Difference between revisions of "Gibling, Liber Demonica (3.5e Monster)"

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(Created page with "__NOTOC__ {{author |author_name=Sulacu |contributors=ThunderGod Cid |date_created=February 8, 2011 |status=Complete }} {{3.5e Monster Classic |monster=Gibling |size=Small |type=...")
 
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=== Combat ===
 
=== Combat ===
  
Much more intelligent than its [[SRD:Dretch|dretch]] cousin, the gibling disdains the manual labor of physical combat and prefers a groveling lifestyle of catering to stronger demons, offering its invaluable services as a spy and a watchful eye. Giblings love stealing the eyes of mortals whenever they get the chance, and adding to their body-displayed collection.
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Much more intelligent than its [[SRD:Dretch|dretch]] cousin, the gibling disdains the manual labor of physical combat and prefers a groveling lifestyle of catering to stronger demons, offering its invaluable services as a spy and a watchful eye. Giblings love stealing the eyes of mortals whenever they get the chance, and adding to their body-displayed collection. A gibling flies naturally at its base speed, and often takes advantage of this to gain an overhead view of a battle.
  
 
'''{{Anchor|All-Around Vision}} ([[SRD:Extraordinary Ability|Ex]]):''' Due to the many eyes festooning every part of its body, a gibling has a full, 360-degree line of sight. A gibling cannot be [[SRD:Flanking|flanked]] by any creature it can see with its eyes. Furthermore, its all-around vision bestows the gibling with a +4 insight bonus to its [[SRD:Armor Class|Armor Class]], as well as its [[SRD:Saving Throw#Reflex|Reflex]] saves and [[SRD:Spot Skill|Spot]] checks. These bonuses are already factored in the statistics above.
 
'''{{Anchor|All-Around Vision}} ([[SRD:Extraordinary Ability|Ex]]):''' Due to the many eyes festooning every part of its body, a gibling has a full, 360-degree line of sight. A gibling cannot be [[SRD:Flanking|flanked]] by any creature it can see with its eyes. Furthermore, its all-around vision bestows the gibling with a +4 insight bonus to its [[SRD:Armor Class|Armor Class]], as well as its [[SRD:Saving Throw#Reflex|Reflex]] saves and [[SRD:Spot Skill|Spot]] checks. These bonuses are already factored in the statistics above.
  
'''{{Anchor|Confusing Gaze}} ([[SRD:Supernatural Ability|Su]]):''' Targets become [[SRD:Confusion|confused]] for 2d4 rounds (as per the [[SRD:Confusion|spell]]), 30 feet, [[SRD:Saving Throw#Will|Will]] DC 17 negates. Any creature that succeeds on a save against a gibling's confusing gaze is immune against that particular gibling's gaze ability for 24 hours. The save DC is [[SRD:Charisma|Charisma]]-based.  
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'''{{Anchor|Confusing Gaze}} ([[SRD:Supernatural Ability|Su]]):''' Targets become [[SRD:Confusion|confused]] for 5 rounds (as per the [[SRD:Confusion|spell]]), 30 feet, [[SRD:Saving Throw#Will|Will]] DC 17 negates. Any creature that succeeds on a save against a gibling's confusing gaze is immune against that particular gibling's gaze ability for 24 hours. The save DC is [[SRD:Charisma|Charisma]]-based.  
  
'''{{Anchor|Eyesteal}} ([[SRD:Supernatural Ability|Su]]):''' At a failed save against a gibling's [[SRD:Ray|ray]] attack (which has a range of 60 feet and a default Charisma-based save DC of 17, the target creature's eyes are surgically removed from its head, leaving its eyesockets empty and the creature permanently [[SRD:Blinded|blinded]]. The creature becomes [[SRD:Sickened|sickened]] for 2 rounds due to the excruciating pain from the removal process. Eyes that have been stolen using this ability appear in a random location upon the gibling's body during the start of its next turn. If the stolen eyes had a special mode of vision, such as [[SRD:Low-Light Vision|low-light vision]] or constant [[SRD:True Seeing|true seeing]], the gibling acquires them when the stolen eyes appear on its body. The gibling may channel its own [[SRD:Darkvision|darkvision]] through any of its eyes, even those that cannot innately see in the dark.
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'''{{Anchor|Eyesteal}} ([[SRD:Supernatural Ability|Su]]):''' At a failed save against a gibling's [[SRD:Ray|ray]] attack (which has a range of 60 feet and a default Charisma-based save DC of 17, the target creature's eyes are surgically removed from its head, leaving its eyesockets empty and the creature permanently [[SRD:Blinded|blinded]]. The creature becomes [[SRD:Sickened|sickened]] for 2 rounds due to the excruciating pain from the removal process. Eyes that have been stolen using this ability appear in a random location upon the gibling's body during the start of its next turn and remain for one hour. If the stolen eyes had a special mode of vision, such as [[SRD:Low-Light Vision|low-light vision]] or constant [[SRD:True Seeing|true seeing]], the gibling temporarily acquires them when the stolen eyes appear on its body. The gibling may channel its own [[SRD:Darkvision|darkvision]] through any of its eyes, even those that cannot innately see in the dark.
  
