Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Knowledge Domain (5e) + (The domain of knowledge and information.)
- Organic (3.5e Cleric Domain) + (The domain of life and its many wonders.)
- Tumult (3.5e Cleric Domain) + (The domain of social discord.)
- Ghost (3.5e Cleric Domain) + (The domain of spooky ghost and possession.)
- Trickery, Liber Demonica (3.5e Cleric Domain) + (The domain of the sneaky and the sly.)
- Diabolic (3.5e Cleric Domain) + (The domain of the wicked powers of devils.)
- Violation (3.5e Cleric Domain) + (The domain of things disgusting and gross.)
- Screwball (3.5e Cleric Domain) + (The domain of those who love to mess with people.)
- Anarchy (3.5e Cleric Domain) + (The domain of those who want to see the world burn, and laugh while it happens.)
- Heroism (3.5e Domain) + (The domain that grants the power of heroes.)
- Dominator (3.5e Cleric Domain) + (The domain used for those who would control, dominate, and imprison others.)
- Doppledasein (3.5e Race) + (The doppledasein are two creatures who share the same life force. They are double the threat, and double the danger to themselves.)
- Teleportation Sickness (3.5e Flaw) + (The downside of interdimensional travel)
- Draconic Paladin (3.5e Alternative Class Feature) + (The draconic deities these paladin serve grant them the abilities of dragons rather than healing and traditional spells to help them to vanqish evil.)
- Dragon (3.5e Cleric Domain) + (The draconic domain.)
- Dragon Disciple (5e Sorcerous Origin) + (The dragon disciple is not merely dragon themed, but actively is turning into a dragon.)
- Primeval Totemist (3.5e Alternate Class Feature) + (The dragon shaman has access to the power of the mighty [[Primeval Dragons (3.5e Monster)|primeval dragons]] in exchange for the versatibility of his breath weapons.)
- Harpy, Mitahnese (3.5e Race) + (The dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Dreamer (3.5e Class) + (The dreamer's powers draw from the Plane of Dreams and her own mind. Her imagination gives way to fantasy becoming reality.)
- Drill Breaker Shield (3.5e Equipment) + (The drill breaker shield is a shield, a drill, and a weapon all in one. If you have courage, you can drill through any opposition, sometimes literally.)
- Fleshbender (3.5e Alternate Class Feature) + (The druid turns from a scion of nature to a freak collection of genetics and grafting, enabling transformation into many beasts.)
- Burst Hammer (3.5e Equipment) + (The drum of this massive hammer is topped with a layer of ultra hard diamond-like crystal that serves as an excellent catalyst for the powerful vibrations it can channel.)
- Dualist (3.5e Prestige Class) + (The dualist is a duelist with dual weapons. She is a melee fighter who relies on exceptionally quick reflexes above all else; as she parries and dodges, she waits for the opportune moment to strike - and then presses her advantage relentlessly.)
- Duergar Xarrorn (5e) + (The duergar Xarron carry a special fire lance with which they fight.)
- Vile Toughness (3.5e Invocation) + (The durability of your dark ancestors flows within you.)
- Duskborn (3.5e Race) + (The duskborns are a race of humanoids condemned to live in a condition similar to vampirism.)
- Anhydrous Shell (3.5e Power) + (The dust which surrounds your body reacts poorly to liquids, dessicating anything in range (including creatures).)
- Dūjūn (3.5e Alternate Class Feature) + (The dūjūn is a master strategist and accom … The dūjūn is a master strategist and accomplished warrior, and perhaps after success a statesman as well. The dūjūn is able to use martial maneuvers, eschewing the use of challenges and obedience to an order. While not all dūjūn are dishonorable and some may keep a code of honor, most dūjūn pledge allegiance to one thing: victory. They are fantastic leaders of armies, who themselves can fight like the best soldiers.emselves can fight like the best soldiers.)
- Forced Maglev (3.5e Power) + (The earth rejects you. I hope you can move without your feet...)
- Field of Eruption (3.5e Spell) + (The earth spits out random spouts of lava each round.)
- Biosteel (3.5e Equipment) + (The effects of a mad scientist attempting to fuse biology with metalurgy, biosteel is a gel-like metallic substance which shows signs similar to biological life.)
- Force Blast (3.5e Invocation) + (The eldritch blast is considered for all purposes to be a force effect.)
- Eldritch (3.5e Subtype) + (The eldritch subtype applies to horrifying Lovecraftian creatures from beyond the veil. These creatures almost always cause dark insight and mindbreak simply by their presence.)
- Ionize - Overwhelmed (3.5e Feat) + (The electrical impulse that you received has completely penetrated your organism until reaching your brain and all your vital organs.)
- Ionize - Amplified (3.5e Feat) + (The electricity flowing through your body goes deeper into your muscles and nerves.)
- Archblade (3.5e Prestige Class) + (The elite of those who take up arms, they are masters of the physical blows.)
- Heatran (3.5e Monster) + (The embodiment and guardian of volcanoes, … The embodiment and guardian of volcanoes, [http://bulbapedia.bulbagarden.net/wiki/Heatran_(Pokémon) Heatran] is the most famous member of the "Tran trio". It guards Stark Mountain in the Sinnoh region, protecting the Magma Stone from those who would abuse the power of lava.m those who would abuse the power of lava.)
- Brilliant Enemy (3.5e Template) + (The enemy becomes glowing and looks very dangerous, but turns out its only really useful against people.)
- Alien Limb (3.5e Spell) + (The enemy grows a violent tentacle which immediately attempts to slaughter its unwilling host.)
- SRD:Speed of Thought + (The energy of your mind energizes the alacrity of your body.)
- Parelion (3.5e Deity) + (The enlightened sun goddess of the natalupe pantheon, she embodies the birth and protection of life, the glory of victory, and the power of the mind.)
- Ambiko Paragon (3.5e Racial Paragon Class) + (The epitome of an Ambiko's mimicry, they gain the power to copy more than appearances.)
- Savant Artificier (3.5e Alternate Class Feature) + (The equivalent of a mad scientist for arca … The equivalent of a mad scientist for arcane casters, the savant artificer stores her magic in strange arcane implements. The stereotypical savant artificer is an eccentric and foolhardy inventor who pushes the limits of their magic by building more and more esoteric devices. It should be said that many are scientific and patient minds, who carefully learn the limits of their invention… just so they can push them.eir invention… just so they can push them.)
- Sniper Wizard (3.5e Class) + (The equivalent to the battle sorcerer, it actually focuses more on attacks and use of a focus component for their limited but powerful arcane power.)
- Demonic Essence, Moderate (3.5e Equipment) + (The essence of a moderately-powerful demon.)
- Demonic Essence, Lesser (3.5e Equipment) + (The essence of a stronger demon.)
- Demonic Essence, Least (3.5e Equipment) + (The essence of a weak demon.)
- Demonic Essence, Greater (3.5e Equipment) + (The essence of an extremely powerful demon.)
- Fey Paragon (3.5e Racial Paragon Class) + (The essence of feydom distelled in both kindly seele and sinister unseele forms.)
- Variant Path of Blood (3.5e Feat) + (The essence of life is in the blood. As in life, so in death.)