Temporary Teleport (3.5e Spell)
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Conjuration (Teleportation) | |
Level: | Sorcerer/Wizard 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Personal and touch |
Targets: | You and touched objects or other touched willing creatures |
Duration: | 1 round/level (see text) |
Saving Throw: | None and Will negates (object) |
Spell Resistance: | No and Yes (object) |
You teleport in, but as you do the world starts going gray and sounds begin to fade away as you are attracted back home.
This functions like teleport, except you only exist in your new location for 1 round/level. At the end of the duration all affected creatures are teleported back to their place of origin.
The amount of time remaining is obvious to both you and those who see you. From your perspective, reality becomes more muted and eventually fades out, while for others you become muted and eventually fade out.
If for some reason you are unable to teleport back at the end of the duration you remain where you are but all creatures take 7d6 backlash damage, which cannot be reduced or negated.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 4 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Teleportation + |
Summary | Teleport, but it doesn't last and you are shunted back shortly after. + |
Title | Temporary Teleport + |