Draegloth (Male) | ||||||||||||
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Medium Small Fiend (Drow), Neutral Evil | ||||||||||||
Armor Class: 17 (natural armor) | ||||||||||||
Hit Points: 123 (13d6+52) | ||||||||||||
Speed: 30 ft | ||||||||||||
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Saving Throws: Str +6, Dex +6, Wis +2 | ||||||||||||
Skills: Athletics +6, Stealth +6, Perception +2 | ||||||||||||
Damage Resistances: fire, bludgeoning, piercing, and slashing from non-magical weapons, | ||||||||||||
Damage Immunity: Poison | ||||||||||||
Senses: Darkvision 120 ft, blindsight 10 ft,, passive Perception 12 | ||||||||||||
Languages: Under-common, Drow Sign, Abyssal | ||||||||||||
Challenge: 8 ((2200 XP) xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesFey Ancestry. The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.
ActionsMultiattack. The Draegloth makes three attacks: one with its bite and two with its claws. Bonus ActionsRage (2/Day). In battle, the Draegloth fight with primal ferocity. On it’s turn, it can enter a rage as a bonus action. While raging, it gains the following benefits:
The Draegloth’s rage lasts for 1 minute. It ends early if the Draegloth is knocked Unconscious or if it ends it’s turn without attacking a Hostile creature since it’s last turn or taken damage since it’s last turn. The Draegloth can also end it’s rage on it’s Turn as a Bonus Action. |