All races that give a +2 to +8 bonus to an ability score broken down by score.
Race | Ability Adjustments | Summary | LA | ECL | Ar' Eisyyan | +2 Strength, -2 Constitution | Ar'Eisyyan are very similar to many breeds of high elves. Tall, regal, composed, and well-kept in their appearance. | 0 | 1 |
Aroghin | +2 Strength | Tall humanoids with grey skin. They tend towards stoicism and emotional control as a means of dealing with their racial curse. | 0 | 1 |
Baisuzhe | +2 Strength, -2 Intelligence, +2 Wisdom | Serpentine aliens from the planet Yaunxiao, these long-tailed humanoids are energy-draining vampires which consume life force from their victims. | 0 | 1 |
Balareion | +2 Strength, -2 Intelligence | Balareions are beings similar to a male medusa, but have much in common with the avian cockatrice instead of serpents. | 0 | 1 |
Bangaa | +2 Strength, -4 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | Tall, large build, orange to brown skinned reptilian folk. Very strong but not very nimble. | 0 | 1 |
BeePeople | +2 Strength, –2 Dexterity, +2 Charisma | BeePeople are bee people. | 0 | 1 |
Bjorn Lyder | +2 Strength, +2 Constitution, -2 Charisma | A bear like species of Humanoid, Brawny and tolerant of harsh conditions. | 1 | 1 |
Blemmyes | +2 Strength | The blemmyes are a nomadic warrior race from the arid stretches of the desert. Famous for their peculiar physical appearance, Blemmyes lack heads, instead having a face visible on the upper chest. | 0 | 1 |
Boskorg | +2 Dexterity, +2 Strength, -2 Charisma, -2 Intelligence | Boskorgs are a subrace of orcs, known also as bosky orcs. They live in heavily wooded areas, more akin to silvan elves than their own race. They are still savage and primal when compared to more civilized races, but they cultivate a rich culture that is centered around honor and nature. | 0 | 1 |
Ctarl-Ctarl | +2 Strength, -2 Wisdom | Proud warrior aliens with great strength, durable heat resistant bodies, and vicious feline berserker forms. | 0 | 1 |
Deeka | +2 Strength, +2 Dexterity, -2 Constitution, -2 Wisdom | Tall and civil humanoids with white skin. Highly motivated, headstrong and dedicated. | 0 | 1 |
Deinonych | +2 Strength, -2 Intelligence, +2 Wisdom, -2 Charisma | These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle. | 0 | 1 |
Dionaea | +2 Strength, -4 Charisma | A race of carnivorous plant-men with similarities to fly-traps and other flesh eating plants. | 0 | 1 |
Dracon | +2 Strength, -2 Dexterity | Dragon-centaurs from the Spelljammer setting, dracons are an honorable race of travelers with a herd mentality. | 0 | 1 |
Dragon, Libram | +2 Strength, +2 Charisma | Dragons are mighty monsters whose physical and magical power is matched only by their ego and greed. They are often found scheming atop treasure hoards, kidnapping monarchs' children, or being ridden by powerful adventurers | 0 | 1 |
Dragonborn Variants | +2 Strength, -2 Dexterity, -2 Wisdom | Like the Dragonborn in 4e, but made for the best edition ever and way more variable. | 0 | 1 |
Elvaan | +2 Strength, -2 Dexterity | Though they appear similar to elves, they are strong instead of swift, and militaristic instead of peaceful. | 0 | 1 |
Escarians | +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | A race of snail people. | 0 | 1 |
Furijah | +2 Strength, +2 Wisdom, -2 Charisma | A bestial race of warriors, furijah are the feared warriors of the mountains. | 0 | 1 |
Galka | +2 Strength, +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence, -2 Charisma | A fierce wolf-like race displaced from their home. | 0 | 1 |
Gear Actua | +2 Strength, +2 Intelligence, -2 Charisma | Humanoid machines built with gear and clockwork, animated by a methodic intelligence. | 0 | 1 |
Genasi, Elements Project | +2 Strength | Genasi gain a birthright of elemental power from their heritage, along with physical strength and an affinity for the magic of the appropriate element. | 0 | 1 |
Giant-kin | +2 Strength, -2 Dexterity | A baseline LA +0 giant race to utilize the homebrew Giant type. | 0 | 1 |
Giantkin | +2 Strength, -2 Dexterity, +2 Constitution | A Tome-Style race for level-appropriate Giants at all levels. | 0 | 1 |
Gigas | +2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom, -2 Charisma | The weakest of giantkind, they are also the most prosperous of them all. | 0 | 1 |
Gnoll Corgi | +2 Strength, -2 Wisdom, +2 Charisma | The opposite of flinds, gnolls with celestial ancestries, were not quite what one expects. Though kind in heart and brave to the core, few can get over the ridiculous appearance of a gnoll with the face of a corgi. | 0 | 1 |
Gnoll, Spotted | +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma | Vicious carnivorous hyena-men from the wild plains, they are brutal scavengers which prey off civilization. | 0 | 1 |
Goblin, Pinebalm | +2 Strength, -2 Dexterity, +2 Constitution | The goblins of the Pinebalm forest have a strange tradition. Rolling themselves into a ball and crashing into things. M-M-M-MULTIBALL! | 0 | 1 |
Half-Giant, Lesser | +2 Strength, +2 Constitution, –2 Dexterity | Similar to their more psionic counterparts in most ways, Lesser Half-Giants are the product of Half Giants breeding with other races. | 0 | 1 |
Half-Giant, Non-Psyonic | +2 Strength, -2 Intelligence | When the half-giants revolted against their slavers not all that survived were gifted with mental prowess. As such some half-giant offspring don't inherit their ancestors psychic gifts. | 0 | 1 |
Hearth Giant | +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom | Hearth Giants are a unique, more human-like kind of giant. They are most of the time civilized and peaceful. | 0 | 1 |
Hell Hound | +2 Strength, −2 Constitution, −2 Charisma | An almost alien race which bears an equal appearance of both canine and feline, it is wise not to mistake a hell hound for an unintelligent creature or an even greater mistake: an easy kill. | 0 | 1 |
Homunmagnus | +2 Strength, -2 Dexterity, +2 Constitution | An homunmagnus is an alchemical attempt to create a synthetic lifeform, imitating a human. The result is an unusually large and powerful specimen. | 0 | 1 |
Human, Prehistoric | +2 Strength, +2 Constitution, -2 Intelligence or -2 Charisma | Prehistoric humans are now extinct (or mostly extinct) humans from the far past, they possess greater strength and fortitude than their modern counterpart but are less intelligent and versatile. | 0 | 1 |
Koopa | +2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Wisdom, -2 Charisma | Koopas are bald turtle like creatures from the Mario videogames. | 0 | 1 |
Krachtdwerg | +2 Strength, -2 Dexterity, +2 Constitution, -2 Charisma | The Krachtdwerg, better known as the Craft Dwarves, are a species of dwarf whose skills manifest in the crafting and production of items both mundane and magical. | 0 | 1 |
Lesser Centaur | +2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom | Centaurs are part human, part horse tauric creatures known for their wild behavior and great speed. | 0 | 1 |
Lesser Displacer Beast | +2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma | Lesser displacer beasts are a subspecies of displacer beast which, while weaker, has a stronger personality and more complex society. | 0 | 1 |
Lesser Elemental | +2 Dexterity, -2 Constitution, -2 Dexterity, +2 Constitution, -2 Wisdom, +2 Charisma, +2 Strength, -2 Intelligence, -2 Charisma | As gensai are humans touched by elemental blood, lesser elementals are elementals touched by human blood. | 0 | 1 |
Lesser Hound Archon | +2 Strength | Celestial guardians of heaven, hound archons are proud and noble, but some start their lives not in the upper planes but on the prime material, where they earn their rank as a true hound archon. | 0 | 1 |
Lesser Thri-Kreen | +2 Strength, +2 Dexterity, -2 Intelligence, -4 Charisma | Mantis warriors of the desert, thri-kreen are four-armed insectile nomads on the brink of civilization. | 0 | 1 |
Lugaru | +2 Strength, -2 Intelligence | Former feyblooded wolf-like warriors originally from the forest, their behaviors split ties with their own kin and they were ejected into the world of civilization. Unfortunately for the fey, civilization suited them and soon, destruction. | 0 | 1 |
Makekineko | +2 Strength, +2 Dexterity, -2 Intelligence, -2 Wisdom | The manekineko are a werecat-like race blessed with unexplainable luck and fiesty, fight-happy behavior. | 0 | 1 |
Malaquian | +2 Strength, -2 Dexterity, +2 Intelligence | Tall, marine dwelling humanoid folk with a relaxed attitude, colorful skin tones and minor telepathic ability. | 0 | 1 |
Minotaurus | -2 Mental Ability Score of Choice, +2 Strength | A Medium-sized lesser offshoot race of minotaurs. | 0 | 1 |
Moosu | +2 Constitution, -2 Intelligence or -2 Wisdom, +2 Strength, -2 Dexterity | Moose-headed creatures from the frozen north, they are well known for their strength, endurance, and politeness. They are the epitome of the gentle giant. | 0 | 1 |
Nobody | +2 Strength, +2 Wisdom, -4 Charisma | A Nobody is what is left behind by those whose hearts have been consumed by Heartless. | 0 | 1 |
Orbog | +2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence | Orbogs are also known as marsh orcs, swamp orcs or mud orcs (almost all these names are derogatory), but they call themselves Children of Yurtrus. They are stantiated in bogs and heavily swampy areas, almost untouched by other races. | 0 | 1 |
Orc | +2 Strength | For all intents and purposes, this orc race can replace the SRD half-orc race. If you want to play an orc, you may as well go all the way. | 0 | 1 |
Orc, Chicken | +2 Strength, -4 Intelligence | With chicken orcs, you get the ferocity and strength of an orc and the basic intellect of a chicken... wait, why would you want that? | 0 | 1 |
Orq | +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma | A different breed of orc, the orq is more industrial. This has done nothing to calm their ferocity, only to empower them as the de facto warrior culture. | 0 | 1 |
Quaggoth | +2 Strength, -2 Intelligence | AKA "deep bears," psychic monstrous humanoids who live in a pseudo-Viking social structure underground when not enslaved by other Underdark races. | 0 | 1 |
Rexus | +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence | I'm a motherfuckin' T-Rex! | 0 | 1 |
Rhinastal | +2 Strength, +2 Charisma, -2 Dexterity, -2 Wisdom | A race of powerfully built rhino-like humanoids, with innate psionic powers and crystal horns. Rhinastals are always battle-ready. | 0 | 1 |
Rodoran | +2 Strength | Rodorans are a race of creatures that have been mutated with force magic. All Rodorans are born with an affinity for force. | 0 | 1 |
Syntoid | +2 Strength | An inferior construct race more akin to a metal human than a warforged. The syntoid is somewhat deficient in some aspect, but possesses a very human personality. A resounding success. | 0 | 1 |
Tempus | -2 Dexterity, +2 Wisdom, +2 Strength | Far away, past the boundaries of this world, past the light of the sun, past even the stars in the sky, there is a cold world, a dead world, a world that drifts along, lost, in a sea of shadows. This is where the Tempus live, wandering across it's desolate, dust strewn surface, ghostly as they loom in the darkness, waiting for a new home. | 0 | 1 |
Tortle | +2 Strength, +2 Wisdom, -2 Dexterity | A 3.5e/PF conversion for the 5e Tortle race. | 0 | 1 |
Tsuntsu | +2 Strength, +2 or +4 Dexterity, +4 or +2 Constitution, -2 Charisma, +2 Dexterity or +2 Constitution | A blind race of molebat people birthed from the union of the earth and sky. | 1, 0 | 2, 1 |
Vampire, Thinblood | +2 Strength, +2 Charisma | A degenerate kin of the much more powerful vampire, a thinblood vampire is much weaker and blur the line between dead and living. | 0 | 1 |
Vocwel | +2 Strength, -2 Charisma, +2 Intelligence | | 0 | 1 |
Xoulva | +2 Strength, -2 Wisdom | | 0 | 1 |
Yearling | +2 Strength, +2 Dexterity, -2 Wisdom | Inquisitive fey who are born, grow old and die within a single year. | 0, 1 | 1, 2 |
Yuan-ti - Techno | +2 Strength, +2 Dexterity, +2 Wisdom | | 0 | 1 |
Yurian | +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma | Playable crab people, converted to an ECL+0 race from the Fiend Folio. | 0 | 1 |
Bear Genasi | +2 Strength, -2 Dexterity, +2 Charisma | Furry native outsiders, here to spread goodness, eat porridge and honey, and prevent forest fires. | 1 | 2 |
Canin, Large | +2 Strength, +2 Constitution, -2 Dexterity, -2 Wisdom | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | 1 | 2 |
Crool | +2 Strength, +4 Constitution, +2 Wisdom, -2 Charisma | Bestial goblinoids who radiate an aura of pride and honor, similar to that of a wolf. | 1 | 2 |
Dodaem | +2 Strength, +2 Dexterity, +2 Wisdom, +2 Constitution | The dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization. | 1 | 2 |
Fullangr | +2 Strength, +4 Constitution | The children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems). | 1 | 2 |
Goule | +2 Strength, -2 Dexterity, +2 Constitution | A goule is a type of undead which is a close cousin of the ghoul and zombie, these corporeal humanoids are the result of botched resurrection. | 1 | 2 |
Half-Kermohryg | +2 Strength, -2 Dexterity, +2 Constitution | The offspring of kermohryg and humans, this race inherits some of the size, charm and sinisterness of their giant parents. | 1 | 2 |
Half-Rylvain | +2 Strength, +2 Constitution, +2 Intelligence, −2 Dexterity | A race of mixed ancestry to Humans and Rylvains. | 1 | 2 |
Half-Saiyan | +2 Strength, +2 Dexterity, −2 Constitution, +2 Wisdom, −2 Charisma | The child of a Saiyan and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament. | 1 | 2 |
Ivory | +2 Strength, +2 Dexterity, +2 Constitution | Half human-deeka. | 1 | 2 |
Ivory Elf | +2 Strength, +4 Dexterity | Half elf-deeka. | 1 | 2 |
Kakai | +2 Strength, +2 Dexterity, +2 Wisdom | Kakai are the spirits of humanoid incarnated in the body of carrion birds who fed on the corpse. | 0 | 2 |
