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A list of all pages that have property "Summary" with value "Unerringly hit anyone you can detect". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Spectral Thunder (3.5e Maneuver)  + (Unleash a wave of spectral energy which slash all foes around you.)
  • Improved Unleash of the Runebearer (3.5e Feat)  + (Unleash more power from your inscribed runes.)
  • Murderous Madness (3.5e Maneuver)  + (Unleash your rage to murderous madness.)
  • Psyhohost (3.5e Alternate Class Feature)  + (Unlike a normal spiritualist, the psychohost is a powerful telekinetic. Instead of making a bond within an otherworldly spirit, the poltergeist host is able to manifest her raw telekinetic energy as a pseudo being resembling an apparition.)
  • Horse Jockey (3.5e Alternate Class Feature)  + (Unlike a typical cavalier, a horse jockey
    Unlike a typical cavalier, a horse jockey is a sportsman at heart. She focuses on her riding talents instead of wearing heavy armor and using obscene weaponry. When she fights she prefers lighter weapons and lightning quick attacks from the back of her mount.
    quick attacks from the back of her mount.)
  • Dire Squirrel (3.5e Monster)  + (Unlike ground squirrels, flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.)
  • Hydreigon (3.5e Monster)  + (Unlike its pre-evolutions, Hydreigon is not even ''remotely'' comical. It's an engine of utter destruction. To a Hydreigon, '''everything''' it encounters is a potential meal.)
  • Treacherous Cutthroat (3.5e Alternate Class Feature)  + (Unlike most antipaladins you do not rely on magical spells, instead you prefer fighting much like a rogue and stabbing your opponents in the back.)
  • Inspirational Presence (3.5e Feat)  + (Unlike most bards, your magical power is not directly linked to music or sound.)
  • Energy Dependent (3.5e Flaw)  + (Unlike most construct you are dependent on a limited energy supply; eventually you will run out. You must spend some time 'resting' and can become fatigued or exhuasting, much like a living creature.)
  • Idrisellum (3.5e Monster)  + (Unlike most logos, these logos are made ou
    Unlike most logos, these logos are made out of mortal men who have 'ascended', modified through celestial cybernetics and fleshcrafting, and transformed into a pure and incorruptible form of themselves. It then becomes a question if these things are still yet human.
    stion if these things are still yet human.)
  • Sociopathic Christmas (3.5e Feat)  + (Unlike most other [[Christmas Elves (3.5e Race)| christmas elves]], you like causing injury. You like it a lot...)
  • Stealthy Combatant (3.5e Alternate Class Feature)  + (Unlike most stealthy types that strike opponent's weak points for extra damage you prefer a more flexible approach to combat.)
  • Arcane Inquisitor (3.5e Alternate Class Feature)  + (Unlike normal Inquisitor you do not draw your powers from the divine, instead through intense studies you are able to cast arcane spells.)
  • Deathless (3.5e Template)  + (Unlike ordinary undead, however, deathless are undead that are animated by divine decree and, therefore, considerably more potent.)
  • Candothist, Teroccus (3.5e Race)  + (Unlike other candothists, a teroccus may voluntarily take on a new form before he dies.)
  • Weaponmaster Guru (3.5e Alternate Class Feature)  + (Unlike other guru who focus on weapons associated with their philosophy, the weaponmaster guru focus on a single weapon to channel her essence through a single weapon she took she truly mastered.)
  • Psionic Biomancer (3.5e Alternate Class Feature)  + (Unlike others in your class, you focused on the developments of psionic powers through medical experiments instead of gaining power over nature.)
  • Spiritual Weapon (3.5e Feat)  + (Unlike others, you have a special bond with a specific type of weapon which you can use to great extent even without the physical strength to back it up.)
  • Slowswarming (4e Equipment)  + (Unlike swarming spiderbite, this poison is
    Unlike swarming spiderbite, this poison is usually administered to drow caught in the act of blasphemy or trechery. It is usually administered to a prisoner over several days; each dose creates a slower and more agonising biting sensation similar to that caused by swarming spiderbite.
    lar to that caused by swarming spiderbite.)
  • Tome of Necromancy (3.5e Sourcebook)  + (Unlike the [[Revised Necromancer Handbook (3.5e Guide)|Revised Necromancer Handbook]], which is a compilation of the Necromancy rules as they stand, what you are reading now is the rules for Necromancy as they should be.)
  • Ki Blaster (3.5e Alternate Class Feature)  + (Unlike the standard Ki Master, the Ki Blaster focus on her Ki Blast to the detriment of her close combat capacities. She gain more ki blast and they tend to be stronger, she also gain the ability to augment them.)
  • Druid of the Gate (3.5e Feat)  + (Unlike your calmer brethren, who seek the company of terrestrial [[SRD:Animal Type|animals]] and others found on the material vein, you have broken away and sought out the company of angels and demons themselves: [[SRD:Outsider Type|outsiders]].)
  • Druid of the Material (3.5e Feat)  + (Unlike your life-minded brethren, who find interest in the living, breathing [[SRD:Animal Type|animals]] and plants of the world, you have turned to more basic things, and now find yourself in the company of [[SRD:Elemental Type|elementals]].)
  • Druid of the Anima (3.5e Feat)  + (Unlike your more mundane brethren, who seek the company of [[SRD:Animal Type|animals]] and lesser beasts, you have taken to grander fare, and seek the partnership of [[SRD:Magical Beast Type|magical beasts]].)