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Tattered Leather (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 11-1-16
Status: Complete
Editing: Mechanical changes on Talk
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Tattered LeatherEdit

Little more than scraps of what may have been leather armor at some point, it is a small miracle it protects against anything.

Tattered Leather (Light)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 1 gp 2 gp +1 1 lb. 2
Medium 1 gp 2 gp +1 2 lb. 2
Non-Standard Sizes
Fine  5 sp 1 gp +0 0.2 lb. 2
Diminutive  5 sp 1 gp +0 0.2 lb. 2
Tiny  5 sp 1 gp +0 0.2 lb. 2
Large 2 gp 4 gp +1 4 lb. 2
Huge 4 gp 8 gp +1 10 lb. 2
Gargantuan 8 gp 16 gp +1 16 lb. 2
Colossal 16 gp 32 gp +1 24 lb. 2
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
- 0 5% 2
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Don Don Hastily Remove
1 minute  5 rounds  1 minute1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.

The only advantage to this barely-armor is the lack of maximum dexterity. In addition, it counts as non-armor in addition to light armor for the purpose of class features and effects which interact with it.



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