Kuklop | +2 Strength, -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | Lesser cyclops believed to be half-breeds from giant humanoids of times past, the kuklop share more in common with their smaller kin than giants. They retain the Cyclops key feature though, a single round eye rather than a pair. | 1 | 2 |
Kyton, Lesser | +2 Strength, +2 Dexterity, +2 Constitution | Fiendish beings who control terrible iron chains with a thought, they lash out across the battlefield in a dance of pain and fury. | 1 | 2 |
Millenarch | +2 Strength, +2 Wisdom, +2 Constitution, -2 Charisma | Proto-humans born of a conflux of opposing magical energies. This is a lost race, a perfect blueprint of humankind that was scattered to the winds in eons past. | 1 | 2 |
Natalupe | +2 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence | Natalupes are monstrous, terrifying predators of the coast. | 1 | 2 |
Oakforged | +2 Strength, +2 Constitution, -2 Charisma | Oakforged are Warforged make with living wood, or the evolved form of a sapling planted in a fallen Warforged's chest. | 1 | 2 |
Phant | +2 Strength, -2 Dexterity, +4 Constitution, +2 Wisdom | Humanoid elephant men with strong bodies and alcohol that would make a dwarf proud, for they need it to forget... | 0 | 2 |
Replicant | — Constitution, +2 Strength, +2 Any Attribute | These terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements. | 0 | 2 |
Saiyan | +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom | Battle-hardened primates from another world, they have the potential to be the world's ultimate fighters. | 1 | 2 |
Snarrgoth | +2 Strength, -2 Dexterity | Monstrous humanoids with long arms that are distantly related to halflings. | 1 | 2 |
Wergard | +2 Strength, +2 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma | The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size. | 1 | 2 |
Wergerth | +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom | Wergerths are wolf-like shapechangers with a passion for the hunt. | 1 | 2 |
Wukong | +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom, -2 Intelligence | So birthed the Wukong, primates given the power and sapience of man. | 1 | 2 |
Celest | +2 Constitution, +2 Strength, +2 Dexterity | Near perfect human replica made from a mix of stone collected from the moon and vitalized livemetal. | 2 | 3 |
Deep Sea Fishman | +2 Strength, +4 Constitution | A terror from the ocean depths, they hide in stone, mud and sand to frighten and consume prey. Appearing to be stone-skinned Fishmen with frog heads, they possess light-emitting eyes, long tongues, razor-sharp teeth, protracting jaws and stomachs that can stretch to hold creatures four times their own size to be covered in stomach poison and digested. (based on Angler Fish, Goblin Shark, African Bullfrog, Stone Fish, Puffer Fish, and Black Swallower Fish) | 2 | 3 |
Elf, Salvator | +2 Strength, +4 Dexterity, +2 Wisdom, -2 Charisma, +2 Intelligence | Elves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf. | 2 | 3 |
Frieza Race-Frost Demons | +2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -6 Charisma | This is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z | 2 | 3 |
Grey Vampire | +2 Strength, +2 Dexterity, — Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | Grey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin. | 2 | 3 |
Living Armor | +2 Strength, - Constitution, -2 Charisma | Living armor are constructs that are empty hollow shells, animated by a bound spirits. | 0 | 3 |
Namekian | +2 Constitution, +4 Wisdom, +2 Strength, +4 Dexterity, −2 Strength, +2 Intelligence, −2 Wisdom, −4 Charisma | The Namekians are humanoid race with plant and slug-like characteristics, and incredible regenerative capabilities. They possess green skin and antennae on their bald heads. They are the exclusive creators of the legendary Dragon Balls. | 2 | 3 |
Namekian-Iskerbabble | +2 Strength, +4 Constitution, +4 Wisdom or +4 Dexterity, -4 Charisma | Namekians are a solitary and quite people. Despite their Demon-like appearance may suggest, most Namekians are incredibly peaceful and hospitable. Though, due to abuse in the past and many seeking the Dragon Balls that their race can produce, they have learned to be wary of other races and can have a deep sense of skepticism about outsiders. These people live usually in small, isolated tribes, and have a strong sense of community. And while they enjoy peace, they are more than willing to stand up against anyone who threatens them. | 2 | 3 |
Onocentaur | +2 Strength, +2 Wisdom, +4 Charisma, -2 Dexterity, -2 Constitution | The half-man, half-donkey cousins of the Centaur | 2 | 3 |
Sentriet | +2 Strength, +2 Wisdom, -2 Constitution, -2 Intelligence, -4 Charisma | Just one of the results of research into genetic engineering. | 2 | 3 |
Tendunava | +2 Strength, +4 Dexterity, +2 Charisma | A race of tauric black panther, the tendunava make for excellent frontline and ranged fighters, as well as powerful sorcerers. | 0 | 3 |
Zora | +2 Strength, +6 Dexterity, -2 Constitution, +2 Charisma | Zoras from Legend of Zelda | 2 | 3 |
Hybrid Saiyan | +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Strength | | 3 | 4 |
Perfectus Homunculus | +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | | 3 | 4 |
Unelven Drider | +2 Strength, +2 Dexterity, -4 Intelligence | Spiderlike beings with some human-like features who call themselves driders, but are not actually drow cursed into spiderlike forms; they're just simply spider people. | 3 | 4 |
Winged Velociraptor | +2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom, -4 Charisma | Scientist on a hidden island wondered what would happen if they gave a Velociraptor human intelligence and bird wings. They are all dead now. | 0 | 5 |
Race | Ability Adjustments | Summary | LA | ECL | Awakened Horse | +4 Strength, +2 Constitution, -2 Intelligence, -2 Charisma | You're a horse. | 0 | 1 |
Cyclops | +4 Strength, -2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma | A Giant with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks., Brutish and prone to emotional outbursts, a cyclops is a grumbly creature who often doesn't play well with others. | 0 | 1 |
Granling | +4 Strength, -4 Intelligence, -2 Wisdom, -2 Charisma | The cursed form of aroghin. Strong but simple minded. | 0 | 1 |
Man-Eating Plant | +4 Strength, +2 Constitution, -2 Dexterity | You may not be very mobile, but surely your party members will feed you, right? | 0 | 1 |
Coastal Sphinx | +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom, +2 Charisma | A sphinx meant to be used as a PC race. | 1 | 2 |
Consu | +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 Charisma | Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace. | 1 | 2 |
Dire Orc | +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma | Tainted by darkness, the dire orc is a vicious brute even among the violence of orckind. Cower before their might! | 1 | 2 |
Drakenbred, Tsobaal | +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Charisma, -2 Wisdom | Descendants of extraplanar Pyroclastic dragons, the Tsobaal are powerful creatures who respect physical prowess. | 0 | 2 |
Half-Giant | −2 Dexterity, +4 Strength, +2 Constitution | The forced breeding of Humans and Giants. Half Giants have the giants size, strength and gruff demeanor, and the Human parents adaptable mind. | 1 | 2 |
Half-Sphinx | +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | Half humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity. | 1 | 2 |
Leode | +4 Strength, +2 Constitution | Large humanoid lions, their bodies are re-enforced with muscles of carbon steel and bones of titanium. | 0 | 2 |
Lesser Scorpionfolk | +4 Strength, +2 Constitution, -2 Intelligence | Taurics born in the harsh desert, lesser scorpionfolk are half human, half scorpions. | 0 | 2 |
Living Abomination | +4 Strength, +4 Constitution | A Living Abomination is a monstrous creature usually resulted from the botched resurrection of an undead. | 0 | 2 |
Ogre, Ur'Bosan | +4 Strength, +2 Constitution, -2 Dexterity, -2 Wisdom | The Ogres of Ur'Bos | 1 | 2 |
Pangali | +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence | Descendents from primates, Pangali are animalistic creatures with ape-like complexion. | 0 | 2 |
Riesfrit | +4 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence, -2 Charisma | Demon-spawned giant monsters | 1 | 2 |
Ruk | +4 Strength, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma | In ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today. | 0 | 2 |
Setenall | +4 Strength, +4 Constitution, -6 Charisma, -4 Wisdom | The setenall lack empathy or emotion and are cold, harsh and logical. | 1 | 2 |
Sol-duhvaan | +4 Strength, -2 Dexterity, +2 Constitution | A race of powerful 4-armed giants, their blood linked to a primordial being associated with the sun. | 0 | 2 |
Ursidan | +2 Wisdom, -2 Dexterity, +4 Strength, +4 Constitution | Giant sentient bear-people of the wilderness, these natural wanderers make their lives traveling the landscape and spreading cultures in their wake. | 0 | 2 |
Youkai Oni | +4 Strength, +4 Constitution, +2 Charisma | Mischievous and strong humanoids with horns, these alcohol-loving spirits known for being both paragons of justice and cruel destroyers. | 0 | 2 |
Aireaver | +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom, -2 Charisma | AI entities imbued in giant four armed cybernetic bodies, they are mercenaries, war machines, and brute force given flesh. | 0 | 3 |
Canin, Giant | +4 Strength, +4 Charisma, -4 Dexterity, -4 Wisdom | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | 2 | 3 |
Khazâd | +4 Strength, -4 Dexterity, +6 Constitution, +2 Wisdom, -2 Charisma | In the beginning of most ancient times, the dwarves were created not in a form as we know them today. Born from stone with strong elemental ties, the khazâd are precusours to dwarves, gnomes, and other races associated with stone. | 2 | 3 |
Mammuti | +4 Strength, -2 Dexterity, +2 Constitution, +2 Wisdom | The mammuti are giant elephantine or mammoth-like humanoids, relative to both small humanity and giant-kind and altered by magic long ago. | 0 | 3 |
Ronso | +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma | The Ronso are a combative warrior race of leonine humanoids. The Ronso live a reclusive tribal life on and around some of the highest mountains in the world. They are strong and competitive with an even stronger sense of honor, duty and bravery. | 2 | 3 |
Saiyans | +4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom, −4 Intelligence, −2 Charisma | An extraterrestrial race of primates. Saiyans are a naturally ruthless and aggressive warrior race who strive to be the strongest in the universe, and who have a lycanthropic-like transformation. | 2 | 3 |
Shambling Pileman | -2 Intelligence, +2 Constitution, +4 Strength | A "lesser shambling mound" which is viable as a PC character. | 0 | 3 |
Skalebroniir | -2 Strength, +4 Constitution, +2 Wisdom, +4 Strength, -2 Dexterity, +2 Constitution, +4 Dexterity, -2 Charisma, +2 Dexterity, -2 Constitution, -2 Wisdom, +4 Charisma | Dragonkin from a desolate far-off world. | 1, 2 | 3 |
Rylvain | +4 Strength, -4 Dexterity, +4 Constitution, +4 Intelligence, +2 Charisma | Originating from the Wilderness of the Beastlands, the Rylvain are a large race of humanoid looking creatures that have survived in the plane of the Beastlands by excelling at being better and smarter hunters than any of the other creatures in their territory. Using sharp senses, and an even sharper wit with brute strength, the Rylvain are nearly unrivaled hunters. | 3 | 4 |
Trollkin | +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma | Before you stands a very stocky figure with a veridian skin, the taint of trollkin resounding throughout an otherwise dwarven constitution. The result of a no doubt unholy union, shunned by everyone and often eager to chop people up for it all the same. | 3 | 4 |
Unicorns, Variant | +4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, +2 Charisma, +2 Wisdom | These unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series. | 0 | 4 |
Draconiel | +4 Strength, -4 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, +4 Charisma | A race of hybrids born from the bloodlines of ancient Angels and Dragons. Magical and Powerful, hearty defenders of truth. | 6 | 6 |
Novaen | +4 Strength, +4 Dexterity, +4 Constitution, +4 Intelligence or +4 Wisdom or +4 Charisma | A race of energy beings from beyond the stars. Novaen are powered by nuclear fusion, allowing them o feed on it for sustenance or to manifest great abilities. | 0 | 6 |
Dao | +4 Strength, +2 Charisma | Dao are the genies of the elemental plane of earth. Their politics and internal wars are ruthless, and a fair number of them end up running off to other planes as adventurers to get away from it. | | 8 |
Oni | +4 Strength, +2 Constitution, +2 Wisdom | Iron club-wielding demons from another world | 4 | 10 |
Race | Ability Adjustments | Summary | LA | ECL | Airu | -2 Strength, +2 Dexterity | Bipedal cats known for hunting prey far larger than themselves, they are hunter-gathers, scavengers, scouts, and game hunters for fun, glory, and survival. | 0 | 1 |
Apiz | -2 Strength, +2 Dexterity, +2 Constitution, -2 Charisma | A race of giant sentient bees from another world, these community minded helpers are on the run from the dangerous predators of their world. | 0 | 1 |
Aquiter Kobolds | -2 Strength, +2 Dexterity, -2 Constitution | Society-accepted kobold variant. | 0 | 1 |
Arane | +2 Dexterity, -2 Charisma | These giant intelligent spiders mean well, honest. However their appearance is often off-putting to others. | 0 | 1 |
Artaiad | +2 Dexterity, +2 Charisma, +2 Wisdom | They're a fey race that transform into deer or antelopes. | 0 | 2, 1 |
Atargaian | +2 Dexterity, +2 Charisma, -2 Strength | A race of aquatic humans descended of a group of banished worshipers of an ancient deity. | 0 | 1 |
Awakened Avian | -4 Strength, +2 Dexterity, +2 Wisdom | An Awakened Avian is a flying bird who has become sentient. These stats can be used to make hawks, owls, ravens or any other small bird. | 0 | 1 |
