Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- I Can Smell Your Fear (3.5e Maneuver) + (Unerringly hit anyone you can detect)
- Spectral Thunder (3.5e Maneuver) + (Unleash a wave of spectral energy which slash all foes around you.)
- Improved Unleash of the Runebearer (3.5e Feat) + (Unleash more power from your inscribed runes.)
- Murderous Madness (3.5e Maneuver) + (Unleash your rage to murderous madness.)
- Psyhohost (3.5e Alternate Class Feature) + (Unlike a normal spiritualist, the psychohost is a powerful telekinetic. Instead of making a bond within an otherworldly spirit, the poltergeist host is able to manifest her raw telekinetic energy as a pseudo being resembling an apparition.)
- Horse Jockey (3.5e Alternate Class Feature) + (Unlike a typical cavalier, a horse jockey … Unlike a typical cavalier, a horse jockey is a sportsman at heart. She focuses on her riding talents instead of wearing heavy armor and using obscene weaponry. When she fights she prefers lighter weapons and lightning quick attacks from the back of her mount.quick attacks from the back of her mount.)
- Dire Squirrel (3.5e Monster) + (Unlike ground squirrels, flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.)
- Hydreigon (3.5e Monster) + (Unlike its pre-evolutions, Hydreigon is not even ''remotely'' comical. It's an engine of utter destruction. To a Hydreigon, '''everything''' it encounters is a potential meal.)
- Treacherous Cutthroat (3.5e Alternate Class Feature) + (Unlike most antipaladins you do not rely on magical spells, instead you prefer fighting much like a rogue and stabbing your opponents in the back.)
- Inspirational Presence (3.5e Feat) + (Unlike most bards, your magical power is not directly linked to music or sound.)
- Energy Dependent (3.5e Flaw) + (Unlike most construct you are dependent on a limited energy supply; eventually you will run out. You must spend some time 'resting' and can become fatigued or exhuasting, much like a living creature.)
- Idrisellum (3.5e Monster) + (Unlike most logos, these logos are made ou … Unlike most logos, these logos are made out of mortal men who have 'ascended', modified through celestial cybernetics and fleshcrafting, and transformed into a pure and incorruptible form of themselves. It then becomes a question if these things are still yet human.stion if these things are still yet human.)
- Sociopathic Christmas (3.5e Feat) + (Unlike most other [[Christmas Elves (3.5e Race)| christmas elves]], you like causing injury. You like it a lot...)
- Stealthy Combatant (3.5e Alternate Class Feature) + (Unlike most stealthy types that strike opponent's weak points for extra damage you prefer a more flexible approach to combat.)
- Arcane Inquisitor (3.5e Alternate Class Feature) + (Unlike normal Inquisitor you do not draw your powers from the divine, instead through intense studies you are able to cast arcane spells.)
- Deathless (3.5e Template) + (Unlike ordinary undead, however, deathless are undead that are animated by divine decree and, therefore, considerably more potent.)
- Candothist, Teroccus (3.5e Race) + (Unlike other candothists, a teroccus may voluntarily take on a new form before he dies.)
- Weaponmaster Guru (3.5e Alternate Class Feature) + (Unlike other guru who focus on weapons associated with their philosophy, the weaponmaster guru focus on a single weapon to channel her essence through a single weapon she took she truly mastered.)
- Psionic Biomancer (3.5e Alternate Class Feature) + (Unlike others in your class, you focused on the developments of psionic powers through medical experiments instead of gaining power over nature.)
- Spiritual Weapon (3.5e Feat) + (Unlike others, you have a special bond with a specific type of weapon which you can use to great extent even without the physical strength to back it up.)
- Slowswarming (4e Equipment) + (Unlike swarming spiderbite, this poison is … Unlike swarming spiderbite, this poison is usually administered to drow caught in the act of blasphemy or trechery. It is usually administered to a prisoner over several days; each dose creates a slower and more agonising biting sensation similar to that caused by swarming spiderbite.lar to that caused by swarming spiderbite.)
- Tome of Necromancy (3.5e Sourcebook) + (Unlike the [[Revised Necromancer Handbook (3.5e Guide)|Revised Necromancer Handbook]], which is a compilation of the Necromancy rules as they stand, what you are reading now is the rules for Necromancy as they should be.)
- Ki Blaster (3.5e Alternate Class Feature) + (Unlike the standard Ki Master, the Ki Blaster focus on her Ki Blast to the detriment of her close combat capacities. She gain more ki blast and they tend to be stronger, she also gain the ability to augment them.)
- Druid of the Gate (3.5e Feat) + (Unlike your calmer brethren, who seek the company of terrestrial [[SRD:Animal Type|animals]] and others found on the material vein, you have broken away and sought out the company of angels and demons themselves: [[SRD:Outsider Type|outsiders]].)
- Druid of the Material (3.5e Feat) + (Unlike your life-minded brethren, who find interest in the living, breathing [[SRD:Animal Type|animals]] and plants of the world, you have turned to more basic things, and now find yourself in the company of [[SRD:Elemental Type|elementals]].)
- Druid of the Anima (3.5e Feat) + (Unlike your more mundane brethren, who seek the company of [[SRD:Animal Type|animals]] and lesser beasts, you have taken to grander fare, and seek the partnership of [[SRD:Magical Beast Type|magical beasts]].)