Difference between revisions of "Uon Turret (3.5e Monster)"
From Dungeons and Dragons Wiki
m |
m |
||
Line 10: | Line 10: | ||
|monster2=Elite | |monster2=Elite | ||
− | |size=[[SRD:Movement, Position, and Distance|Small]] |type=Construct |subtypes= | + | |size=[[SRD:Movement, Position, and Distance|Small]] |type=Construct |subtypes=Bot |
|hd=6d10+10 |hp=43 | |hd=6d10+10 |hp=43 | ||
|init=+14 | |init=+14 |
Revision as of 00:02, 27 March 2011
| |||||||||
Rate this article Discuss this article |
Standard | Elite | |
---|---|---|
Size/Type: | Small Construct (Bot) | Medium Construct |
Hit Dice: | 6d10+10 (43 hp) | 8d10+20 (64 hp) |
Initiative: | +14 | +14 |
Speed: | — | —50' hover (Good) |
Armor Class: | 31 (base10, +10Dex, +1size, +10natural), touch 21, flat-footed 21 | 40 (base10, +10Dex, +0size, +20natural), touch 20, flat-footed 30 |
Base Attack/Grapple: | +4/+? | +6/+1/+? |
Attack: | Uon Blast +10 ranged (5d6+10/×3) - 50' | Uon Blast +10 ranged (8d6+10/×3) - 50' |
Full Attack: | Uon Blast +10 ranged (5d6+10/×3) - 50' | Uon Blast +10 ranged (8d6+10/×3) - 50' |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
Special Attacks: | — | — |
Special Qualities: | Construct traits, Door Bot, Surveillance Bot | Construct traits, Door Bot, Surveillance Bot |
Saves: | Fort —, Ref +10, Will -5 | Fort —, Ref +10, Will -5 |
Abilities: | Str —, Dex 30, Con —, Int —, Wis 5, Cha 5 | Str —, Dex 30, Con —, Int —, Wis 5, Cha 5 |
Skills: | — | —As Pilot |
Feats: | Far Shot, Improved Initiative | Far Shot, Improved Initiative |
Environment: | Nyota Mji | Nyota Mji |
Organization: | 3-8 | 2-8 |
Challenge Rating: | 6 | 8 |
Treasure: | None | None |
Alignment: | Always neutral | Always neutral |
Advancement: | — | — |
Level Adjustment: | +1 | +2 |
General Features
Bot:
Door Bot: Can scan and record the envirorment it is in; can also input and output waves (visual and oratory). Making it great around doors
Surveillance Bot: As a Surveillance Bot, the uon turret has no mental scores of its own, but takes the scores of its engineer, as well as initiative, and skills. To operate a Drone, you must have a command counsel that can communicate with the drone, and must succeed a DC 20 Knowledge Xenotechnology, check to start the system as a move action. Once active, it remains active until you shut it down. Anything inside have 100% cover from others and possess their own air cycling unit, rendering them immune to gaseous effects.
'
Combat
:
:
:
Back to Main Page → 3.5e Homebrew → Monsters