Awakened Bat | -4 Strength, +2 Dexterity, +2 Wisdom | An Awakened Bat is a bat who has become sentient. | 0 | 1 |
Awakened Ferret | -4 Strength, +2 Dexterity, +2 Charisma | An Awakened Ferret is a ferret who has become sentient. These stats can also be used to create awakened weasels. | 0 | 1 |
Boskorg | +2 Dexterity, +2 Strength, -2 Charisma, -2 Intelligence | Boskorgs are a subrace of orcs, known also as bosky orcs. They live in heavily wooded areas, more akin to silvan elves than their own race. They are still savage and primal when compared to more civilized races, but they cultivate a rich culture that is centered around honor and nature. | 0 | 1 |
Canin, Miniature | +2 Dexterity, +2 Intelligence, -2 Strength, -2 Wisdom | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | 0 | 1 |
Canin, Standard | +2 Dexterity, +2 Intelligence, -4 Wisdom | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | 0 | 1 |
Craven | +2 Dexterity, -2 Intelligence | The "main race" of Cravenholm, these long-armed people have just a hint of undead ancestry, although many hate such creatures for infesting their land. | 0 | 1 |
Deeka | +2 Strength, +2 Dexterity, -2 Constitution, -2 Wisdom | Tall and civil humanoids with white skin. Highly motivated, headstrong and dedicated. | 0 | 1 |
Drow | +2 Dexterity, -2 Constitution | The LA+0 Drow that people actually want to play. | 0 | 1 |
Drow - Project Atrea | +2 Dexterity, +2 Intelligence, -2 Constitution, +2 Charisma, +4 Dexterity, +4 Intelligence | Dark elves as they are known and loved, now with four variants based on innate magic strength. | 0, 1, 2, 3 | 1, 2, 3, 4 |
Dryad | +2 Dexterity, +2 Charisma | A Dryad which is actually playable as a character out of the box. | 0 | 1 |
Eijilund Plushie | -4 Strength, +2 Dexterity, -2 Constitution, -2 Wisdom, +2 Charisma | Gleefully insane living constructs made of cloth and stuffed with danger. | 0 | 1 |
Elf, Frost | +2 Dexterity, −2 Charisma | Also known as nifnalves or nifalfkyn, the vicious frost elves hail from frozen tundras. | 0 | 1 |
Elf, Ur'Bosan | +2 Dexterity, -2 Strength | The Elves from Ur'Bos. | 0 | 1 |
Esquirels | -2 Strength, +2 Dexterity | Squirrel people who live in trees, they are known to be extraordinarily skittish, dodging between the legs of larger creatures. | 0 | 1 |
Fenerox | -2 Wisdom, -2 Strength, +2 Dexterity, +2 Charisma | Based on the race from Starbound. Big-eyed, fluffy-eared fennec fox folk. | 0 | 1 |
Feytouched | +2 Dexterity, +2 Charisma, -2 Constitution | The powers of the fairies are more than a little bit chaotic in nature, and no two babes born to these couplings are the same. | 0 | 1 |
Firenewt | +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | Another race from Monsters of Faerun that I wanted to give a playable writeup, firenewts are reptilian monstrous humanoids with fire powers. | 0 | 1 |
Gailleann | +2 Dexterity, -2 Constitution | | 0 | 1 |
Githyanki/Githzerai | +2 Dexterity, +2 Wisdom | The Githyanki and Githzerai are two physically near-identical races who live in great voids and hate each other only slightly less than Illithids. | 0 | 1 |
Goblin, Fey | -2 Strength, +2 Dexterity, +2 Charisma | The mischievous knaves of the wilds. | 0 | 1 |
Goblin, Filcher | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | Filcher goblins are sinister fey-like goblins with a habit of thievery of small valuables, keepsakes, and children. | 0 | 1 |
Goblin, Flintspark | -2 Strength, +2 Dexterity, -2 Wisdom, +2 Charisma | Flintspark goblins are known for their disturbing love of fire, tendencies to arson and mayhem, and reckless behavior. | 0 | 1 |
Goblin, Hobnoblin | -2 Strength, +2 Charisma, -2 Wisdom, +2 Dexterity | These social, charismatic goblin creatures specialize in their tribes with several racial trait options. They make suitable adventurer PCs and disposable NPCs. | 0 | 1 |
Gorgoneion | +2 Dexterity, -2 Wisdom | Lesser variants of medusa, their gaze transforms their victims into stone slowly. | 0 | 1 |
Half-Boskorg | +2 Dexterity, -2 Charisma | Half-Boskorgs are a mixed race, spawn from the union of boskorgs and humans or half-elves, or, occasionally, from boskorgs and wood or wild elves. | 0 | 1 |
Half-Drow, Elf | +2 Dexterity, –2 Constitution, +2 Intelligence | The child of a Drow and an Elf. The Half-Drow is either seen as lesser being or slave among Drow or a nightmare abombination among Elves. | 0 | 1 |
Half-Goblin | -2 Strength, +2 Dexterity | The crossbreed of goblins and humans or other medium sized humanoid races. | 0 | 1 |
Harpy, Variant | +2 Dexterity, +2 Charisma | Harpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives. | 0 | 1 |
Harpy, White-Tailed | -2 Strength, +2 Dexterity, +2 Wisdom | The white-tailed harpies are a specie of lesser harpies with a relatively human appearance and gentler demeanor. | 0 | 1 |
Hekatonped | +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma | Hekatonpeds are aliens from another world which have evolved from some manner of centipede, long, chitinous, and disturbing. | 0 | 1 |
Hudeer | -2 Strength, +2 Charisma, +2 Dexterity | Feytouched humanoids from the north, they are noted for their antlers and swiftness in the deep snow. | 0 | 1 |
Jennaerik | -2 Strength, +2 Dexterity | Ah, the Jennaerik! The race of true Dragon Disciples with a knack for thieving skills. The Jennaerik were once Kalimna, the predecessor of humans and elves, but were left weaker after the Khoradt wars, a twenty-year struggle with the elves over the lands north of Kha'Dumm. Terrified and without a home, they fled the forest of Khorad and into the desert, where a kindly, purple-scaled family of dragons took them under their wing. The once great race thus evolved into the Jennaerik, and those who reach adulthood vow to win back Khoradt or die. However, many do the latter in the attempt of the former before ever reaching manhood... | 0 | 1 |
Kitsune | +2 Dexterity, −2 Strength, −2 Constitution, +2 Charisma | Fox spirits known both both as good omens and tricksters, malicious demons and kindly souls. The number of tails they possess is an indication of their power. | 0 | 1 |
Kobold, Greatscale | -2 Strength, +2 Dexterity | A mutation of kobold that grows to giant size. Well, giant for a kobold, for they barely are much larger than dwarves. | 0 | 1 |
Kobold, Skyfeather | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | Feathered kobolds who live on cliffs, in deserts, and within tall trees. They can glide with the power of their primitive prototype wings. | 0 | 1 |
Koopa, Winged | -2 Strength, +2 Dexterity, +2 Constitution, -2 Charisma | Winged versions of Koopa. | 0 | 1 |
Lacertan | +2 Dexterity, -2 Any | Humanoid creatures that have the body, shape and mentality of lizards and other saurians. | 0 | 1 |
Lesser Displacer Beast | +2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma | Lesser displacer beasts are a subspecies of displacer beast which, while weaker, has a stronger personality and more complex society. | 0 | 1 |
Lesser Elemental | +2 Dexterity, -2 Constitution, -2 Dexterity, +2 Constitution, -2 Wisdom, +2 Charisma, +2 Strength, -2 Intelligence, -2 Charisma | As gensai are humans touched by elemental blood, lesser elementals are elementals touched by human blood. | 0 | 1 |
Lesser Medusa | -2 Strength, +2 Dexterity, +2 Charisma | Lesser medusa are weaker versions of the more common medusa, the reason why is unknown. | 0 | 1 |
Lesser Thri-Kreen | +2 Strength, +2 Dexterity, -2 Intelligence, -4 Charisma | Mantis warriors of the desert, thri-kreen are four-armed insectile nomads on the brink of civilization. | 0 | 1 |
Luresca | +2 Dexterity, -2 Wisdom | A population of deep-sea fish-looking people, with natural bioluminescence, who dwell in damp caves and in the Underdark. | 0 | 1 |
Makekineko | +2 Strength, +2 Dexterity, -2 Intelligence, -2 Wisdom | The manekineko are a werecat-like race blessed with unexplainable luck and fiesty, fight-happy behavior. | 0 | 1 |
Marune | -2 Strength, +2 Dexterity, +2 Charisma | The Marune are a race of moon rabbit, who are mostly humanoid in appearance. | 0 | 1 |
Matlox | +2 Dexterity, -2 Constitution, +2 Charisma | The matlox is a tall pale toothy horror that roams the forest, eating whatever it wishes, even its kin. Though it may look like an undead or a giant, it is actually a type of evil fey. | 0 | 1 |
Medusine | +2 Dexterity, +2 Charisma, -2 Constitution | A distant cousin of medusas, medusines are less human-like and possess lesser inherent powers. | 0 | 1 |
Micoyan | +2 Dexterity, +2 Intelligence, -2 Charisma | Micoyans are hairy, bestial humaniods with an opposable toe on each foot. | 0 | 1 |
Mithra | +2 Dexterity, -2 Constitution | Hailing from an island nation far to the south, this race of felines are skilled at the hunt. | 0 | 1 |
Naiad | -2 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 Charisma | Naiads are a variety of fey nymph, found in and around freshwater bodies. | 0 | 1 |
Needlemus | -2 Strength, +2 Dexterity | Resembling closest to a hedgehog, the needlemus uses its potent array of spines to ward off others, and as something of an offensive weapon of their own. | 0 | 1 |
Neogi | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | Slaveowning merchants from another world, neogi are essentially the Ferengi or Hutts of D&D. | 0 | 1 |
Nocturne Elf | +2 Dexterity, -2 Constitution, +2 Wisdom | Nocturne elves are tall gaunt beings associated with a moon deity long missing. They hear the whispers in the dark, and gain powers under the light of the moon. | 0 | 1 |
Pony | +2 Charisma, None, +2 Dexterity | Yes, these are THOSE Ponies... | 0, 1 | 1, 2 |
Pygga | -2 Strength, +2 Constitution, +2 Dexterity, -2 Wisdom | Pygga are small, urban fey appearing in the form of small, anthropomorphic pigs. They are born out of wild desire and greed and can find really gross mushrooms pretty much everywhere. | 0 | 1 |
Qilian | -2 Strength, +2 Dexterity, +2 Charisma | A Wizard did it. A wizard who liked monkeys enough to have one as a familiar, and to keep cats, and to have grown powerful enough to need servants - so that wizard combined their favorite things into a race of slaves. That wizard is dead now - from old age - and their creation has wandered into the world. | 0 | 1 |
Quillchild | -2 Strength, +2 Dexterity, +2 Constitution | Quillchildren are a desert race, having evolved there from human stock. | 0 | 1 |
Quito | -2 Strength, +2 Dexterity, +2 Intelligence, -2 Charisma | They are the tall thin bloodsucking insect people with a knack for biology and the manipulation of genetics, known as the quito. | 0 | 1 |
R'aga | +2 Dexterity, -2 Constitution | A race of frog-like plants, with an affinity for water and sticky, poisonous tongues. | 0 | 1 |
Raier | -2 Strength, +2 Dexterity, -2 Intelligence, +2 Wisdom | The Raier (Pronounced Ray-er) are a a group people that live in forests. They are a peaceful group that look down on evil intent. They have special relationship with nature and a strange understanding of divine magic. | 0 | 1 |
Rattenkönig | -4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, +2 Wisdom, -2 Charisma | Formed when a swarm of rats gather and are imbued with hivemind intellect, the rattenkönig is a bizarre collective being born from filth. | 0 | 1 |
Shadar-Kai, Axim Variant | +2 Dexterity, +2 Charisma, -2 Constitution, -2 Wisdom | Dark fey cursed with the taint of the Plane of Shadow. | 0 | 1 |
Shadow Plushie | -4 Strength, +2 Dexterity, -2 Constitution | Shadow plushies are animated dolls born from the Plane of Shadow. They haunt the rooms of others, spooking for entertainment. | 0 | 1 |
Shirrec | +2 Dexterity, -2 Charisma | Shirreci (plural of shirrec) are a race made from transmuted humanoid that are changed, with a magical process, into mantis-like creature. | 0 | 1 |
Shocker Lizard, Civilized | +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | Shocker lizards found in the Monster Manual are feral. These are more socialized creatures with less impressive physical traits. Feral specimens use the attributes listed for the shocker lizard in the SRD. | 0 | 1 |
Shrimple | +2 Dexterity, -2 Strength | Shrimp people who have excellent markmanship and live both underwater and on shoals and coastal regions. | 0 | 1 |
Sorial | +2 Dexterity, +2 Charisma, -2 Constitution, -2 Intelligence, -2 Wisdom | Humanoids descended from fey that feed on emotions, such as joystealers and gray jesters. | 0 | 1 |
Sprightling | -2 Strength, +2 Dexterity, -2 Constitution | Lithe and agile, the sprightling is a cruel prankster. | 0 | 1 |
Tamastin | +2 Charisma, +2 Dexterity, -4 Constitution | A friendly race of fey-like creatures from the Plane of Shadow | 0 | 1 |
Tierrix | +2 Dexterity, +2 Charisma, -2 Constitution | Tierrix are a strange breed of animal-like humanoids. They used to have fluent cities and excellent technology, but the main civilization came to a halt as the human race soon dominated the earth. Although you may still meet a tierrix out there, they usually live out in the wilds or the forest, thriving off the land. | 0 | 1 |
Viverrae | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | Viverrae resemble anthromorphic ferrets or minks, possessing a long, slim body, pointed snouts, and fluffy fur which makes them seem more full-bodied than they actually are. | 0 | 1 |
Vulpe | -2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma | A race of foxes without the crippling and bizarre mechanical properties of the red fox, these foxes were awakened decades ago, and it bred true. | 0 | 1 |
Yearling | +2 Strength, +2 Dexterity, -2 Wisdom | Inquisitive fey who are born, grow old and die within a single year. | 0, 1 | 1, 2 |
Yoshi | -2 Strength, +2 Dexterity, -2 Intelligence | Yoshi from the Mario Series | 0 | 1 |
Yoshi, Havvy Variant | +2 Dexterity, -2 Wisdom, -2 Intelligence | Yoshi from the various Mario games. | 0 | 1 |
Yuan-ti - Techno | +2 Strength, +2 Dexterity, +2 Wisdom | | 0 | 1 |
Zabrak | +4 Constitution, +2 Dexterity, -4 Charisma, -2 Intelligence | | 0 | 1 |
Cattine | -2 Strength, +2 Dexterity | The rarely-seen cattine are a race of small-sized anthropomorphic cats that worship the spirits of nature. | 1 | 2 |
