Difference between revisions of "SRD:Dwarves, Hill (Race)"

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Also see the [[SRD:Dwarf|dwarf]] creature listing.
 
Also see the [[SRD:Dwarf|dwarf]] creature listing.
  
Hill dwarves are the most common variety of dwarves. Hill dwarves favor earth tones in their clothing and prefer simple and functional garb. The skin can be very dark, but it is always some shade of tan or brown. Hair color can be black, gray, or brown. Hill dwarves average 4 feet tall and weigh as much as adult humans.
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[[Summary::Hill dwarves are the most common variety of dwarves.]] Hill dwarves favor earth tones in their clothing and prefer simple and functional garb. The skin can be very dark, but it is always some shade of tan or brown. Hair color can be black, gray, or brown. Hill dwarves average 4 feet tall and weigh as much as adult humans.
  
</noinclude>* +2 [[SRD:Constitution|Constitution]], –2 [[SRD:Charisma|Charisma]].
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</noinclude>* {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|-2 Charisma}}.
* ''[[SRD:Humanoid Type|Humanoid]] ([[SRD:Dwarf Subtype|Dwarf]])''.
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* {{Property Link|Type|SRD:Humanoid Type|Humanoid}} ({{Property Link|Subtype|SRD:Dwarf Subtype|Dwarf}}).
* ''[[SRD:Medium|Medium]]:'' As [[SRD:Medium|Medium]] creatures, hill dwarves have no special bonuses or penalties due to their size.
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* [[Size::Medium]]:'' As [[SRD:Medium|Medium]] creatures, hill dwarves have no special bonuses or penalties due to their size.
 
* Hill dwarf [[SRD:Base Land Speed|base land speed]] is 20 feet. However, hill dwarves can move at this speed even when wearing [[SRD:Armor|medium or heavy armor]] or when carrying a [[SRD:Carrying Capacity|medium or heavy load]] (unlike other creatures, whose speed is reduced in such situations).
 
* Hill dwarf [[SRD:Base Land Speed|base land speed]] is 20 feet. However, hill dwarves can move at this speed even when wearing [[SRD:Armor|medium or heavy armor]] or when carrying a [[SRD:Carrying Capacity|medium or heavy load]] (unlike other creatures, whose speed is reduced in such situations).
 
* ''[[SRD:Darkvision|Darkvision]]:'' Hill dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and hill dwarves can function just fine with no light at all.
 
* ''[[SRD:Darkvision|Darkvision]]:'' Hill dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and hill dwarves can function just fine with no light at all.
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* +2 racial bonus on [[SRD:Craft Skill|Craft]] checks that are related to stone or metal.
 
* +2 racial bonus on [[SRD:Craft Skill|Craft]] checks that are related to stone or metal.
 
* ''[[SRD:Automatic Language|Automatic Languages]]'': Common and Dwarven. ''[[SRD:Bonus Language|Bonus Languages]]'': [[SRD:Giant Type|Giant]], Gnome, Goblin, Orc, Terran, and Undercommon.
 
* ''[[SRD:Automatic Language|Automatic Languages]]'': Common and Dwarven. ''[[SRD:Bonus Language|Bonus Languages]]'': [[SRD:Giant Type|Giant]], Gnome, Goblin, Orc, Terran, and Undercommon.
* ''[[SRD:Favored Class|Favored Class]]'': [[SRD:Fighter|Fighter]]. A [[SRD:Multiclass Characters|multiclass]] hill dwarf’s [[SRD:Fighter|Fighter]] [[SRD:Class|class]] does not count when determining whether he takes an experience point penalty for multiclassing.
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* ''[[SRD:Favored Class|Favored Class]]'': {{Property Link|Favored Class|SRD:Fighter|Fighter}}. A [[SRD:Multiclass Characters|multiclass]] hill dwarf’s [[SRD:Fighter|Fighter]] [[SRD:Class|class]] does not count when determining whether he takes an experience point penalty for multiclassing.
* ''[[SRD:Level Adjustment|Level Adjustment]]:'' +0.<noinclude>
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* ''[[SRD:Level Adjustment|Level Adjustment]]:'' [[Level Adjustment::+0]][[Effective Character Level::1| ]].<noinclude>
  
 
{{Random Starting Ages
 
{{Random Starting Ages

Revision as of 01:03, 4 February 2011

This material is published under the OGL

Hill Dwarves

Also see the dwarf creature listing.

Hill dwarves are the most common variety of dwarves. Hill dwarves favor earth tones in their clothing and prefer simple and functional garb. The skin can be very dark, but it is always some shade of tan or brown. Hair color can be black, gray, or brown. Hill dwarves average 4 feet tall and weigh as much as adult humans.

  • +2 Constitution, -2 Charisma.
  • Humanoid (Dwarf).
  • Medium: As Medium creatures, hill dwarves have no special bonuses or penalties due to their size.
  • Hill dwarf base land speed is 20 feet. However, hill dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
  • Darkvision: Hill dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and hill dwarves can function just fine with no light at all.
  • Stonecunning: This ability grants a hill dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A hill dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a hill dwarf can use the Search skill to find stonework traps as a rogue can. A hill dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
  • Weapon Familiarity: Hill dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
  • Stability: A hill dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • +2 racial bonus on saving throws against poison.
  • +2 racial bonus on saving throws against spells and spell-like effects.
  • +1 racial bonus on attack rolls against orcs and goblinoids.
  • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
  • +2 racial bonus on Appraise checks that are related to stone or metal items.
  • +2 racial bonus on Craft checks that are related to stone or metal.
  • Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
  • Favored Class: Fighter. A multiclass hill dwarf’s Fighter class does not count when determining whether he takes an experience point penalty for multiclassing.
  • Level Adjustment: +0.
Table: Hill Dwarf Random Starting Ages
Adulthood Simple Moderate Complex
40 years +3d6 +5d6 +7d6
Table: Hill Dwarf Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
125 years 188 years 250 years +2d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Hill Dwarf Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3’ 9” +2d4 130 lb. × (2d6) lb.
Female 3’ 7” +2d4 100 lb. × (2d6) lb.



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Facts about "Dwarves, Hill (Race)"
Effective Character Level1 +
Favored ClassFighter +
IdentifierRace +
Level Adjustment+0 +
Racial Ability Adjustments+2 Constitution + and -2 Charisma +
SizeMedium +
SubtypeDwarf +
SummaryHill dwarves are the most common variety of dwarves. +
TitleDwarves, Hill +
TypeHumanoid +