To restore a victim of eyesteal back to normal, its eyes must be recovered from the Gibling within 30 minutes and returned into its eyesockets with a DC 25 [[SRD:Heal Skill|Heal]] check or a ''[[SRD:Lesser Restoration|lesser restoration]]'' or stronger spell. If the eyes are destroyed or unavailable, they may be regrown with a ''[[SRD:Restoration|restoration]]'', ''[[SRD:Regenerate|regenerate]]'' or stronger spell. In either case, the victim remains blind for 2d6 hours unless ''[[SRD:Remove Blindness/Deafness|remove blindness/deafness]]'' is cast.
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To restore a victim of eyesteal back to normal, its eyes must be recovered from the Gibling within 30 minutes and returned into its eyesockets with a DC 25 [[SRD:Heal Skill|Heal]] check or a ''[[SRD:Lesser Restoration|lesser restoration]]'' or stronger spell. If the eyes are destroyed or unavailable, they may be regrown with a ''[[SRD:Restoration|restoration]]'', ''[[SRD:Regenerate|regenerate]]'', ''[[SRD:Wish|wish]]'', or ''[[SRD:Miracle|miracle]]''. In either case, the victim remains blind for 2d6 hours unless ''[[SRD:Remove Blindness/Deafness|remove blindness/deafness]]'' is cast.
  
 
'''{{Anchor|Spying Eyes}} ([[SRD:Supernatural Ability|Su]]):''' A gibling can have detached up to ten of its eyes at any one time, and use them to scout. These hovering eyes are 2 inches across and treated as [[SRD:Fine Size|Fine]] [[SRD:Construct Type|constructs]], having 1 [[SRD:Hit Points|hit point]] and [[SRD:Armor Class|AC]] 18 (+8 size), that can [[SRD:Fly|fly]] at a speed of 30 feet with perfect maneuverability and no sound. The eyes have an effective scouting range of 1 mile and maintain a constant telepathic link with the gibling controlling them. At any time and through no significant effort of its own, the gibling can control these eyes and see everything that they can see. A gibling can detach any eye that it possesses except for its central eye; if the eye in question possesses special modes of vision, it retains these vision modes when detached as well. Like the gibling itself, all its eyes have [[SRD:Darkvision|darkvision]].
 
'''{{Anchor|Spying Eyes}} ([[SRD:Supernatural Ability|Su]]):''' A gibling can have detached up to ten of its eyes at any one time, and use them to scout. These hovering eyes are 2 inches across and treated as [[SRD:Fine Size|Fine]] [[SRD:Construct Type|constructs]], having 1 [[SRD:Hit Points|hit point]] and [[SRD:Armor Class|AC]] 18 (+8 size), that can [[SRD:Fly|fly]] at a speed of 30 feet with perfect maneuverability and no sound. The eyes have an effective scouting range of 1 mile and maintain a constant telepathic link with the gibling controlling them. At any time and through no significant effort of its own, the gibling can control these eyes and see everything that they can see. A gibling can detach any eye that it possesses except for its central eye; if the eye in question possesses special modes of vision, it retains these vision modes when detached as well. Like the gibling itself, all its eyes have [[SRD:Darkvision|darkvision]].
  
'''{{Anchor|Spell-Like Abilities}}''' At will - ''[[SRD:Greater Dispel Magic|greater dispel magic]]'', ''[[SRD:Fly|fly]]''. Caster level 5th.
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'''{{Anchor|Spell-Like Abilities}}''' At will - ''[[SRD:Greater Dispel Magic|greater dispel magic]]''. Caster level 5th.
  
 
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Revision as of 23:38, 8 February 2011