DaJinni | +2 Dexterity, +2 Wisdom, +2 Charisma | The DaJinni are a race of lesser genies hailing from the plane of dreams. | 0 | 2 |
Dodaem | +2 Strength, +2 Dexterity, +2 Wisdom, +2 Constitution | The dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization. | 1 | 2 |
Doppelkreuzung | +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma | A race of human-doppelganger hybrids who suffer from a rare mutation making their ability to disguise very short-lived. | 1 | 2 |
Dwarf Faerie | -6 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 Charisma | Dwarf Faeries are really small winged fey with some minor magical powers. | 1 | 2 |
Elnade | +2 Dexterity, +2 Wisdom | Water elementals with healing abilities naturalized to the material plane. | 0 | 2 |
Elven Nymph | +2 Dexterity, –2 Constitution, +4 Charisma | The child of a Nymph and an Elf. The Elven Nymph is hauntingly beautiful beyond words, even more beautiful than either of their parent races. | 1 | 2 |
Half-Kreen | +2 Dexterity, +2 Wisdom, -2 Charisma | Very rarely a viable offspring of thri-kreen and a more humanoid race appears. They are the half-kreen, strange half-bug half-men with long reach yet mostly humanoid form. | 1 | 2 |
Half-Saiyan | +2 Strength, +2 Dexterity, −2 Constitution, +2 Wisdom, −2 Charisma | The child of a Saiyan and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament. | 1 | 2 |
Ivory | +2 Strength, +2 Dexterity, +2 Constitution | Half human-deeka. | 1 | 2 |
Kakai | +2 Strength, +2 Dexterity, +2 Wisdom | Kakai are the spirits of humanoid incarnated in the body of carrion birds who fed on the corpse. | 0 | 2 |
Karanoan | -4 Strength, +2 Dexterity, -2 Intelligence, +2 Wisdom or +2 Charisma | A race of immortal playful humanoid fey from the Karanoa, a misty lost forest. | 1 | 2 |
Kyton, Lesser | +2 Strength, +2 Dexterity, +2 Constitution | Fiendish beings who control terrible iron chains with a thought, they lash out across the battlefield in a dance of pain and fury. | 1 | 2 |
Kyuki | -2 Strength, +2 Dexterity | In the windy planes of the East lie the Kyuki, fey spirits of wind known for their blistering speed and fiendish mischief. Legends have often confused them with the legendary kamaitachi weasels or elemental spirits of air. | 1 | 2 |
Mousa | -2 Strength, +2 Dexterity, -2 Wisdom, +2 Charisma | Mysterious spirits from the Plane of Dreams, they watch material beings with strange curiosity. | 1 | 2 |
Pangali | +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence | Descendents from primates, Pangali are animalistic creatures with ape-like complexion. | 0 | 2 |
Planetouched, Jukurche | -2 Strength, +2 Dexterity | The mischievous and sneaky offspring of bugbears and quasits. | 1 | 2 |
Rito | +2 Dexterity, +2 Wisdom | Rito race from Legend of Zelda | 1 | 2 |
Saiyan | +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom | Battle-hardened primates from another world, they have the potential to be the world's ultimate fighters. | 1 | 2 |
Scyramorka | -2 Strength, +2 Dexterity, +2 Intelligence | An insane cousin to Goblins and Boggles whose blood is toxic, corrosive and highly flammable. | 1 | 2 |
Shade | +2 Dexterity, -2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | Shades are the shadowy souls of the slain, warped by failed attempts to resurrection them. The soul is not returned to it's original body, nor allowed to travel on to their afterlife, so the shade materializes, born full-sized into an unhappy half-life. | 1 | 2 |
Shadow Tiefling | +2 Dexterity, +2 Wisdom, -2 Charisma | Shadow tieflings are a subrace of tieflings, which comes from the specific union between mortals and dark fiends or shadow creatures or, in other cases, they may come from the seed of Erebos, the Dark Chaos (a plane that acts as a living being from many perspectives). | 1 | 2 |
Thri-Ranx | +2 Intelligence, -2 Charisma, +2 Dexterity | The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. | 1 | 2 |
Wergerth | +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom | Wergerths are wolf-like shapechangers with a passion for the hunt. | 1 | 2 |
Wukong | +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom, -2 Intelligence | So birthed the Wukong, primates given the power and sapience of man. | 1 | 2 |
Yuriovan | +2 Wisdom, +2 Strength or +2 Constitution, +2 Dexterity, -2 Charisma | Isolated from most, the Yuriovans live in the mountainous region of Yuriova. Because of the harsh environment, these tribal half elves have acquired various survival and ice abilities. | 1 | 2 |
Celest | +2 Constitution, +2 Strength, +2 Dexterity | Near perfect human replica made from a mix of stone collected from the moon and vitalized livemetal. | 2 | 3 |
Grey Vampire | +2 Strength, +2 Dexterity, — Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | Grey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin. | 2 | 3 |
Pixelmind | -4 Strength, +2 Intelligence, +2 Dexterity, -2 Constitution | A complex series of "bits" strung together in a coherent shape, they are the spawn one of the few stable results of the clash between law and chaos. Prone to sporadic action, they nevertheless remain logical and analytical in their randomly chosen activities. | 2 | 3 |
Ronso | +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma | The Ronso are a combative warrior race of leonine humanoids. The Ronso live a reclusive tribal life on and around some of the highest mountains in the world. They are strong and competitive with an even stronger sense of honor, duty and bravery. | 2 | 3 |
Skalebroniir | -2 Strength, +4 Constitution, +2 Wisdom, +4 Strength, -2 Dexterity, +2 Constitution, +4 Dexterity, -2 Charisma, +2 Dexterity, -2 Constitution, -2 Wisdom, +4 Charisma | Dragonkin from a desolate far-off world. | 1, 2 | 3 |
Valkyrie | +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Charisma | The Agents of Ysgard on the material plane, Valkyries seek the soul of dying brave warriors to send to Ysgard. | 0 | 3 |
Hybrid Saiyan | +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Strength | | 3 | 4 |
Perfectus Homunculus | +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | | 3 | 4 |
Unelven Drider | +2 Strength, +2 Dexterity, -4 Intelligence | Spiderlike beings with some human-like features who call themselves driders, but are not actually drow cursed into spiderlike forms; they're just simply spider people. | 3 | 4 |
Unicorns, Variant | +4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, +2 Charisma, +2 Wisdom | These unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series. | 0 | 4 |
Winged Velociraptor | +2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom, -4 Charisma | Scientist on a hidden island wondered what would happen if they gave a Velociraptor human intelligence and bird wings. They are all dead now. | 0 | 5 |
Race | Ability Adjustments | Summary | LA | ECL | Anurian | -2 Strength, +2 Constitution, +2 Intelligence or +2 Charisma | The anurian are a race of magic frog people. | 0 | 1 |
Apiz | -2 Strength, +2 Dexterity, +2 Constitution, -2 Charisma | A race of giant sentient bees from another world, these community minded helpers are on the run from the dangerous predators of their world. | 0 | 1 |
Appilon, Ortshell | -2 Dexterity, +2 Constitution, -2 Charisma | Armor-shelled aliens with rugged resilience and physical strength. | 0 | 1 |
Aristrakh | +2 Constitution, +2 Wisdom, -2 Charisma | Feral half-orc half-elves whose conflicted natures lend them magical resilience and frightening rage. | 0 | 1 |
Awakened Chocobo | +2 Constitution, -2 Intelligence | The awakened chocobo is imbued with sapient intellect and personality, hampered only by their social status as beasts of burden. | 0 | 1 |
Awakened Horse | +4 Strength, +2 Constitution, -2 Intelligence, -2 Charisma | You're a horse. | 0 | 1 |
Bangaa | +2 Strength, -4 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | Tall, large build, orange to brown skinned reptilian folk. Very strong but not very nimble. | 0 | 1 |
Bjorn Lyder | +2 Strength, +2 Constitution, -2 Charisma | A bear like species of Humanoid, Brawny and tolerant of harsh conditions. | 1 | 1 |
Boukh | +2 Constitution, +2 Wisdom, -2 Any Attribute | Boukh are a race of short goat people who usually live in the mountains, they tend to live alone or in small communities. | 0 | 1 |
Canin, Toy | +4 Dexterity, +2 Constitution, -4 Strength, -2 Wisdom | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | 0 | 1 |
Carcikoma | -2 Charisma, +2 Constitution | The carcikomas are offshoots of the same digital creche that produced aisleds. Not every form they took were humanoid, and time after time crab-like forms were produced. | 0 | 1 |
Carib | +2 Constitution | The carib are the eaters of humanoids of all kind, as if ghouls that still yet have life in them. They are living ghouls, cannibals and hunters of sentient beings. | 0 | 1 |
Catertaur | +2 Constitution, -2 Intelligence | Half-human half-caterpillars, these strange creatures are destined to one day transform into an entirely new state. | 0 | 1 |
Caukidara | +2 Constitution, -2 Charisma | A subrace of monastic humans who train their Wisdom, applying it to their abilities. | 0 | 1 |
Cyclops | +4 Strength, -2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma | A Giant with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks., Brutish and prone to emotional outbursts, a cyclops is a grumbly creature who often doesn't play well with others. | 0 | 1 |
Doisyl | -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | A race of specially crafted living doll. | 0 | 1 |
Donbray | +2 Constitution, -2 Intelligence or -2 Charisma | Donbrays are a race of humanoid donkeys descended from the chevals. | 0 | 1 |
Durumgiru | +2 Constitution, -4 Dexterity | Thick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue / replacement.) | 0 | 1 |
Dwarf | +2 Constitution | | 0 | 1 |
Dwarf, Sand | +2 Constitution, -2 Charisma | A desert-bred race of Dwarvenkind who excel at surviving in the harsh, arid Blackgrain Desert of Zagir. | 0 | 1 |
Escarians | +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | A race of snail people. | 0 | 1 |
Feline Shifter | +2 Strength or +2 Dexterity, +2 Charisma, +2 Constitution | | 0 | 1 |
Firenewt | +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | Another race from Monsters of Faerun that I wanted to give a playable writeup, firenewts are reptilian monstrous humanoids with fire powers. | 0 | 1 |
Flavor Elf | -2 Dexterity, +2 Constitution | Another strange mutation of the elf gene, these elves are culinary experts baked into their very biology. | 0 | 1 |
Fossor | +2 Constitution, -2 Dexterity | A race of small rodent-like creatures, specialized in digging in soft soil. They live organized in large families which work as crafting and engineering companies. | 0 | 1 |
Fowlen | +2 Constitution, -2 Wisdom | A race of fey which resemble large chickens. | 0 | 1 |
Frydai | +2 Constitution, -2 Wisdom | The frydai may appear human on the outside, but these are merely suits containing the Frydai within. Frydai are small rodent like creatures resembling squirrels, hamsters, rabbits, or other rodents who possess an advanced biotechnology, allowing the construction of humanoid organic mecha that only appears to be human. | 0 | 1 |
Galka | +2 Strength, +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence, -2 Charisma | A fierce wolf-like race displaced from their home. | 0 | 1 |
Gargoyle | +2 Constitution, -2 Charisma, -2 Intelligence | The gargoyle monster entry, reduced down to a playable LA 0 race. | 0 | 1 |
Geode | +2 Constitution | Earthen elementals in the form of a spherical boulder. | 0 | 1 |
Giantkin | +2 Strength, -2 Dexterity, +2 Constitution | A Tome-Style race for level-appropriate Giants at all levels. | 0 | 1 |
Gigas | +2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom, -2 Charisma | The weakest of giantkind, they are also the most prosperous of them all. | 0 | 1 |
Gnoll, Spotted | +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma | Vicious carnivorous hyena-men from the wild plains, they are brutal scavengers which prey off civilization. | 0 | 1 |
Goblin, Coggleborn | -2 Strength, +2 Constitution, +2 Intelligence, -2 Wisdom | Coggleborn goblins are far more technologically advanced than much of their goblinoid kin, pioneering gadgets and machines to make a dwarf or gnome proud. | 0 | 1 |
Goblin, Orckin | +2 Constitution, -2 Charisma | Orckin goblins are a lowly lot. They are made, not born, an artificial race with a rapid lifespan to act as mooks and foot soldiers for ancient armies. Their original creators are long gone, but the violent orckin goblins remain and make war to this day. | 0 | 1 |
Goblin, Pinebalm | +2 Strength, -2 Dexterity, +2 Constitution | The goblins of the Pinebalm forest have a strange tradition. Rolling themselves into a ball and crashing into things. M-M-M-MULTIBALL! | 0 | 1 |
Gokiburi | -2 Strength, +2 Constitution, +2 Wisdom, -2 Charisma | Insect-like quadruped aliens from the stars with sensitive antenna. | 0 | 1 |
Grogger | +2 Constitution, -2 Intelligence | They are dwarf-like creatures, of small stature and great thirst for alcohol. | 0 | 1 |
Half-Crool | +2 Constitution, +2 Wisdom, -2 Charisma | Half-Crool, the rarely seen offspring of humans and crool. | 0 | 1 |
Half-Giant, Lesser | +2 Strength, +2 Constitution, –2 Dexterity | Similar to their more psionic counterparts in most ways, Lesser Half-Giants are the product of Half Giants breeding with other races. | 0 | 1 |
Half-Hobgoblin | +2 Constitution, -2 Wisdom | Half human and half hobgoblin. | | 1 |
Half-Orbog | +2 Constitution, -2 Dexterity | Born from humans and orbogs, this subrace of half-orcs is composed by harsh and arcane-oriented people. | 0 | 1 |
Harpy, Mitahnese | +2 Constitution, -2 Intelligence, +2 Charisma | The dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness. | 0 | 1 |
Hearth Giant | +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom | Hearth Giants are a unique, more human-like kind of giant. They are most of the time civilized and peaceful. | 0 | 1 |
