3.5e Character Optimization
From Dungeons and Dragons Wiki
Back to Main Page → 3.5e Homebrew |
Add your own optimization page to Dungeons & Dragons Wiki by clicking the link and following the instructions. |
Optimized Character Builds[edit]
Name | Description | Race | Class Progression |
---|---|---|---|
3.5e Optimized Character Build Preload | |||
Arcane Warrior | An arcane warrior who uses his magic to beef himself into a martial force to be reckoned with. | Human | Wizard 6 / Fighter 1 / Spellsword 1 / Abjurant Champion 5 / Eldritch Knight 7 |
Argent Champion | |||
Basic Blaster Wilder | A basic blaster Wilder dealing 16d6+32 at level 9 to up to 5 enemies. | Duskling | Wilder 9 |
Bladesinger | Boost your whole party's damage to impressive heights using your bardsong while being a formidable foe yourself. | Draconic Human | Bard 3 / Warblade 17 |
Clever Critfighter | Extra actions along with martial strikes combined with great critical confirmation makes for very tasty damage. | Human | Factotum 8 / Chameleon 2 / Warblade 10 |
DINOTASTIC | RAWR I'M A DINOSAUR!!! | Human | Monk of the Passive Way 2 / Scout 3 / Ranger Variant 15 |
Dragoon | Death from above! | Raptoran | Scout 12 / Fighter 2 / Vassal of Bahamut 1 / Blade Dancer 5 |
Eldritch Cleaver | A strong striker capable of doing damage to everyone around him while providing some battlefield control. . | Human | Warlock 9 / Cleric 1 / Fighter 4 / Hellfire Warlock 3 / Major Bloodline 3 |
Eternal Blade of the Revenant | Use Revenant Blade to treat both sides of a double scimitar as two-handed, pouncing for massive damage. | Wild Elf | Warblade 7 / Psychic Warrior 1 / Revenant Blade 5 / Eternal Blade 7 |
Feral Shifter | The ultimate in shifter savagery, your twin daggers become a part of your body as you tear through foes. | Swiftwing Shifter | Swordsage 10 / Bloodclaw Master 5 / Weretouched Master 5 |
Glaive of the Dungeon Crasher | Using the Dungeon Crasher variant from Dungeonscape along with the Eldritch Glaive invocation from Dragon Magic and Large and In Charge from Races of the Dragon you can have a great hybrid defender/striker who combines damage with zone control. | Goliath (or Human, see Variants) | Ardent 1 / Cleric 1 / Fighter 6 / Crusader 1 / Warlock 1 / Warmind 7 / Hellfire Warlock 3 |
Glaive of the Hellfire Warlock | Use the eldritch glaive to deal massive damage to foes while locking them in place in addition to great mobility and battlefield control. | Human | Bloodline 3 / Warlock 12 / Hellfire Warlock 3 / Chameleon 2 |
Grapplemancer | A wizard that's so much better at grappling than any "traditional" grappler it blows them out of the water. | Human | Wizard 3 |
Halfling Hurler | The halfling hurler (which doesn't actually have to be a halfling) is a simple Rogue-only build to show how you can make the Rogue decently powerful and playable at every level of the game. The halfling hurler is not as powerful as the Wizard, Cleric, or Druid, but is capable of sitting down at the same table with such classes and playing the same game. | Halfling | Rogue 10 |
Healing Personified | A cleric using only core material can make a passable healer sufficient for most adventuring parties. However, with carefully selected feats and a couple of prestige classes, your healing spells can far surpass the normal limits. | Cleric 5 / Combat Medic 5 / Contemplative 8 / Hierophant 2 | |
Hero of Time | The Hero of Time excels as an adventurer, insightful in his knowledge of both combat and puzzles. (Based loosely on Link from the Zelda series.) | Fire Elf | Factotum 1 / Fighter 1 / Warblade 10 / Eternal Blade 8 |
Insightful Strikers | You hack people down with inherent awesomeness., {{{summary}}} | Aasimar | Paladin 6/Celestial Beacon 10 |
Knightly Charger | Charge for massive damage, and once in the thick of things use excellent zone control to keep enemies in place. | Human | Knight 5 / Fighter 1 / Pious Templar 4 / Cavalier 10 |
Low Level Nova | An example of a low-level nova-er, dealing 20d6+12 damage at level 3. | Maenad | Duskblade 3 |
Machine Gun Assassin | Throw up to 16 shurikens every 6 seconds as touch attacks while adding Sudden Strike to each one. | Halfling | Ninja 15 / Master Thrower 5 |
Mindspider Infiltrator | Keep enemies in their place while stunning them and dealing decent damage. Also serves as a master infiltrator. | Changeling | Warlock 6 / Mindbender 1 / Cabinet Trickster 5 / Mindspy 5 / Fighter 1 / Warshaper 2 |
Mobile Blender | Being constantly on the move allows you to combine sneak attack with skirmish to become a blender of fury. | Strongheart Halfling | Scout 4 / Cleric 1 / Rogue 15 |
Mobile Glaive | Quickly move around the battlemap to hit your enemies for massive damage while locking them down. | Arctic Kobold | Scout 4 / Ranger 1 / Cleric 1 / Warlock 1 / Hellfire Warlock 3 / Unseen Seer 7 / Major Bloodline 3 |
Nightcrawling Shadowpouncer | Bamph your way to happiness. | Strongheart Halfling | Rogue 3 / Swordsage 8 / Warblade 1 / Bloodclaw Master 3 / Shadowlord 5 |
