Difference between revisions of "User:Franken Kesey/Bodyguard (3.5e Optimized Character Build)"

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|author_name=Franken Kesey
 
|author_name=Franken Kesey
 
|date_created=2/6/2011
 
|date_created=2/6/2011
|status=ready for criticism
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|status=ideas on talk page
 
|editing=
 
|editing=
 
|balance=Rogue   
 
|balance=Rogue   
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'''[[UA:Character Traits]]:'''
 
'''[[UA:Character Traits]]:'''
*''[[UA:Character Traits#Musclebound|Musclebound]]:'' +1 bonus on Strength-based skill checks and ability checks; and -2 penalty on Dexterity-based skill checks and ability checks.
 
 
*''[[Hulking Brute (3.5e Trait)|Hulking Brute]]:'' You may use Strength rather than Charisma for the purpose of intimidation checks.
 
*''[[Hulking Brute (3.5e Trait)|Hulking Brute]]:'' You may use Strength rather than Charisma for the purpose of intimidation checks.
 +
*''[[Outlaw Reputation (3.5e Trait)|Outlaw Reputation]]:'' +4 to Intimidate checks; and −2 to Diplomacy and Leadership Score.
  
 
'''[[UA:Character Flaws]]'''
 
'''[[UA:Character Flaws]]'''
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*''[[UA:Poor Reflexes]]:'' take a −3 penalty on Reflex saves.
 
*''[[UA:Poor Reflexes]]:'' take a −3 penalty on Reflex saves.
  
'''Race:''' [[SRD:Dwarves, Mountain (Race)|Mountain Dwarf]]  
+
'''Race:''' [[Publication:Unearthed Arcana/Desert Dwarves|Desert Dwarf]]  
  
 
''Starting Racial Traits:'' +2 Constitution, -2 Charisma  
 
''Starting Racial Traits:'' +2 Constitution, -2 Charisma  
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|-
 
|-
 
| 9th || [[SRD:Dwarven Defender|Dwarven Defender]] 1 || 16 || 12 || 27 || 18 || 12 || 12   
 
| 9th || [[SRD:Dwarven Defender|Dwarven Defender]] 1 || 16 || 12 || 27 || 18 || 12 || 12   
| Defensive stance 1/day || [[SRD:Improved Initiative|Improved Initiative]]
+
| Defensive stance 1/day || [[SRD:Dodge|Dodge]]
 
|   
 
|   
 
|-
 
|-
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|-
 
|-
 
| 11th || [[Shieldmaster (3.5e Prestige Class)|Shieldmaster]] 3 || 17 || 13 || 28 || 19 || 13 || 13   
 
| 11th || [[Shieldmaster (3.5e Prestige Class)|Shieldmaster]] 3 || 17 || 13 || 28 || 19 || 13 || 13   
| [[Shieldmaster (3.5e Prestige Class)#Concealing Shield|Concealing Shield]] (35%), [[Shieldmaster (3.5e Prestige Class)#Impact Shield|Impact Shield]], [[Shieldmaster (3.5e Prestige Class)#Tower Charge|Tower Charge]] || [[SRD:Dodge|Dodge]]
+
| [[Shieldmaster (3.5e Prestige Class)#Concealing Shield|Concealing Shield]] (35%), [[Shieldmaster (3.5e Prestige Class)#Impact Shield|Impact Shield]], [[Shieldmaster (3.5e Prestige Class)#Tower Charge|Tower Charge]] || [[SRD:Improved Feint|Improved Feint]]
 
|  
 
|  
 
|-
 
|-
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*'''Speed:''' 20' (20' base)
 
*'''Speed:''' 20' (20' base)
 
**[[SRD:Run (Feat)|Run]] (feat): can run 5x speed (100')
 
**[[SRD:Run (Feat)|Run]] (feat): can run 5x speed (100')
 +
**Travel Package (see below)
 
*'''Reach:''' 5'
 