Homunmagnus | +2 Strength, -2 Dexterity, +2 Constitution | An homunmagnus is an alchemical attempt to create a synthetic lifeform, imitating a human. The result is an unusually large and powerful specimen. | 0 | 1 |
Human, Merenpthian | +2 Constitution | | 0 | 1 |
Human, Prehistoric | +2 Strength, +2 Constitution, -2 Intelligence or -2 Charisma | Prehistoric humans are now extinct (or mostly extinct) humans from the far past, they possess greater strength and fortitude than their modern counterpart but are less intelligent and versatile. | 0 | 1 |
Kabiork | -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | Kabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living. | 0 | 1 |
Kerbal | -2 Strength, +2 Constitution, +2 Intelligence, -2 Wisdom | A group of little green men with oversized heads, strange biology, and endless patience and curiosity who hail from the distant planet of Kerbin. Their wanderlust and quest for knowledge drives them to explore the world around them, often in reckless and explosive ways. | 0 | 1 |
Koopa | +2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Wisdom, -2 Charisma | Koopas are bald turtle like creatures from the Mario videogames. | 0 | 1 |
Koopa, Winged | -2 Strength, +2 Dexterity, +2 Constitution, -2 Charisma | Winged versions of Koopa. | 0 | 1 |
Krachtdwerg | +2 Strength, -2 Dexterity, +2 Constitution, -2 Charisma | The Krachtdwerg, better known as the Craft Dwarves, are a species of dwarf whose skills manifest in the crafting and production of items both mundane and magical. | 0 | 1 |
Lesser Centaur | +2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom | Centaurs are part human, part horse tauric creatures known for their wild behavior and great speed. | 0 | 1 |
Lesser Displacer Beast | +2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma | Lesser displacer beasts are a subspecies of displacer beast which, while weaker, has a stronger personality and more complex society. | 0 | 1 |
Lesser Elemental | +2 Dexterity, -2 Constitution, -2 Dexterity, +2 Constitution, -2 Wisdom, +2 Charisma, +2 Strength, -2 Intelligence, -2 Charisma | As gensai are humans touched by elemental blood, lesser elementals are elementals touched by human blood. | 0 | 1 |
Lobster | +2 Constitution, -2 Dexterity | Lobster is intelligent, yes, understanding for also. | 0 | 1 |
Lucerna | +2 Constitution, -2 Strength | Natives to the Plane of Positive Energy, these outsiders are made of positive energy. | 0 | 1 |
Man-Eating Plant | +4 Strength, +2 Constitution, -2 Dexterity | You may not be very mobile, but surely your party members will feed you, right? | 0 | 1 |
Moosu | +2 Constitution, -2 Intelligence or -2 Wisdom, +2 Strength, -2 Dexterity | Moose-headed creatures from the frozen north, they are well known for their strength, endurance, and politeness. They are the epitome of the gentle giant. | 0 | 1 |
Mudt | +2 Constitution, -2 Intelligence | A race of canine creatures, who inhabit muddy environments and live a simple and quiet life. | 0 | 1 |
Naga, Ur'Bosan | +2 Constitution, -2 Wisdom or -2 Charisma | Snakemen from Bosura | 0 | 1 |
Nanduwary | +2 Constitution, -2 Wisdom | Long-legged, groundbound bird people who run very fast. Beware the coyote! | 0 | 1 |
Obstagoonan | +2 Constitution, -2 Intelligence | A race based off the pokemon Obstagoon, these humanoid badger-like anthromorphic creatures are masters of picking fights. | 0 | 1 |
Octimu | -2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma | Bioweapons constructed by Daeijilund in times past, these "think tanks" are master tacticians. | 0 | 1 |
Orbog | +2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence | Orbogs are also known as marsh orcs, swamp orcs or mud orcs (almost all these names are derogatory), but they call themselves Children of Yurtrus. They are stantiated in bogs and heavily swampy areas, almost untouched by other races. | 0 | 1 |
Orq | +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma | A different breed of orc, the orq is more industrial. This has done nothing to calm their ferocity, only to empower them as the de facto warrior culture. | 0 | 1 |
Osteon | -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma | Vaguely reptilian creatures covered in bone plate, they are masters of bone and flesh and craft it as dwarves would craft stone. | 0 | 1 |
P'Troid | +2 Constitution | A result of alien infection within the formerly inhabited husks of others, these alien creatures persist in the material plane in spite of their eldritch origins. | 0 | 1 |
Pangoloid | -4 Dexterity, +2 Constitution, +2 Intelligence | A craft-focused race, slow of foot but magically inclined. | 0 | 1 |
Pingu | -2 Dexterity, +2 Constitution | In the frozen lands in the south lie a noble race of flightless avians, awakened and evolved from penguins. | 0 | 1 |
Polar Elf | -2 Strength, +2 Constitution, +2 Intelligence, -2 Charisma | These industrious, very short-statured humanoids are great at craftsmanship under adverse working conditions. | 0 | 1 |
Prinny | -2 Strength, +2 Constitution, -2 Charisma | The result of beings who have led worthless lives and died, their punishment is being reborn sown into a penguin-shaped doll known as a prinny. | 0 | 1 |
Puffball | +2 Charisma, -2 Wisdom, -2 Dexterity, +2 Constitution | Cute little round things with cute little round limbs. Kirby-inspired to a degree, although also takes some inspiration from the Pokémon Jigglypuff and does not have the Inhale (which is considered something class-based). | 0 | 1 |
Pygga | -2 Strength, +2 Constitution, +2 Dexterity, -2 Wisdom | Pygga are small, urban fey appearing in the form of small, anthropomorphic pigs. They are born out of wild desire and greed and can find really gross mushrooms pretty much everywhere. | 0 | 1 |
Quillchild | -2 Strength, +2 Dexterity, +2 Constitution | Quillchildren are a desert race, having evolved there from human stock. | 0 | 1 |
Rastipede | +2 Constitution, -2 Dexterity | | 0 | 1 |
Rattenkönig | -4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, +2 Wisdom, -2 Charisma | Formed when a swarm of rats gather and are imbued with hivemind intellect, the rattenkönig is a bizarre collective being born from filth. | 0 | 1 |
Rexus | +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence | I'm a motherfuckin' T-Rex! | 0 | 1 |
Rheryus | -2 Dexterity, +2 Constitution | Draconic spawn of Meon, they are charged with protection. | 0 | 1 |
Rockettu Plushie | -2 Strength, +2 Constitution, -2 Wisdom | A variant of the Eijilund Plushie, hailing from the Shattered Realms of Rockettu, these living dolls have adapted their explosive abilities and fine tuned it to their needs. | 0 | 1 |
Sandman | +2 Constitution, -2 Charisma | Earth elementals born on the Material Plane who wander wastelands and deserts. | 0 | 1 |
Shocker Lizard, Civilized | +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | Shocker lizards found in the Monster Manual are feral. These are more socialized creatures with less impressive physical traits. Feral specimens use the attributes listed for the shocker lizard in the SRD. | 0 | 1 |
Slime Child | -2 Dexterity, +2 Constitution, -2 Charisma | Slime Children are amorphous abominations created from human and ooze progenitors. | 0 | 1 |
Slimeling | +2 Constitution, -2 Intelligence | Adorable oozes with faces and intellect, these small blobs try their best! | 0 | 1 |
Spotted Hyena | +2 Constitution, Equals 2 Intelligence | A big scary cat, loves to laugh. | 0 | 1 |
Stercules | +2 Constitution, -2 Dexterity | A race of proud and strong beetle people, who love battle as well as introspection and art. | 0 | 1 |
Take | +2 Constitution | The take (pronounced "tack-ki") are a race of fungus based humanoids who have the appearance of wearing broad brimmed hats, but in truth are simply the heads of this alien honor-bound warriors and priests. | 0 | 1 |
Talpid | -2 Dexterity, +2 Constitution, +2 Wisdom | Talpid are a race of quite literal mole men. | 0 | 1 |
Tapirien | -2 Dexterity, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | The rotund tapirien are stocky dwarf like humanoid tapir people with prehensile noses and a perchance for the psionic. | 0 | 1 |
Tortoise Folk | -2 Dexterity, +2 Constitution | Tortoise folk are a race of tortoise-humanoids that have various traits depending on their heritage. | 0 | 1 |
Unspirited | +2 Constitution, -2 Intelligence | The Unspirited are a race that has its roots in ages beyond human memory, but whose existence took a long time to manifest into the shape their race has today. | 0 | 1 |
Uongo-mijusi | +2 Constitution, +2 Wisdom, -2 Strength, -4 Charisma | A reptilian looking race, with unique mental and physical altering capacities. | 0 | 1 |
Wyvernkin | +2 Strength or +2 Dex, +2 Constitution, -2 Wisdom | Akin to Dragonborn, Wyvernkin are a race of humanoids with a draconic appearance. They come in many colors, and produce the same potent venom that wyverns do. | 0 | 1 |
Xok | +2 Constitution | Anthromorphic shark people from the waters off shore, these creatures come in many shapes and sizes granted to them by the blessings of an ancient sea deity. | 0 | 1 |
Yajin | +2 Strength or +2 Dexterity, +2 Constitution, -2 Intelligence | Short but strong humans who spawned from a line of monkeys (rather than apes), and thus still possess a tail and smaller stature. | 0 | 1 |
Yurian | +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma | Playable crab people, converted to an ECL+0 race from the Fiend Folio. | 0 | 1 |
Animus Magica | +2 Constitution, +2 Wisdom, -2 Charisma | A living Animate Objects spell, Animus Magica make for very interesting and challenging enemies - And allies., A battered Warforged with an unseen and unsettling secret. | 1 | 2 |
Anuë | +2 Wisdom, +2 Constitution | Humanoids infused with divine anathema. | 1 | 2 |
Azer | +2 Constitution, +2 Intelligence | Azers are a dwarf-like race of beings, hailing from the elemental plane of fire. | 0 | 2 |
Canin, Large | +2 Strength, +2 Constitution, -2 Dexterity, -2 Wisdom | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | 1 | 2 |
Cleotheran | -2 Dexterity, +2 Constitution, +2 Wisdom, +2 Charisma | A race of resurrected mummies, partially living with some undead traits. | 1 | 2 |
Coastal Sphinx | +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom, +2 Charisma | A sphinx meant to be used as a PC race. | 1 | 2 |
Consu | +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 Charisma | Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace. | 1 | 2 |
Deceivers | +2 Constitution, -2 Charisma | Deceivers are generally metallic skeletal constructs which are created to carry out simplistic and usually monotonous tasks. | 1 | 2 |
Dodaem | +2 Strength, +2 Dexterity, +2 Wisdom, +2 Constitution | The dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization. | 1 | 2 |
Drakenbred, Tsobaal | +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Charisma, -2 Wisdom | Descendants of extraplanar Pyroclastic dragons, the Tsobaal are powerful creatures who respect physical prowess. | 0 | 2 |
Freyinsar | +2 Constitution, +4 Intelligence or +4 Wisdom or +4 Charisma | Freyinsars are a specie of civilized giants, they live in cities and prefer the comfort of civilization over the struggles of nature other giants live in. | 1 | 2 |
Goule | +2 Strength, -2 Dexterity, +2 Constitution | A goule is a type of undead which is a close cousin of the ghoul and zombie, these corporeal humanoids are the result of botched resurrection. | 1 | 2 |
Half-Giant | −2 Dexterity, +4 Strength, +2 Constitution | The forced breeding of Humans and Giants. Half Giants have the giants size, strength and gruff demeanor, and the Human parents adaptable mind. | 1 | 2 |
Half-Kermohryg | +2 Strength, -2 Dexterity, +2 Constitution | The offspring of kermohryg and humans, this race inherits some of the size, charm and sinisterness of their giant parents. | 1 | 2 |
Half-Rylvain | +2 Strength, +2 Constitution, +2 Intelligence, −2 Dexterity | A race of mixed ancestry to Humans and Rylvains. | 1 | 2 |
Half-Sphinx | +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | Half humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity. | 1 | 2 |
Hirudofolk | +2 Constitution, -2 Intelligence | A strange variation of Merfolk. They seem to be based on leeches. | 1 | 2 |
Ivory | +2 Strength, +2 Dexterity, +2 Constitution | Half human-deeka. | 1 | 2 |
Kremen | -2 Dexterity, +2 Constitution, +2 Intelligence | Silicon-based creatures from the planet Querkluftertz, the kremen are monstrous humanoids covered in thick quartz scales with keen minds powered by pulses of light. | 1 | 2 |
Kuklop | +2 Strength, -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | Lesser cyclops believed to be half-breeds from giant humanoids of times past, the kuklop share more in common with their smaller kin than giants. They retain the Cyclops key feature though, a single round eye rather than a pair. | 1 | 2 |
Kyton, Lesser | +2 Strength, +2 Dexterity, +2 Constitution | Fiendish beings who control terrible iron chains with a thought, they lash out across the battlefield in a dance of pain and fury. | 1 | 2 |
Leode | +4 Strength, +2 Constitution | Large humanoid lions, their bodies are re-enforced with muscles of carbon steel and bones of titanium. | 0 | 2 |
Lesser Pseudodragon | -4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom | The youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves. | 1 | 2 |
Lesser Scorpionfolk | +4 Strength, +2 Constitution, -2 Intelligence | Taurics born in the harsh desert, lesser scorpionfolk are half human, half scorpions. | 0 | 2 |
Mandrake | +2 Constitution | Hardy and poisonous plant creatures with ill tempers. | 0 | 2 |
Millenarch | +2 Strength, +2 Wisdom, +2 Constitution, -2 Charisma | Proto-humans born of a conflux of opposing magical energies. This is a lost race, a perfect blueprint of humankind that was scattered to the winds in eons past. | 1 | 2 |
Mineralscale Dragon | +2 Strength or +2 Charisma, -2 Dexterity, +2 Constitution | A minor dragon devoid of scales naturally, they can devour minerals in the environment to provide themselves some form of protection. | 1 | 2 |