Psionic Monk | A basic example of a psionic monk who gets pumped up and punches his enemies to death. | Human | Monk 2 / Psychic Warrior 16 / Warshaper 2 |
Pun-pun | Behold Pun-Pun, the mighty kobold. | Kobold | Divine Minion 1 / Wizard 1 / Master of Many Forms 3 |
Righteous Rager | Scare your foes into running every time you charge into combat. | Half-Orc | Barbarian 1 / Half-Orc Paragon 3 / Fighter 1 / Ronin 1 / Champion of Gwynharwyf 4 / Scarlet Corsair 9 |
Sacred Fist of the Silver Flame | Combining the Monk and Paladin with a hint of psionics for a wisdom-based character. | Human | Monk 2 / Paladin 4 / Shiba Protector 1 / War Mind 5 / Argent Fist 8 |
Scimerang Slinger | The Scimerang Slinger abuses Aptitude weapons with the critical abilities of Lightning Mace and Roundabout Kick and the attack duplicating abilities of Chakram Ricochet and the Master Thrower's two with one blow to do potentially limitless attacks. | Strongheart Halfling, Human | Warblade 1, Monk 2, Paladin 1, Swordsage 1, Master Thrower 5, Bloodstorm Blade 10 |
Shower of Arrows | Shoot a barrage of arrows every round, adding Skirmish damage to each of them all the while keeping full skirmish damage and a high BAB. | Elf | Scout 4 / Ranger 16 |
Sublime Singer | The bardic singer who can outcast many spellcasters and outsing most bards. | Half-Elf | Bard 8 / Virtuoso 10 / Sublime Chord 2 |
The Wish and the Word | The Wish and The Word are the most powerful spellcasters. Ever. The Word has stolen the powers of the gods themselves, and The Wish has torn the rigid rules of arcane power asunder. | Human | Warlock 12/Initiate of the Seven Veils 7/Mage of The Arcane Order 1, Sorcerer 1/Assassin 1/Wujen 1/ Warmage 1/Mage of the Arcane Order 9/Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1 |
Triple Stat Tripper | Make use of Strength, Intelligence, and Charisma combined with turning into a giant to make massive trip checks. | Human | Factotum 3/Marshal 1/Warblade 2/War Mind 10/Warshaper 4 |
Ubermount | Get an epic-level mount well before level 21. | Strongheart Halfling | Titan Bloodline 3 / Paladin 5 / Beastmaster 1 / Halfling Outrider 8 / Fighter 1 / Wild Plains Outrider 2 |
Undead Swarm | Fill the battlefield with disposable undead! Drain the blood of your enemies! Unleash the forces of death from all directions! | Aasimar Vampire | Conduit of the Lower Planes 5/Vampire Paragon 3 |
Whirling Eater of Souls | Combining Soul Eater with numerous natural attacks allows one to quickly reduce enemies to shells of their former selves, all the while maintaining high AC and saves. | Elan | Monk 2 / Ardent 7 / Totemist 2 / Soul Eater 7 / Warshaper 2 |
Optimization Guides[edit]
Name | Description |
---|---|
A Player's Guide to Roles in the Party | Sometimes, people can be confused about the different roles in D&D. They don't know what their place is, or think that the only way to be effective in combat is to kill the enemies as quickly as possible with no thought to depending on other characters or to cast spells that increase the combat effectiveness of their allies. This article helps people who don't quite understand what the different roles are to examine the three main archetypes of roles in a party, as well as some of the major variations of each one. |
Almost Level 20 Mystic Theurge | To anyone who want to play a Arcane/Divine caster the Mystic Theurge
class allows easily to build a character who at level 20 casts as a 17th level in one kind of magic and 13th in the other. |
Basic Combat Rogue Guide | Your basic combat rogue build with many variants to show off the possibilities. |
Classes by Ability Score | Classes by Primary and Secondary Ability Scores |
Consolidated Binder Handbook | The no-nonsense guide to playing Binders. |
Levels That Spells Are Obtained | A good guide for when classes earn new levels of spells to give article creators a good idea of what a balanced level is to provide spells as a Spell-Like ability for non casting classes. All you have to do is just find the spell level for the spell you want to give and then see what level the official Wizards content receives spells of that spell level. |
Limb Manifesto | “Four arms! what is this ridiculousness?” they say. But ever wonder how to get more? |
Races by Ability Bonus | |
Revised Necromancer Handbook | This is a discussion of how to play a necromancer. Not how to make a weird 20th level build that does something cute, but actually how to play a character interested in the dark arts in real games. |
Spells that Fvcking Kill People | So by request, here's a list of spells that will actually remove your opponents from combat from levels one through nine for Wizards and Sorcerers. If you keep a few of these on hand at each level, you'll probably have something level appropriate to do against your enemies. |
Zone of Mundane | Spells that shift and alter the ground, walls, and weather. |
Back to Main Page → 3.5e Homebrew