*'''Reach:''' 5'
*'''Initiative:''' +21
+
*'''Initiative:''' +17
 
*'''BAB:''' +0/+5/+5/-10/-15 ()
 
*'''BAB:''' +0/+5/+5/-10/-15 ()
 
*'''Saves:''' <span style="color:Orange; ">fort+43</span>, ref+25, will+20 (Con+16, Dex+4, Wis+4 ([[Martial Aptitude Warblade (3.5e Alternate Class Feature)|Martial Aptitude Warblade]]+5+2+2, [[Shieldmaster (3.5e Prestige Class)|Shieldmaster]]+4+4+1, [[SRD:Dwarven Defender|Dwarven Defender]]+3+1+3, [[Autoplate Pilot, Variant (3.5e Class)|Variant Autoplate Pilot]]+5+2+2), +4DD(defensive stance), +6 variant, +7ref(Battle Clarity), -3ref(flaw))  
 
*'''Saves:''' <span style="color:Orange; ">fort+43</span>, ref+25, will+20 (Con+16, Dex+4, Wis+4 ([[Martial Aptitude Warblade (3.5e Alternate Class Feature)|Martial Aptitude Warblade]]+5+2+2, [[Shieldmaster (3.5e Prestige Class)|Shieldmaster]]+4+4+1, [[SRD:Dwarven Defender|Dwarven Defender]]+3+1+3, [[Autoplate Pilot, Variant (3.5e Class)|Variant Autoplate Pilot]]+5+2+2), +4DD(defensive stance), +6 variant, +7ref(Battle Clarity), -3ref(flaw))  
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*5th
 
*5th
 
#[[Golden Phalanx Defense (3.5e Maneuver)|Golden Phalanx Defense]]: Stance — You gain a +1 bonus to AC for every enemy adjacent to you and may attack enemies flanking you.
 
#[[Golden Phalanx Defense (3.5e Maneuver)|Golden Phalanx Defense]]: Stance — You gain a +1 bonus to AC for every enemy adjacent to you and may attack enemies flanking you.
 +
 +
'''[[SRD:Intimidate Skill|Intimidate]]:''' <span style="color:Orange; ">+37</span> (8Str, +23ranks, +2synergy, +4trait)
  
 
====Armor and Shields====
 
====Armor and Shields====
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====Situational AC & Saves====
 
====Situational AC & Saves====
  
'''[[SRD:Dwarves, Mountain (Race)|Mountain Dwarves]]:'''  
+
'''[[Publication:Unearthed Arcana/Desert Dwarves|Desert Dwarves]]:'''  
 
*''Stability'': A mountain dwarf gains a +4 bonus on [[SRD:Ability Check|ability checks]] made to resist being [[SRD:Bull Rush|bull rush]]ed or [[SRD:Trip|trip]]ped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
 
*''Stability'': A mountain dwarf gains a +4 bonus on [[SRD:Ability Check|ability checks]] made to resist being [[SRD:Bull Rush|bull rush]]ed or [[SRD:Trip|trip]]ped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
 
*+2 racial bonus on [[SRD:Saving Throw|saving throws]] against [[SRD:Poisons|poison]].
 
*+2 racial bonus on [[SRD:Saving Throw|saving throws]] against [[SRD:Poisons|poison]].
 
*+2 racial bonus on [[SRD:Saving Throw|saving throws]] against spells and spell-like effects.
 
