Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Decency (3.5e Spell) + (Willing target sees veil over nude creatures.)
- Winged Kobold (5e) + (Winded Kobolds, also called Urds, are small, saurian humanoids with wings.)
- Winged Bull (5e) + (Winged bulls are [[SRD5:Celestial|celestial]]s that often perform as [[SRD5:Mount|mount]]s for [[Archon (5e)|Archon]]s.)
- Tressym (5e) + (Winged cat)
- Glass Pegasus (5e) + (Winged horse [[SRD5:Construct|construct]] made of glass.)
- SRD5:Pegasus + (Winged horse.)
- Winged Lion (5e) + (Winged lions are [[SRD5:Celestial|celestial]]s that often perform as [[SRD5:Mount|mount]]s for [[Archon (5e)|Archon]]s.)
- Space Swine (5e) + (Winged pigs native to [[Wildspace (5e)|Wildspace]].)
- Koopa, Winged (3.5e Race) + (Winged versions of Koopa.)
- Aurak Draconian (5e) + (Wingless [[Draconian (5e)|draconian]] created from [[Gold Dragon (5e)|Gold Dragon]] eggs. They are commanders in the [[Dragon Armies (5e)|Dragon Armies]].)
- Soul Sublimation (3.5e Soulmeld) + (Wisps of blue gas constantly drift out of your orifices.)
- Shadow Silk (3.5e Soulmeld) + (Wisps of darkness cling to you, shaping themselves to aid you.)
- Witchblessed (3.5e Template) + (Witchblessed are creature who were 'blessed' since birth by evil entities.)
- Hexmaster Mesmerist (3.5e Alternate Class Feature) + (Witches often take on irregular apprentice … Witches often take on irregular apprentices, especially outcasts to societies. Sometimes a witch will teach her art of a psychically sensitive individual, who develops the ability to inflict a hexing gaze upon their foes. The hexmaster mesmerist is well-learned in curses and ailments, but does not have a knack for hypnotic healing.oes not have a knack for hypnotic healing.)
- Hypervolatile Blast Fluid (3.5e Equipment) + (With a bit of tinkering, Blast Fluid can be upgraded from basically safe to actually quite dangerous. Explodes with a deafening bang.)
- Invoke Nightmare (3.5e Invocation) + (With a burst of unholy flame a clearly demonic horse arises from the pit to serve you.)
- Ring of Colorbody (3.5e Equipment) + (With a command, change your skin color.)
- Ring of the Rotten Tomato (3.5e Equipment) + (With a command, create and throw a rotten tomato.)
- Hyperjump (3.5e Spell) + (With a cry of joy or terror, you jump... and with a flash of light, you're gone, off in a semi-distant land.)
- Choking Death (3.5e Spell) + (With a curl of your tail, you cause your victim to gasp for air, their lungs and stomach being crushed to a pulp.)
- Corpse Patrol (3.5e Spell) + (With a few silent gestures, the corpse of the guard you just quietly dispatched gets up and resumes his rounds, fooling casual onlookers into thinking everything's normal.)
- Insidious Impulsion (3.5e Invocation) + (With a few words you cause a creature to obey you on an impulse.)
- Desert Glare (3.5e Maneuver) + (With a flash of your blade you redirect the sun into your opponent's eyes, blinding them.)
- Enrapture Minions (3.5e Invocation) + (With a flourish of terrifying evil power, you bend other evil creatures to your will.)
- Devastation Inhalation (3.5e Spell) + (With a gigantic breath, you release an earth-shaking belch and a gout of acidic gas.)
- Herb Mixer (3.5e Feat) + (With a lot of green herbs and a slight bit of red herb you can make those sword wounds go like it was nothing.)