Turret Rifle (3.5e Equipment)
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Turret Rifle
Exotic Two-Handed Projectile
Cost: | 750 gp |
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Damage (Small): | 1d10 |
Damage (Medium)1: | 1d12 |
Critical: | 19-20/x2 |
Range Increment: | 100' |
Weight2: | 10 lbs |
Type3: | Bludgeoning and Piercing |
HP4: | 10 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
An advanced black powder weapon with an unusual design, a turret rifle uses a revolver action drum chamber which is placed vertically or horizontally on the weapon to fire repeatedly, A turret rifle can fire eight black powder shots before needing to be reloaded, which is simply done by changing the drum chamber for a fully loaded one. Removing and loading a new drum on a turret rifle is a full-round action, which provokes an attack of opportunity. Loading a drum requires each 'barrel' to be loaded individually as a full-round action.
If the turret rifle is made to discharge by the heat metal spell, if the turret rifle had more than half of its ammunition left then the wielder makes a single attack against themselves with a –5 penalty.
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Leziadv |
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Author | Leziad + |
Class | Projectile + |
Cost | 750 gp + |
Critical | 19-20/x2 + |
Damage | 1d12 + |
Damage Type | Bludgeoning + and Piercing + |
Hardness | 10 + |
Hit Points | 10 + |
Identifier | 3.5e Equipment + |
Proficiency | Exotic + |
Range | 100 + |
Rating | Undiscussed + |
Size | Two-Handed + |
Title | Turret Rifle + |
Weight | 10 + |