*+2 racial bonus on [[SRD:Saving Throw|saving throws]] against spells and spell-like effects.
*+1 racial bonus on [[SRD:Attack Roll|attack rolls]] against [[SRD:Orc|orcs]] and [[SRD:Goblinoid Subtype|goblinoids]].
+
*+1 racial bonus on [[SRD:Attack Roll|attack rolls]] against [[SRD:Humanoid Type|humanoids]] of the [[SRD:Reptilian Subtype|reptilian subtype]] (including [[SRD:Kobold|kobolds]] and [[SRD:Lizardfolk|lizardfolk]]) and [[SRD:Dragon|dragons]] (including [[SRD:Half-Dragon|half-dragons]]).
*+4 dodge bonus to [[SRD:Armor Class|Armor Class]] against monsters of the [[SRD:Giant Type|giant type]]. Any time a creature loses its [[SRD:Dexterity|Dexterity]] bonus (if any) to [[SRD:Armor Class|Armor Class]], such as when it’s caught [[SRD:Flat-Footed|flat-footed]], it loses its dodge bonus, too.
+
*+4 dodge bonus to [[SRD:Armor Class|Armor Class]] against monsters of the [[SRD:Dragon Type|dragon type]]. Any time a creature loses its [[SRD:Dexterity|Dexterity]] bonus (if any) to [[SRD:Armor Class|Armor Class]], such as when it’s caught [[SRD:Flat-Footed|flat-footed]], it loses its dodge bonus, too.
  
 
'''[[Shieldmaster (3.5e Prestige Class)|Shieldmaster]]:'''
 
'''[[Shieldmaster (3.5e Prestige Class)|Shieldmaster]]:'''
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**''Environmental Package:'' You gain the benefits of constant ''[[SRD:Endure Elements|endure elements]]'' and ''[[SRD:Water Breathing|water breathing]]'' spells and a +5 alchemical bonus to saves against poisons and diseases.
 
**''Environmental Package:'' You gain the benefits of constant ''[[SRD:Endure Elements|endure elements]]'' and ''[[SRD:Water Breathing|water breathing]]'' spells and a +5 alchemical bonus to saves against poisons and diseases.
 
***''Alternatively, by committing 3 Energy to this Expansion, you gain the benefits of constant ''[[SRD:Freedom of Movement|freedom of movement]]'', ''[[SRD:Endure Elements|endure elements]]'' and ''[[SRD:Water Breathing|water breathing]]'' spells, immunity to poisons and diseases, and resist 15 acid, cold, electricity and fire.'' This secondary mode cannot be used by an autoplate pilot of less then 5th level.
 
***''Alternatively, by committing 3 Energy to this Expansion, you gain the benefits of constant ''[[SRD:Freedom of Movement|freedom of movement]]'', ''[[SRD:Endure Elements|endure elements]]'' and ''[[SRD:Water Breathing|water breathing]]'' spells, immunity to poisons and diseases, and resist 15 acid, cold, electricity and fire.'' This secondary mode cannot be used by an autoplate pilot of less then 5th level.
 +
**''Travel Package:'' You can hustle indefinitely without taking nonlethal damage. You can run for the same period of time you would normally be able to hustle; after this period you begin taking nonlethal damage at a rate of 1 per hour, with the damage doubling every third hour. You can walk for 12 hours before you are considered to be making a forced march. Terrain modifiers to overland distance are improved by one category to a maximum of 1 1/2.
 +
***''Alternatively, by committing 1 or more Energy to this Expansion, your base land speed increases by 10 feet and you gain a +2 competence bonus to Jump checks for each Energy committed. While this secondary mode is active, you retain the passive benefits of Travel Package.''
 +
***''Alternatively, by committing 3 or more Energy to this Expansion, you gain a fly speed of 30 feet (clumsy) and a swim speed of 30 feet. Each Energy over 3 committed to this Expansion increases your base, fly, and swim speeds by 10 feet, and every 3 Energy over the minimum first 3 increases your flight maneuverability by one grade to a maximum of perfect.'' This secondary mode cannot be used by an autoplate pilot of less then 10th level.
 +
  
 
'''Feats:'''
 
'''Feats:'''
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===Examples===
 
===Examples===
  
====Against a [[SRD:Ogres—Merrows (Race)|Merrow Ogre]](6)-[[SRD:Barbarian|Barbarian]](24)====  
+
====Against a [[SRD:Lizardfolk (Race)|Lizardfolk]](3)-[[SRD:Barbarian|Barbarian]](19)-[[SRD:Half-Dragon|Half-Dragon]]====  
  
 
'''Attack=56-61''' (only rolls of 19 or 20 purchase)
 
'''Attack=56-61''' (only rolls of 19 or 20 purchase)
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*164x.1=16.4 -8fast healing='''8.4'''
 
*164x.1=16.4 -8fast healing='''8.4'''
  
Could last almost indefinitely against a creature 10 levels greater!
+
Could last almost indefinitely against a creature 5 levels greater!
  