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Author: Sulacu (talk)
Contributors: ThunderGod Cid
Date Created: February 8, 2011
Status: Complete
Editing: Clarity edits only please
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Gibling
Size/Type: Small Outsider (Chaotic, Evil, Extraplanar, Tanar'ri)
Hit Dice: 5d8+10 (33 hp)
Initiative: +4
Speed: 20 ft. (4 squares)
Armor Class: 20 (+1 size, +5 natural, +4 insight), touch 15, flat-footed 20
Base Attack/Grapple: +4/+1
Attack: Claw +6 melee (1d6+1) or ray +6 ranged touch
Full Attack: 2 claws +6 melee (1d6+1) and ray +6 ranged touch
Space/Reach: 5 ft./5 ft.
Special Attacks: Confusing gaze, eyesteal, spying eyes, spell-like abilities
Special Qualities: All-around vision, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, fire 10, telepathy 100 ft.
Saves: Fort +6, Ref +8, Will +6
Abilities: Str 12, Dex 10, Con 14, Int 10, Wis 15, Cha 21
Skills: Bluff +12, Disguise +12, Hide +6, Knowledge (nature) +7, Listen +9, Search +7, Spot +13
Feats: Combat Expertise (variant)B, Improved Initiative, Power AttackB, Weapon Focus (ray)
Environment: A chaotic evil-aligned plane
Organization: Solitary, gang (1 gibling plus 2-5 dretches), crowd (2-3 giblings plus 4-12 dretches), or mob (4-10 giblings plus 6-30 dretches)
Challenge Rating: 5
Treasure: None
Alignment: Always chaotic evil
Advancement:
Level Adjustment:


This small, skulking fiend has a strange physiology and is covered in a multitude of eyes, large and small, mammalian and reptilian, that constantly shift across its form. Every eye drifts after you and eerily dogs your every step.

Not very different from a dretch physically, a gibling's midsection and back, as well as parts of its thighs and upper arms, are covered by ever-shifting eyes of every size and kind, ranging from human eyes to those of amphibians, reptiles and even the compound eyes of insectoids. Despite this, the actual face has empty sockets where normally the eyes should be. In the center of the stomach sits the gibling's biggest eye - its true, central eye - which is a full 6 inches large. A gibling is roughly 4 feet tall and weighs 60 pounds.

Combat

Much more intelligent than its dretch cousin, the gibling disdains the manual labor of physical combat and prefers a groveling lifestyle of catering to stronger demons, offering its invaluable services as a spy and a watchful eye. Giblings love stealing the eyes of mortals whenever they get the chance, and adding to their body-displayed collection. A gibling flies naturally at its base speed, and often takes advantage of this to gain an overhead view of a battle.

All-Around Vision (Ex): Due to the many eyes festooning every part of its body, a gibling has a full, 360-degree line of sight. A gibling cannot be flanked by any creature it can see with its eyes. Furthermore, its all-around vision bestows the gibling with a +4 insight bonus to its Armor Class, as well as its Reflex saves and Spot checks. These bonuses are already factored in the statistics above.

Confusing Gaze (Su): Targets become confused for 5 rounds (as per the spell), 30 feet, Will DC 17 negates. Any creature that succeeds on a save against a gibling's confusing gaze is immune against that particular gibling's gaze ability for 24 hours. The save DC is Charisma-based.

Eyesteal (Su): At a failed save against a gibling's ray attack (which has a range of 60 feet and a default Charisma-based save DC of 17, the target creature's eyes are surgically removed from its head, leaving its eyesockets empty and the creature permanently blinded. The creature becomes sickened for 2 rounds due to the excruciating pain from the removal process. Eyes that have been stolen using this ability appear in a random location upon the gibling's body during the start of its next turn and remain for one hour. If the stolen eyes had a special mode of vision, such as low-light vision or constant true seeing, the gibling temporarily acquires them when the stolen eyes appear on its body. The gibling may channel its own darkvision through any of its eyes, even those that cannot innately see in the dark.

To restore a victim of eyesteal back to normal, its eyes must be recovered from the Gibling within 30 minutes and returned into its eyesockets with a DC 25 Heal check or a lesser restoration or stronger spell. If the eyes are destroyed or unavailable, they may be regrown with a restoration, regenerate, wish, or miracle. In either case, the victim remains blind for 2d6 hours unless remove blindness/deafness is cast.

Spying Eyes (Su): A gibling can have detached up to ten of its eyes at any one time, and use them to scout. These hovering eyes are 2 inches across and treated as Fine constructs, having 1 hit point and AC 18 (+8 size), that can fly at a speed of 30 feet with perfect maneuverability and no sound. The eyes have an effective scouting range of 1 mile and maintain a constant telepathic link with the gibling controlling them. At any time and through no significant effort of its own, the gibling can control these eyes and see everything that they can see. A gibling can detach any eye that it possesses except for its central eye; if the eye in question possesses special modes of vision, it retains these vision modes when detached as well. Like the gibling itself, all its eyes have darkvision.

Spell-Like Abilities At will - greater dispel magic. Caster level 5th.


Back to Main Page3.5e HomebrewSourcebooksLiber Demonica
Back to Main Page3.5e HomebrewMonsters

AlignmentAlways chaotic evil +
AuthorSulacu +
Challenge Rating5 +
EnvironmentThe Abyss +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeSmall +
SubtypeChaotic +, Evil +, Extraplanar + and Tanar'ri +
TitleGibling, Liber Demonica +
TypeOutsider +