Neneki | -2 Strength, +2 Constitution, -2 Wisdom | Neneki are a rare race of magically altered humanoids, and their semi-amorphous bodies have many traits attributed to oozes. | 1 | 2 |
Oakforged | +2 Strength, +2 Constitution, -2 Charisma | Oakforged are Warforged make with living wood, or the evolved form of a sapling planted in a fallen Warforged's chest. | 1 | 2 |
Ogre, Ur'Bosan | +4 Strength, +2 Constitution, -2 Dexterity, -2 Wisdom | The Ogres of Ur'Bos | 1 | 2 |
Pangali | +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence | Descendents from primates, Pangali are animalistic creatures with ape-like complexion. | 0 | 2 |
Polly | -4 Dexterity, +2 Constitution | These diverse-looking mushroom people live quietly within the Soggy Bogs of the Polly Forest from which they derive their name. | 0 | 2 |
Qua-Vel | -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle. | 1 | 2 |
Rogue Modron | -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma | Rogue modrons are the outcasts of Mechanus, insane or rebellious by modron standards even though to the average mortal they seem as lawful and mechanical as ever. | 0 | 2 |
Saiyan | +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom | Battle-hardened primates from another world, they have the potential to be the world's ultimate fighters. | 1 | 2 |
Sheeple | –2 Dexterity, +2 Constitution, +2 Wisdom | Sinister sheep-like humanoids who seek to enforce their will over all creation | 1 | 2 |
Ska'drin | +2 Constitution, +2 Wisdom, -2 Charisma | An ancient humanoid race with old ties to runic magic. | 1 | 2 |
Sol-duhvaan | +4 Strength, -2 Dexterity, +2 Constitution | A race of powerful 4-armed giants, their blood linked to a primordial being associated with the sun. | 0 | 2 |
Summersite | +2 Constitution, +2 Charisma, -2 Dexterity | Summersites are humanoids who can blast energy beams from various parts of their bodies. | 1 | 2 |
Wergard | +2 Strength, +2 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma | The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size. | 1 | 2 |
Wergerth | +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom | Wergerths are wolf-like shapechangers with a passion for the hunt. | 1 | 2 |
Wukong | +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom, -2 Intelligence | So birthed the Wukong, primates given the power and sapience of man. | 1 | 2 |
Aireaver | +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom, -2 Charisma | AI entities imbued in giant four armed cybernetic bodies, they are mercenaries, war machines, and brute force given flesh. | 0 | 3 |
Celest | +2 Constitution, +2 Strength, +2 Dexterity | Near perfect human replica made from a mix of stone collected from the moon and vitalized livemetal. | 2 | 3 |
Chromatic Dwarf | Variable, +2 Constitution, -2 Charisma | An elementally influenced race of dwarves. | 2 | 3 |
Frieza Race-Frost Demons | +2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -6 Charisma | This is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z | 2 | 3 |
Invincibles | +6 Strength, −2 Dexterity, +2 Constitution, −4 Intelligence, −4 Charisma | Powerful magically created hybrid of a construct and a human, they are soulless husks of vein-covered steel. Machines of war they will stop at nothing to satisfy their hunger for battle. | 2 | 3 |
Mammuti | +4 Strength, -2 Dexterity, +2 Constitution, +2 Wisdom | The mammuti are giant elephantine or mammoth-like humanoids, relative to both small humanity and giant-kind and altered by magic long ago. | 0 | 3 |
Namekian | +2 Constitution, +4 Wisdom, +2 Strength, +4 Dexterity, −2 Strength, +2 Intelligence, −2 Wisdom, −4 Charisma | The Namekians are humanoid race with plant and slug-like characteristics, and incredible regenerative capabilities. They possess green skin and antennae on their bald heads. They are the exclusive creators of the legendary Dragon Balls. | 2 | 3 |
Noo | +2 Constitution, -2 Intelligence, +2 Wisdom | Noo are one, and there is only one Noo. Noo are hivemind, and stem from the planet Noosphere, where Noo waits. | 0 | 3 |
Phantasyarm | -4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | | 2 | 3 |
Ronso | +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma | The Ronso are a combative warrior race of leonine humanoids. The Ronso live a reclusive tribal life on and around some of the highest mountains in the world. They are strong and competitive with an even stronger sense of honor, duty and bravery. | 2 | 3 |
Saiyans | +4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom, −4 Intelligence, −2 Charisma | An extraterrestrial race of primates. Saiyans are a naturally ruthless and aggressive warrior race who strive to be the strongest in the universe, and who have a lycanthropic-like transformation. | 2 | 3 |
Shambling Pileman | -2 Intelligence, +2 Constitution, +4 Strength | A "lesser shambling mound" which is viable as a PC character. | 0 | 3 |
Skalebroniir | -2 Strength, +4 Constitution, +2 Wisdom, +4 Strength, -2 Dexterity, +2 Constitution, +4 Dexterity, -2 Charisma, +2 Dexterity, -2 Constitution, -2 Wisdom, +4 Charisma | Dragonkin from a desolate far-off world. | 1, 2 | 3 |
Valkyrie | +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Charisma | The Agents of Ysgard on the material plane, Valkyries seek the soul of dying brave warriors to send to Ysgard. | 0 | 3 |
Hybrid Saiyan | +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Strength | | 3 | 4 |
Perfectus Homunculus | +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | | 3 | 4 |
Unicorns, Variant | +4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, +2 Charisma, +2 Wisdom | These unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series. | 0 | 4 |
Worm that Walks Variant | +2 Constitution | A corpse, suit of armor or stuffed animal- nearly anything could contain this Swarm of magical maggots and their Hive. A Hive that is enchanted similarly to a bag of holding; the Host may contain more Worms than you'd expect. Do you want to play as a dresser carried by a swarm of maggots? Because it's possible... | 3 | 4 |
Oni | +4 Strength, +2 Constitution, +2 Wisdom | Iron club-wielding demons from another world | 4 | 10 |
Race | Ability Adjustments | Summary | LA | ECL | Half-Dead | +4 Constitution, -2 Wisdom, -4 Charisma | Sometimes when you raise a zombie they aren't always mindless corpses... | 0 | 1 |
Pandwarf | -2 Dexterity, +4 Constitution, -2 Charisma | A cross of pangoloid and dwarf. They are the ultimate tanks. | 0 | 1 |
Troglodyte | -2 Dexterity, +4 Constitution, -2 Intelligence | | 0 | 1 |
Woodling | +4 Constitution, -2 Dexterity, +2 Intelligence or +2 Wisdom or +2 Charisma | A race of fey who share many characteristics with plants. | 1 | 1 |
Zabrak | +4 Constitution, +2 Dexterity, -4 Charisma, -2 Intelligence | | 0 | 1 |
Crool | +2 Strength, +4 Constitution, +2 Wisdom, -2 Charisma | Bestial goblinoids who radiate an aura of pride and honor, similar to that of a wolf. | 1 | 2 |
Dire Orc | +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma | Tainted by darkness, the dire orc is a vicious brute even among the violence of orckind. Cower before their might! | 1 | 2 |
Fullangr | +2 Strength, +4 Constitution | The children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems). | 1 | 2 |
Half-Malboro | +4 Constitution, -2 Intelligence, -2 Charisma | The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be. | 1 | 2 |
Living Abomination | +4 Strength, +4 Constitution | A Living Abomination is a monstrous creature usually resulted from the botched resurrection of an undead. | 0 | 2 |
Natalupe | +2 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence | Natalupes are monstrous, terrifying predators of the coast. | 1 | 2 |
Oobleck | -2 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma | The oobleck are a rare sapient form of ooze, capable of speech and thought. | 1 | 2 |
Phant | +2 Strength, -2 Dexterity, +4 Constitution, +2 Wisdom | Humanoid elephant men with strong bodies and alcohol that would make a dwarf proud, for they need it to forget... | 0 | 2 |
Riesfrit | +4 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence, -2 Charisma | Demon-spawned giant monsters | 1 | 2 |
Ruk | +4 Strength, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma | In ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today. | 0 | 2 |
Setenall | +4 Strength, +4 Constitution, -6 Charisma, -4 Wisdom | The setenall lack empathy or emotion and are cold, harsh and logical. | 1 | 2 |
Ursidan | +2 Wisdom, -2 Dexterity, +4 Strength, +4 Constitution | Giant sentient bear-people of the wilderness, these natural wanderers make their lives traveling the landscape and spreading cultures in their wake. | 0 | 2 |
Youkai Oni | +4 Strength, +4 Constitution, +2 Charisma | Mischievous and strong humanoids with horns, these alcohol-loving spirits known for being both paragons of justice and cruel destroyers. | 0 | 2 |
Brachyura | +8 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence | Deep sea creatures from Gokia, they have a grudge against the surface world and would love to see it drown. | 2 | 3 |
Corunian | -2 Dexterity, +4 Constitution, +4 Intelligence | Aliens from an unknown world, corunians are eldritch abomination capable of sifting into humanoid shapes. | 2 | 3 |
Deep Sea Fishman | +2 Strength, +4 Constitution | A terror from the ocean depths, they hide in stone, mud and sand to frighten and consume prey. Appearing to be stone-skinned Fishmen with frog heads, they possess light-emitting eyes, long tongues, razor-sharp teeth, protracting jaws and stomachs that can stretch to hold creatures four times their own size to be covered in stomach poison and digested. (based on Angler Fish, Goblin Shark, African Bullfrog, Stone Fish, Puffer Fish, and Black Swallower Fish) | 2 | 3 |
Namekian-Iskerbabble | +2 Strength, +4 Constitution, +4 Wisdom or +4 Dexterity, -4 Charisma | Namekians are a solitary and quite people. Despite their Demon-like appearance may suggest, most Namekians are incredibly peaceful and hospitable. Though, due to abuse in the past and many seeking the Dragon Balls that their race can produce, they have learned to be wary of other races and can have a deep sense of skepticism about outsiders. These people live usually in small, isolated tribes, and have a strong sense of community. And while they enjoy peace, they are more than willing to stand up against anyone who threatens them. | 2 | 3 |
Skalebroniir | -2 Strength, +4 Constitution, +2 Wisdom, +4 Strength, -2 Dexterity, +2 Constitution, +4 Dexterity, -2 Charisma, +2 Dexterity, -2 Constitution, -2 Wisdom, +4 Charisma | Dragonkin from a desolate far-off world. | 1, 2 | 3 |
Na'vi | +8 Strength, +8 Dexterity, +4 Constitution, -2 Intelligence, +4 Wisdom, -4 Charisma | A rather tall race, lithe and limber, they live in remote locations. Na'vi have a special Bond with Nature, especially the animals. | 0 | 4 |
Rylvain | +4 Strength, -4 Dexterity, +4 Constitution, +4 Intelligence, +2 Charisma | Originating from the Wilderness of the Beastlands, the Rylvain are a large race of humanoid looking creatures that have survived in the plane of the Beastlands by excelling at being better and smarter hunters than any of the other creatures in their territory. Using sharp senses, and an even sharper wit with brute strength, the Rylvain are nearly unrivaled hunters. | 3 | 4 |
Trollkin | +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma | Before you stands a very stocky figure with a veridian skin, the taint of trollkin resounding throughout an otherwise dwarven constitution. The result of a no doubt unholy union, shunned by everyone and often eager to chop people up for it all the same. | 3 | 4 |
Draconiel | +4 Strength, -4 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, +4 Charisma | A race of hybrids born from the bloodlines of ancient Angels and Dragons. Magical and Powerful, hearty defenders of truth. | 6 | 6 |
Novaen | +4 Strength, +4 Dexterity, +4 Constitution, +4 Intelligence or +4 Wisdom or +4 Charisma | A race of energy beings from beyond the stars. Novaen are powered by nuclear fusion, allowing them o feed on it for sustenance or to manifest great abilities. | 0 | 6 |
Vaelza | -2 Strength, -2 Dexterity, +4 Constitution, +4 Intelligence, +2 Wisdom, +2 Charisma | A race of Humanoid Slime Lifeforms from A Super-Earth covered in water, A Planet called Xeqrai | 4 | 6 |
Race | Ability Adjustments | Summary | LA | ECL | Aliko | -2 Strength, +2 Intelligence, +2 Charisma | Alikos are descendant of demon-worshiping humans whose civilization was destroyed and were forced into the sea, thanks to powerful magic they were able to adapt to their new environment. | 0 | 1 |
Brightmind Halfling | -2 Strength, +2 Intelligence | Brightmind Halflings are a curious lot. While their more common brethren excel in physical pursuits, the Brightmind Halflings have more of an academic bent. | 0 | 1 |
Canin, Miniature | +2 Dexterity, +2 Intelligence, -2 Strength, -2 Wisdom | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | 0 | 1 |
Canin, Standard | +2 Dexterity, +2 Intelligence, -4 Wisdom | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | 0 | 1 |
Cecaella | +2 Intelligence, -2 Strength | Also known as octofolk or sea witches, cecaella are mermaid-type creatures whose lower half is that of a squid or octopus instead of a fish. | 0 | 1 |
Dehll | -2 Strength, +2 Intelligence, +2 Wisdom, -4 Charisma | The rare offspring of an elf and dwarf, known for their heightened senses, artistic talent, and hardiness versus spellcraft. | | 1 |
Dihiryn | +2 Intelligence, -2 Charisma | In the Plane of Shadow, settlements are populated by silent, twisted copies of Material Plane humanoids. Centuries ago, a failed experiment brought these shades to the Material Plane. | 0 | 1 |
Djinn,Variant | +2 Intelligence, -2 Wisdom, +2 Charisma | The Djinn are mostly spellcasters.The oldest of the race are completely changed into charwood constructs. The Djinn are a proud race of people that will do anything to get what they want. Or think they rightly deserve.