 
=== Tactics ===
 
=== Tactics ===

Revision as of 01:14, 4 April 2011

Homebrew.png
Author: Franken Kesey (talk)
Date Created: 2/6/2011
Status: ideas on talk page
Editing: Clarity edits only please
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Introduction

The ultimate party defender. Ngao is a mix of homebrew and published material.

This build uses fighter and rogue level material. The compleate list of homebrew articles is as follows (along with balence levels):

  1. New Level-Dependent Benefits (3.5e Variant Rule) (Transformational)
  2. Better Initiative (3.5e Variant Rule) (Supplemental)
  3. Martial Aptitude Warblade (3.5e Alternate Class Feature)
  4. Army of One (3.5e Martial Discipline) (fighter)
  5. Shieldmaster (3.5e Prestige Class) (fighter)
  6. Autoplate Pilot, Variant (3.5e Class) (rogue)
  7. Combat Expertise, MS Variant (3.5e Feat) (rogue)
  8. Dueling Shield (3.5e Equipment)

References

New Level-Dependent Benefits (3.5e Variant Rule)

Better Initiative (3.5e Variant Rule)

32 point buy

Items

+2Autoplate

Enchanted Dueling Shield w/ +4Defending-Armor Spikes

Locked Gauntlets

Progression

Starting Ability Scores (Before Racial Adjustments): 12Str, 8Dex, 19Con, 14Int, 8Wis, 10Cha (32 Point Buy)

UA:Character Traits:

  • Hulking Brute: You may use Strength rather than Charisma for the purpose of intimidation checks.
  • Outlaw Reputation: +4 to Intimidate checks; and −2 to Diplomacy and Leadership Score.

UA:Character Flaws Flaws:

Race: Desert Dwarf

Starting Racial Traits: +2 Constitution, -2 Charisma


ECL Class Ability Scores Class Features Feats Special
Str Dex Con Int Wis Cha
1st Warblade 1 12 8 21 14 8 8 Battle clarity (Reflex saves), Battle clarity (Reflex saves) Improved Shield Bash, Toughness, Tower Shield Proficiency
2nd Warblade 2 13 9 22 15 9 9 Uncanny dodge
3rd Warblade 3 13 9 22 15 9 9 Battle ardor (critical confirmation) Endurance
4th Warblade 4 14 10 24 16 10 10
5th Shieldmaster 1 14 10 24 16 10 10 Concealing Shield (20%), Shield Fighting, Tower Bash Diehard, Two-Weapon Fighting2
6th Warblade 5 15 11 25 17 11 11 Bonus feat Run1
7th Warblade 6 15 11 25 17 11 11 Improved uncanny dodge Variant Combat Expertise
8th Variant Autoplate Pilot 1 16 12 27 18 12 12 Arcane Armorer (Novice), +1 Autoplate, Core Ignition
9th Dwarven Defender 1 16 12 27 18 12 12 Defensive stance 1/day Dodge
10th Shieldmaster 2 17 13 28 19 13 13 Powerful Arm, Shield Stance +1
11th Shieldmaster 3 17 13 28 19 13 13 Concealing Shield (35%), Impact Shield, Tower Charge Improved Feint
12th Variant Autoplate Pilot 2 18 14 30 20 14 14 Expansion
13th Dwarven Defender 2 18 14 30 20 14 14 Uncanny dodge Sidestep Charge
14th Dwarven Defender 3 19 15 31 21 15 15 Defensive stance 2/day
15th Shieldmaster 4 19 15 31 21 15 15 Shield of the Heart, Shield Stance +2 Two-Weapon Defense
16th Shieldmaster 5 20 16 33 22 16 16 Concealing Shield (50%), Evasion, Immediate Cover, Improved Shield Fighting Improved Two-Weapon Fighting2
17th Variant Autoplate Pilot 3 20 16 33 22 16 16 Upgrade Mobility
18th Variant Autoplate Pilot 4 21 17 34 23 17 17 +2 Autoplate, Progressive Design
19th Variant Autoplate Pilot 5 21 17 34 23 17 17 Expansion Spring Attack
20th Variant Autoplate Pilot 6 22 18 36 24 18 18 Upgrade Bulwark of Defense
  1. bonus feat from Martial Aptitude Warblade class.
  2. bonus feat from Shieldmaster class.

