (3.5e Feat) + (Infuse your spells with holy symbols and divine words)
- Flexile Spine (3.5e Equipment) + (Infuse your spine with choker part, make it almost elastic.)
- Eeveelution (3.5e Template) + (Infusing an Eevee or other Monster with the power of the elements gives them crazy magical powers.)
- Selenite (3.5e Race) + (Inhabitants of the moon, descended from ancient colonizers.)
- Essence Inhalation (3.5e Spell) + (Inhale a part of your target's [[Essence (3.5e Other) | Essence]].)
- Cloud of Indolence (3.5e Equipment) + (Inhaled poison that makes the victim sluggish.)
- Agaric Spores (3.5e Equipment) + (Inhaled spores that cause Dexterity damage and possibly transformation into an Agarican creature.)
- Tome of Correspondence (3.5e Equipment) + (Inherent bonuses on the cheap, but only for your weakest scores)
- Depress (3.5e Power) + (Inhibit your target's abilities by making them sad.)
- Strike at Range (3.5e Feat) + (Initiate melee martial maneuvers at range.)
- Challenge-Obsessed (3.5e Feat) + (Initiate multiple Duel of Wills per battle and gain ability to parry using Iaijutsu Focus)
- Antigen Serum (3.5e Maneuver) + (Inject yourself with medicine to fight off a disease or poison.)
- Injecting (3.5e Equipment) + (Injecting weapons are perfect for injecting all kinds of poisons, and for drawing blood as well.)
- Hero's Epic Fall Injury Table (5e Variant Rule) + (Injuries after falling down.)
- Dreg Venom (3.5e Equipment) + (Injury poison that quickly rots the afflicted creature's insides.)
- Tranquilizer (3.5e Equipment) + (Injury poison. Tranquilizers inhibit creatures and often render them unconscious.)
- Inkling Mascot (5e) + (Ink-black ooze.)
- Arcanist Warlock (3.5e Feat) + (Innate Spell, but for Warlock/Casters.)