They are a brutal race and are mostly mercenaries. | 0 | 1 |
Drakenbred, Lofali | +2 Intelligence, -2 Charisma | Lofali are bred from the Dragons of the far north, their chill blood is full of arcane power. | 0 | 1 |
Drow - Project Atrea | +2 Dexterity, +2 Intelligence, -2 Constitution, +2 Charisma, +4 Dexterity, +4 Intelligence | Dark elves as they are known and loved, now with four variants based on innate magic strength. | 0, 1, 2, 3 | 1, 2, 3, 4 |
Durzite | -2 Strength, -2 Constitution, +2 Intelligence, +2 Wisdom | Durzites are Small-sized, long-lived, crafty underground dwellers with a knack for unorthodox combat and stunted social graces. They sport hedgehog-like spines for hair and have gaunt faces. | 0 | 1 |
Elf, Small Variant | +2 Intelligence, -2 Strength | This is the elf for a world where elves, half-elves, and dwarves are all counted among the little folk. | 0 | 1 |
Faun | -2 Strength, -2 Constitution, +2 Intelligence, +2 Charisma | Not to be mistaken with their close cousin the Satyr, Fauns are smaller, lighter in build and generally friendlier to travelers that pass into their territories. | 0 | 1 |
Gear Actua | +2 Strength, +2 Intelligence, -2 Charisma | Humanoid machines built with gear and clockwork, animated by a methodic intelligence. | 0 | 1 |
Gemynd | -2 Strength, -2 Dexterity, -2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | The brain-like gemynd, also known as "tankers", live a cursed life inside a mechanical tank which makes up for their now missing bodies. | 0 | 1 |
Gnome | +2 Intelligence, -2 Constitution | These gnomes that are fey-descended short people instead of the bastard cousins of dwarves and halflings. | | 1 |
Goblin, Coggleborn | -2 Strength, +2 Constitution, +2 Intelligence, -2 Wisdom | Coggleborn goblins are far more technologically advanced than much of their goblinoid kin, pioneering gadgets and machines to make a dwarf or gnome proud. | 0 | 1 |
Half-Drow, Elf | +2 Dexterity, –2 Constitution, +2 Intelligence | The child of a Drow and an Elf. The Half-Drow is either seen as lesser being or slave among Drow or a nightmare abombination among Elves. | 0 | 1 |
Half-Pangoloid | -2 Dexterity, +2 Intelligence | The cross of pangoloid and most humanoid races. | 0 | 1 |
Hekatonped | +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma | Hekatonpeds are aliens from another world which have evolved from some manner of centipede, long, chitinous, and disturbing. | 0 | 1 |
Illithid, Psionic | None, +2 Intelligence | | 0 | 1 |
Inferus | +2 Intelligence, -2 Charisma | Faceless aberrations with a slightly protean anatomy. | 0 | 1 |
Kerbal | -2 Strength, +2 Constitution, +2 Intelligence, -2 Wisdom | A group of little green men with oversized heads, strange biology, and endless patience and curiosity who hail from the distant planet of Kerbin. Their wanderlust and quest for knowledge drives them to explore the world around them, often in reckless and explosive ways. | 0 | 1 |
Koopa | +2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Wisdom, -2 Charisma | Koopas are bald turtle like creatures from the Mario videogames. | 0 | 1 |
Krakamari | +2 Intelligence | Krakamari are an ancient race of humanoids with kraken-like traits. | 0 | 1 |
Malaquian | +2 Strength, -2 Dexterity, +2 Intelligence | Tall, marine dwelling humanoid folk with a relaxed attitude, colorful skin tones and minor telepathic ability. | 0 | 1 |
Micoyan | +2 Dexterity, +2 Intelligence, -2 Charisma | Micoyans are hairy, bestial humaniods with an opposable toe on each foot. | 0 | 1 |
Myrmidon | +2 Intelligence, -2 Charisma | An alien insectoid race, the myrmidon are escaping their sordid technological past and embracing the organic. But their presence on a planet may spell doom for it, were their past to catch up to them... | 0 | 1 |
Octimu | -2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma | Bioweapons constructed by Daeijilund in times past, these "think tanks" are master tacticians. | 0 | 1 |
Osteon | -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma | Vaguely reptilian creatures covered in bone plate, they are masters of bone and flesh and craft it as dwarves would craft stone. | 0 | 1 |
Pangoloid | -4 Dexterity, +2 Constitution, +2 Intelligence | A craft-focused race, slow of foot but magically inclined. | 0 | 1 |
Polar Elf | -2 Strength, +2 Constitution, +2 Intelligence, -2 Charisma | These industrious, very short-statured humanoids are great at craftsmanship under adverse working conditions. | 0 | 1 |
Quito | -2 Strength, +2 Dexterity, +2 Intelligence, -2 Charisma | They are the tall thin bloodsucking insect people with a knack for biology and the manipulation of genetics, known as the quito. | 0 | 1 |
Shadowspawn | -2 Strength, +2 Intelligence | Shadowspawn are a rare and mysterious race native to the Plane of Shadow. A shadowspawn is born when a simulacrum dies, rebuilding its body around its false mind from the shadowstuff of the Plane of Shadow from where it once came. | 0 | 1 |
Sindran | -2 Strength, +2 Intelligence, -2 Wisdom, +2 Charisma | Relatives of elans that share some natural psionic power. | 0 | 1 |
Tarutaru | +2 Intelligence, +2 Charisma, -2 Strength, -2 Constitution | Hailing from the land of Windurst, these miniature mages are a force to be reckoned with. | 0 | 1 |
Vocwel | +2 Strength, -2 Charisma, +2 Intelligence | | 0 | 1 |
Vulpe | -2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma | A race of foxes without the crippling and bizarre mechanical properties of the red fox, these foxes were awakened decades ago, and it bred true. | 0 | 1 |
Arachnopithecus | +4 Dexterity, +2 Intelligence | Arachnopitheci are fascinating creatures, hybrids of monkeys and spiders, that inhabit the dense forests of the world. | 0 | 2 |
Azer | +2 Constitution, +2 Intelligence | Azers are a dwarf-like race of beings, hailing from the elemental plane of fire. | 0 | 2 |
Consu | +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 Charisma | Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace. | 1 | 2 |
Doppelkreuzung | +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma | A race of human-doppelganger hybrids who suffer from a rare mutation making their ability to disguise very short-lived. | 1 | 2 |
Drakenbred, Tsobaal | +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Charisma, -2 Wisdom | Descendants of extraplanar Pyroclastic dragons, the Tsobaal are powerful creatures who respect physical prowess. | 0 | 2 |
Half-Nymph | -2 Strength, +2 Intelligence, +4 Charisma | The child of a Nymph and a Human, bringing together the dangerous combination of the Nymph's appearance and body, and the Human's versatility and mind. | 1 | 2 |
Half-Rylvain | +2 Strength, +2 Constitution, +2 Intelligence, −2 Dexterity | A race of mixed ancestry to Humans and Rylvains. | 1 | 2 |
Heuco | -2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | Tall, thin, seemingly a man, the Heuco would pass for little more than gaunt humanoids were they not born, literally, empty. | 1 | 2 |
Kremen | -2 Dexterity, +2 Constitution, +2 Intelligence | Silicon-based creatures from the planet Querkluftertz, the kremen are monstrous humanoids covered in thick quartz scales with keen minds powered by pulses of light. | 1 | 2 |
Liantia | –2 Strength, –2 Constitution, +2 Intelligence, +2 Charisma | The Liantia (Li-ant-e-ah) are a race known for their vast intelligence, long life spans, extreme physical beauty and their natural and masterful manipulation of the mystical arcane arts. Their cities are just as beautiful as the Liantia themselves and are often centers of arcane power, and one of the front runners in the advancement of the arcane arts and integrating magical technologies into everyday life. | 1 | 2 |
Oms | -2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma | Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye. | 1 | 2 |
Rogue Modron | -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma | Rogue modrons are the outcasts of Mechanus, insane or rebellious by modron standards even though to the average mortal they seem as lawful and mechanical as ever. | 0 | 2 |
Safir | +2 Intelligence | | 1 | 2 |
Scyramorka | -2 Strength, +2 Dexterity, +2 Intelligence | An insane cousin to Goblins and Boggles whose blood is toxic, corrosive and highly flammable. | 1 | 2 |
Shardmind | +2 Intelligence, +2 Charisma | A 3.5e rendition of the 4e PH3 race called the shardmind. This race is a psionic collection of crystals that materializes into humanoid form. | 1 | 2 |
Snakeblooded Human | +2 Intelligence, +2 Wisdom, +2 Charisma | Humans descended from yuan-ti stock, the ancient serpent blood within them gives them great powers of persuasion and guile. | 1 | 2 |
Thri-Ranx | +2 Intelligence, -2 Charisma, +2 Dexterity | The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. | 1 | 2 |
Vanzatli'Driin | Ability Scores: +2 Dexterity, -2 Constitution, +2 Intelligence | An otherworldly race of eldritch fey, hailing from a shadowy realm where nature and madness entwine without bounds. | 1 | 2 |
Daeijine Illithids | -2 Strength, -2 Constitution, +2 Intelligence, +2 Charisma | The illithid is a grotesque being, humanoid in form though thin and gaunt, with purple slimy skin and a squid for a head, equipped with four tendrils. | 2 | 3 |
Elf, Salvator | +2 Strength, +4 Dexterity, +2 Wisdom, -2 Charisma, +2 Intelligence | Elves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf. | 2 | 3 |
Frieza Race-Frost Demons | +2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -6 Charisma | This is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z | 2 | 3 |
Grey Vampire | +2 Strength, +2 Dexterity, — Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | Grey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin. | 2 | 3 |
Namekian | +2 Constitution, +4 Wisdom, +2 Strength, +4 Dexterity, −2 Strength, +2 Intelligence, −2 Wisdom, −4 Charisma | The Namekians are humanoid race with plant and slug-like characteristics, and incredible regenerative capabilities. They possess green skin and antennae on their bald heads. They are the exclusive creators of the legendary Dragon Balls. | 2 | 3 |
Pixelmind | -4 Strength, +2 Intelligence, +2 Dexterity, -2 Constitution | A complex series of "bits" strung together in a coherent shape, they are the spawn one of the few stable results of the clash between law and chaos. Prone to sporadic action, they nevertheless remain logical and analytical in their randomly chosen activities. | 2 | 3 |
Seppia | - Constitution, +2 Intelligence, -2 Wisdom | Cuttlefish aliens from a jovian planet. They assume the form of humanoids using artificial bodies. | 0 | 3 |
Perfectus Homunculus | +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | | 3 | 4 |
Golden One | +8 Strength, +6 Constitution, +2 Intelligence, +4 Charisma | They are the men born of gods, more human than human and near the spark of divinity. Some refer to them as the Nephilim, a race of supermen in the first age. | 0 | 5 |
Winged Velociraptor | +2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom, -4 Charisma | Scientist on a hidden island wondered what would happen if they gave a Velociraptor human intelligence and bird wings. They are all dead now. | 0 | 5 |
Draconiel | +4 Strength, -4 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, +4 Charisma | A race of hybrids born from the bloodlines of ancient Angels and Dragons. Magical and Powerful, hearty defenders of truth. | 6 | 6 |
Quickling | +8 Dexterity, -2 Strength, +2 Intelligence, +2 Wisdom, +2 Charisma | These malicious fey are quick striking darters that catch their opponents by surprise. | 2 | 6 |
Race | Ability Adjustments | Summary | LA | ECL | Aasimar | +2 Wisdom, +2 Charisma | Aasimar are the great grandchildren of beautiful outsiders. | 0 | 1 |
Aristrakh | +2 Constitution, +2 Wisdom, -2 Charisma | Feral half-orc half-elves whose conflicted natures lend them magical resilience and frightening rage. | 0 | 1 |
Artaiad | +2 Dexterity, +2 Charisma, +2 Wisdom | They're a fey race that transform into deer or antelopes. | 0 | 2, 1 |
Awakened Avian | -4 Strength, +2 Dexterity, +2 Wisdom | An Awakened Avian is a flying bird who has become sentient. These stats can be used to make hawks, owls, ravens or any other small bird. | 0 | 1 |
Awakened Bat | -4 Strength, +2 Dexterity, +2 Wisdom | An Awakened Bat is a bat who has become sentient. | 0 | 1 |
Axolite | -4 Intelligence, +2 Wisdom, -2 Charisma | Axolites are humanoid-looking outsiders. They are artificial beings made by more powerful outsiders to perform various tasks. | 0 | 1 |
Baisuzhe | +2 Strength, -2 Intelligence, +2 Wisdom | Serpentine aliens from the planet Yaunxiao, these long-tailed humanoids are energy-draining vampires which consume life force from their victims. | 0 | 1 |
Bakka | +2 Wisdom, -2 Charisma | Small bat people, they were originally gnomes who were transformed by a god to endure an apocalyptic event of old. | 0 | 1 |
Bangaa | +2 Strength, -4 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | Tall, large build, orange to brown skinned reptilian folk. Very strong but not very nimble. | 0 | 1 |
Boukh | +2 Constitution, +2 Wisdom, -2 Any Attribute | Boukh are a race of short goat people who usually live in the mountains, they tend to live alone or in small communities. | 0 | 1 |
Brumorno | +2 Wisdom, -2 Charisma | A race of mortal feys with the power to summon or disperse fog. | 0 | 1 |
Dehll | -2 Strength, +2 Intelligence, +2 Wisdom, -4 Charisma | The rare offspring of an elf and dwarf, known for their heightened senses, artistic talent, and hardiness versus spellcraft. | | 1 |
Deinonych | +2 Strength, -2 Intelligence, +2 Wisdom, -2 Charisma | These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle. | 0 | 1 |
Doisyl | -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | A race of specially crafted living doll. | 0 | 1 |
Durzite | -2 Strength, -2 Constitution, +2 Intelligence, +2 Wisdom | Durzites are Small-sized, long-lived, crafty underground dwellers with a knack for unorthodox combat and stunted social graces. They sport hedgehog-like spines for hair and have gaunt faces. | 0 | 1 |
Fel'Keen | -2 Constitution, +2 Wisdom | Born of the winds atop the highest mountains, the Fel'Keen are a race of people made of heavily compressed mist. | 0 | 1 |