Final progression: Warblade 6 / Shieldmaster 5 / Variant Autoplate Pilot 6 / Dwarven Defender 3

Ngao turns at 7th level, synergizing at 9th level, becoming optimal at 15th level

Highlights

At level 20 (buffed)

  • Ability Scores: Str26, Dex18, Con42, Int24, Wis18, Cha18
  • HP: 9d12+5d10+6d8+178(354){+3(feat)}[w/+60Defensive Stance]
  • AC: 78-91(+0-13situational) = 10Base+4Dex+0(medium)+7Armor(autoplate+7)+10Shields(Dueling Shield+2 w/ +4defending armor spikes; Tower Shield+4)+4Shield Stance+6Defensive Stance+18Variant Combat Expertise+2Two-Weapon Defense+2Fighting Defensively+1Dwarven Defender+4Guardian Upgrade+10variant.
  • Speed: 20' (20' base)
    • Run (feat): can run 5x speed (100')
    • Travel Package (see below)
  • Reach: 5'
  • Initiative: +17
  • BAB: +0/+5/+5/-10/-15 ()
  • Saves: fort+43, ref+25, will+20 (Con+16, Dex+4, Wis+4 (Martial Aptitude Warblade+5+2+2, Shieldmaster+4+4+1, Dwarven Defender+3+1+3, Variant Autoplate Pilot+5+2+2), +4DD(defensive stance), +6 variant, +7ref(Battle Clarity), -3ref(flaw))

Taunt

Army of One (discipline):

  • 1st
  1. Foe-Drawing Challenge: Strike — Enemy must move towards you.
  2. Vanguard Feint: Strike — Make a feint using an Intimidate check.
  • 2nd
  1. Hero’s Challenge: Counter — Enemy must attack you instead of allies.
  2. Push Back: Strike — Push all foes in reach back 5 feet.
  • 4th
  1. Menacing Challenge: Counter — Make an Intimidate check to block a foe's attack against an ally; enemy must move towards you.
  • 5th
  1. Golden Phalanx Defense: Stance — You gain a +1 bonus to AC for every enemy adjacent to you and may attack enemies flanking you.

Intimidate: +37 (8Str, +23ranks, +2synergy, +4trait)

Armor and Shields

Defensive Stance: +2Str, +4Con, a +2 all saves, +4 AC

Bulwark of Defense (replaces above): +4Str, +6Con, a +4 all saves, +6 AC

Autoplate: +5AC, +8 max dex.

  • +2 Autoplate:
  • Guardian Upgrade: Your autoplate gains +4 AC and confers 40% fortification. Each round, it regains 10 hitpoints.

Small Enchanted Dueling Shield w/ +4Defending-Armor Spikes: +6AC

  • 1d6/1d6 damage, 20/x2 crit
    • Armored Spikes: 1d6 damage, 20/x2 crit
      • Shield Stance: +2 AC bonus

Small Tower Shield w/ Armor Spikes: +4AC

  • 1d8 damage, 20/x2 crit
    • Armored Spikes: 1d6 damage, 20/x2 crit
      • Shield Stance: +2 AC bonus

Locked Gauntlets: provides a +10 bonus on any roll made to keep from being disarmed in combat.

Uncanny Dodge: a dwarven defender retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)

Improved Uncanny Dodge: a warblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the warblade by flanking him, unless the attacker has at least four more rogue levels than the target has warblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

Situational AC & Saves

Desert Dwarves:

Shieldmaster:

  • Tower Charge: A shieldmaster may perform a bull rush with a tower shield, gaining a +6 circumstance bonus to the bull rush thanks to the shield. You cannot use this feature if you are not proficient in tower shields.
  • Shield of the Heart: He gains his shield bonus to touch AC against spells and spell-like abilities. In addition, so long as he has his shield bonus he gains a +2 insight bonus on saving throws against spells and spell-like abilities.

Variant Autoplate Pilot:

  • Expansion:
    • Environmental Package: You gain the benefits of constant endure elements and water breathing spells and a +5 alchemical bonus to saves against poisons and diseases.
      • Alternatively, by committing 3 Energy to this Expansion, you gain the benefits of constant freedom of movement, endure elements and water breathing spells, immunity to poisons and diseases, and resist 15 acid, cold, electricity and fire. This secondary mode cannot be used by an autoplate pilot of less then 5th level.
    • Travel Package: You can hustle indefinitely without taking nonlethal damage. You can run for the same period of time you would normally be able to hustle; after this period you begin taking nonlethal damage at a rate of 1 per hour, with the damage doubling every third hour. You can walk for 12 hours before you are considered to be making a forced march. Terrain modifiers to overland distance are improved by one category to a maximum of 1 1/2.
      • Alternatively, by committing 1 or more Energy to this Expansion, your base land speed increases by 10 feet and you gain a +2 competence bonus to Jump checks for each Energy committed. While this secondary mode is active, you retain the passive benefits of Travel Package.
      • Alternatively, by committing 3 or more Energy to this Expansion, you gain a fly speed of 30 feet (clumsy) and a swim speed of 30 feet. Each Energy over 3 committed to this Expansion increases your base, fly, and swim speeds by 10 feet, and every 3 Energy over the minimum first 3 increases your flight maneuverability by one grade to a maximum of perfect. This secondary mode cannot be used by an autoplate pilot of less then 10th level.


Feats:

  • Dodge: +1 dodge bonus to AC against attacks from one opponent.
    • Mobility: +4 dodge bonus to AC against attacks of opportunity.
    • Sidestep Charge: +4 dodge bonus to AC against charge attacks.

Examples

Against a Lizardfolk(3)-Barbarian(19)-Half-Dragon

Attack=56-61 (only rolls of 19 or 20 purchase)

  • Large Sized:-1 attack
  • Ability Scores: Str28, Dex10, Con20, Int10, Wis8, Cha6
    • Mighty Rage: +8Str, +8Con
    • Ability Items: +16Str, +10Con
      • Great Strength(2) (feat): +2Str
  • BAB: +27/+22/+17/+12/+7/+2
  • +10 weapon enchantment
  • Weapon Focus Feats(2): +3 attack

Damage=164 (1st(40+6d6+2d6x3), 2nd(40+6d6+2d6x3))

  • Str: 54
  • Gnome Hooked Hammer: 2d6/1d8 (x3/x4)
    • Overwhelming Critical (feat): +2d6/+3d6 on a crit
    • +10 weapon enchantment
    • Weapon Specialization Feats(3): +8 damage
    • Greater Psionic Weapon: +4d6

Feats:

Total Damage/round:

  • 164x.1=16.4 -8fast healing=8.4

Could last almost indefinitely against a creature 5 levels greater!

Tactics

Limitations

Super slow, better if allies are ranged units - otherwise Ngao will not be able to keep up!!! It also takes a while for Ngao to get into the battle field, usally uses the first round to station himself.

Variants

Replace Variant Autoplate Pilot with Dualist


Replace Warblade with Grey Guardian


Replace Warblade with Meat Shield

Replace the New Level-Dependent Benefits (3.5e Variant Rule) with the below iteams:


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