Furijah | +2 Strength, +2 Wisdom, -2 Charisma | A bestial race of warriors, furijah are the feared warriors of the mountains. | 0 | 1 |
Galka | +2 Strength, +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence, -2 Charisma | A fierce wolf-like race displaced from their home. | 0 | 1 |
Gemynd | -2 Strength, -2 Dexterity, -2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | The brain-like gemynd, also known as "tankers", live a cursed life inside a mechanical tank which makes up for their now missing bodies. | 0 | 1 |
Githyanki/Githzerai | +2 Dexterity, +2 Wisdom | The Githyanki and Githzerai are two physically near-identical races who live in great voids and hate each other only slightly less than Illithids. | 0 | 1 |
Gokiburi | -2 Strength, +2 Constitution, +2 Wisdom, -2 Charisma | Insect-like quadruped aliens from the stars with sensitive antenna. | 0 | 1 |
Half-Crool | +2 Constitution, +2 Wisdom, -2 Charisma | Half-Crool, the rarely seen offspring of humans and crool. | 0 | 1 |
Hamham | +2 Wisdom, -2 Strength | The hamhams are sapient hamster people with a strong sense of justice, a compassionate heart, and no tolerance for evil in a most unassuming frame. | 0 | 1 |
Harpy, White-Tailed | -2 Strength, +2 Dexterity, +2 Wisdom | The white-tailed harpies are a specie of lesser harpies with a relatively human appearance and gentler demeanor. | 0 | 1 |
Hearth Giant | +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom | Hearth Giants are a unique, more human-like kind of giant. They are most of the time civilized and peaceful. | 0 | 1 |
Huldra | -2 Constitution, +2 Wisdom | These huldra are the children of alien fey, a race of satyr-like elves covered in soft thin patterned fur and with cloven hooves. | 0 | 1 |
Kabiork | -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | Kabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living. | 0 | 1 |
Lesser Kuo-Toa | +2 Wisdom, -2 Charisma | A lower power more playable version of the kuo-toa race. | 0 | 1 |
Ludros | +2 Wisdom, -2 Intelligence | Slender and meditative yet playful otter-humanoids, who cultivate the art of hydromancy. | 0 | 1 |
Magnes | -2 Dexterity, +2 Wisdom | Humans with high-metal concentrations in their body, they are magnetically inclined. | 0 | 1 |
Marijan | +2 Wisdom, -2 Intelligence | Marijans are a race of partly-hemp humanoids, with long, braided hair and a cultural tendency to use psychoactive substances. | 0 | 1 |
Merlings | -2 Strength, -2 Constitution, +2 Wisdom, +2 Charisma | Aquatic Humans who live on continental reefs. | 0 | 1 |
Myosines | -2 Intelligence, +2 Wisdom, -2 Charisma | Myosines are humanoids with rodent-like features and sparse hair. | 0 | 1 |
Nagual | -2 Strength, +2 Wisdom | Servants of a forgotten nature deity in the Outlands, the nagual are sent to the material plane to pose as a creature's familiar and guide them from their current path to one closer to neutrality and the will of nature. By tempering the zealous souls of the extreme alignments, neutrality becomes stronger. They are sometimes known as transformation witches. | 0 | 1 |
Naiad | -2 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 Charisma | Naiads are a variety of fey nymph, found in and around freshwater bodies. | 0 | 1 |
Nobody | +2 Strength, +2 Wisdom, -4 Charisma | A Nobody is what is left behind by those whose hearts have been consumed by Heartless. | 0 | 1 |
Nocturne Elf | +2 Dexterity, -2 Constitution, +2 Wisdom | Nocturne elves are tall gaunt beings associated with a moon deity long missing. They hear the whispers in the dark, and gain powers under the light of the moon. | 0 | 1 |
Raier | -2 Strength, +2 Dexterity, -2 Intelligence, +2 Wisdom | The Raier (Pronounced Ray-er) are a a group people that live in forests. They are a peaceful group that look down on evil intent. They have special relationship with nature and a strange understanding of divine magic. | 0 | 1 |
Rattenkönig | -4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, +2 Wisdom, -2 Charisma | Formed when a swarm of rats gather and are imbued with hivemind intellect, the rattenkönig is a bizarre collective being born from filth. | 0 | 1 |
Siroc | +2 Wisdom | A substrata of humans hardened and sharpened by the inhospitable deserts. | 0 | 1 |
Talpid | -2 Dexterity, +2 Constitution, +2 Wisdom | Talpid are a race of quite literal mole men. | 0 | 1 |
Tempus | -2 Dexterity, +2 Wisdom, +2 Strength | Far away, past the boundaries of this world, past the light of the sun, past even the stars in the sky, there is a cold world, a dead world, a world that drifts along, lost, in a sea of shadows. This is where the Tempus live, wandering across it's desolate, dust strewn surface, ghostly as they loom in the darkness, waiting for a new home. | 0 | 1 |
Tortle | +2 Strength, +2 Wisdom, -2 Dexterity | A 3.5e/PF conversion for the 5e Tortle race. | 0 | 1 |
Uongo-mijusi | +2 Constitution, +2 Wisdom, -2 Strength, -4 Charisma | A reptilian looking race, with unique mental and physical altering capacities. | 0 | 1 |
Wardevae | -2 Constitution, +2 Wisdom, +2 Charisma | Wardavae are humanoid fae who have a strong connection to other beings. They are beings of ultimate compassion, and often end up acting as the guardian angel for others. | 0 | 1 |
Yuan-ti - Techno | +2 Strength, +2 Dexterity, +2 Wisdom | | 0 | 1 |
Animus Magica | +2 Constitution, +2 Wisdom, -2 Charisma | A living Animate Objects spell, Animus Magica make for very interesting and challenging enemies - And allies., A battered Warforged with an unseen and unsettling secret. | 1 | 2 |
Anuë | +2 Wisdom, +2 Constitution | Humanoids infused with divine anathema. | 1 | 2 |
Cleotheran | -2 Dexterity, +2 Constitution, +2 Wisdom, +2 Charisma | A race of resurrected mummies, partially living with some undead traits. | 1 | 2 |
Consu | +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 Charisma | Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace. | 1 | 2 |
Crool | +2 Strength, +4 Constitution, +2 Wisdom, -2 Charisma | Bestial goblinoids who radiate an aura of pride and honor, similar to that of a wolf. | 1 | 2 |
DaJinni | +2 Dexterity, +2 Wisdom, +2 Charisma | The DaJinni are a race of lesser genies hailing from the plane of dreams. | 0 | 2 |
Dodaem | +2 Strength, +2 Dexterity, +2 Wisdom, +2 Constitution | The dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization. | 1 | 2 |
Dwarf Faerie | -6 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 Charisma | Dwarf Faeries are really small winged fey with some minor magical powers. | 1 | 2 |
Elnade | +2 Dexterity, +2 Wisdom | Water elementals with healing abilities naturalized to the material plane. | 0 | 2 |
Half-Kreen | +2 Dexterity, +2 Wisdom, -2 Charisma | Very rarely a viable offspring of thri-kreen and a more humanoid race appears. They are the half-kreen, strange half-bug half-men with long reach yet mostly humanoid form. | 1 | 2 |
Half-Saiyan | +2 Strength, +2 Dexterity, −2 Constitution, +2 Wisdom, −2 Charisma | The child of a Saiyan and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament. | 1 | 2 |
Heuco | -2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | Tall, thin, seemingly a man, the Heuco would pass for little more than gaunt humanoids were they not born, literally, empty. | 1 | 2 |
Kakai | +2 Strength, +2 Dexterity, +2 Wisdom | Kakai are the spirits of humanoid incarnated in the body of carrion birds who fed on the corpse. | 0 | 2 |
Kuklop | +2 Strength, -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | Lesser cyclops believed to be half-breeds from giant humanoids of times past, the kuklop share more in common with their smaller kin than giants. They retain the Cyclops key feature though, a single round eye rather than a pair. | 1 | 2 |
Lesser Pseudodragon | -4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom | The youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves. | 1 | 2 |
Millenarch | +2 Strength, +2 Wisdom, +2 Constitution, -2 Charisma | Proto-humans born of a conflux of opposing magical energies. This is a lost race, a perfect blueprint of humankind that was scattered to the winds in eons past. | 1 | 2 |
Oms | -2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma | Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye. | 1 | 2 |
Oobleck | -2 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma | The oobleck are a rare sapient form of ooze, capable of speech and thought. | 1 | 2 |
Phant | +2 Strength, -2 Dexterity, +4 Constitution, +2 Wisdom | Humanoid elephant men with strong bodies and alcohol that would make a dwarf proud, for they need it to forget... | 0 | 2 |
Qua-Vel | -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle. | 1 | 2 |
Rito | +2 Dexterity, +2 Wisdom | Rito race from Legend of Zelda | 1 | 2 |
Ruk | +4 Strength, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma | In ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today. | 0 | 2 |
Saiyan | +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom | Battle-hardened primates from another world, they have the potential to be the world's ultimate fighters. | 1 | 2 |
Shadow Tiefling | +2 Dexterity, +2 Wisdom, -2 Charisma | Shadow tieflings are a subrace of tieflings, which comes from the specific union between mortals and dark fiends or shadow creatures or, in other cases, they may come from the seed of Erebos, the Dark Chaos (a plane that acts as a living being from many perspectives). | 1 | 2 |
Sheeple | –2 Dexterity, +2 Constitution, +2 Wisdom | Sinister sheep-like humanoids who seek to enforce their will over all creation | 1 | 2 |
Ska'drin | +2 Constitution, +2 Wisdom, -2 Charisma | An ancient humanoid race with old ties to runic magic. | 1 | 2 |
Snakeblooded Human | +2 Intelligence, +2 Wisdom, +2 Charisma | Humans descended from yuan-ti stock, the ancient serpent blood within them gives them great powers of persuasion and guile. | 1 | 2 |
Ursidan | +2 Wisdom, -2 Dexterity, +4 Strength, +4 Constitution | Giant sentient bear-people of the wilderness, these natural wanderers make their lives traveling the landscape and spreading cultures in their wake. | 0 | 2 |
Wergard | +2 Strength, +2 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma | The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size. | 1 | 2 |
Wergerth | +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom | Wergerths are wolf-like shapechangers with a passion for the hunt. | 1 | 2 |
Wukong | +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom, -2 Intelligence | So birthed the Wukong, primates given the power and sapience of man. | 1 | 2 |
Yuriovan | +2 Wisdom, +2 Strength or +2 Constitution, +2 Dexterity, -2 Charisma | Isolated from most, the Yuriovans live in the mountainous region of Yuriova. Because of the harsh environment, these tribal half elves have acquired various survival and ice abilities. | 1 | 2 |
Eirene | +4 Dexterity, +6 Charisma, -4 Intelligence, +2 Wisdom | Eirene are kind-hearted bird people directly related to harpies. They promote peace and harmony in others, and are sometimes known as Peacebearers or Dovelings. | 0 | 3 |
Elf, Salvator | +2 Strength, +4 Dexterity, +2 Wisdom, -2 Charisma, +2 Intelligence | Elves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf. | 2 | 3 |
Frieza Race-Frost Demons | +2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -6 Charisma | This is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z | 2 | 3 |
Grey Vampire | +2 Strength, +2 Dexterity, — Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | Grey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin. | 2 | 3 |
Khazâd | +4 Strength, -4 Dexterity, +6 Constitution, +2 Wisdom, -2 Charisma | In the beginning of most ancient times, the dwarves were created not in a form as we know them today. Born from stone with strong elemental ties, the khazâd are precusours to dwarves, gnomes, and other races associated with stone. | 2 | 3 |
Korok | -6 Strength, +6 Dexterity, -4 Constitution, +2 Wisdom, +2 Charisma | Koroks from the Legend of Zelda series. | 0 | 3 |
Mammuti | +4 Strength, -2 Dexterity, +2 Constitution, +2 Wisdom | The mammuti are giant elephantine or mammoth-like humanoids, relative to both small humanity and giant-kind and altered by magic long ago. | 0 | 3 |
Noo | +2 Constitution, -2 Intelligence, +2 Wisdom | Noo are one, and there is only one Noo. Noo are hivemind, and stem from the planet Noosphere, where Noo waits. | 0 | 3 |
Onocentaur | +2 Strength, +2 Wisdom, +4 Charisma, -2 Dexterity, -2 Constitution | The half-man, half-donkey cousins of the Centaur | 2 | 3 |
Saiyans | +4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom, −4 Intelligence, −2 Charisma | An extraterrestrial race of primates. Saiyans are a naturally ruthless and aggressive warrior race who strive to be the strongest in the universe, and who have a lycanthropic-like transformation. | 2 | 3 |
Sentriet | +2 Strength, +2 Wisdom, -2 Constitution, -2 Intelligence, -4 Charisma | Just one of the results of research into genetic engineering. | 2 | 3 |
Skalebroniir | -2 Strength, +4 Constitution, +2 Wisdom, +4 Strength, -2 Dexterity, +2 Constitution, +4 Dexterity, -2 Charisma, +2 Dexterity, -2 Constitution, -2 Wisdom, +4 Charisma | Dragonkin from a desolate far-off world. | 1, 2 | 3 |
V'Kai | +2 Wisdom, -2 Strength | V'Kai are Strange Beasts, Created to be Bodyguards for those who have learned how to make them. | 2 | 3 |
Valkyrie | +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Charisma | The Agents of Ysgard on the material plane, Valkyries seek the soul of dying brave warriors to send to Ysgard. | 0 | 3 |
Hybrid Saiyan | +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Strength | | 3 | 4 |
Perfectus Homunculus | +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | | 3 | 4 |
Unicorns, Variant | +4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, +2 Charisma, +2 Wisdom | These unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series. | 0 | 4 |
Wastecrawler | -2 Dexterity, +2 Wisdom | Many-limbed creatures that are at home in the wastelands. | 2 | 4 |
Draconiel | +4 Strength, -4 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, +4 Charisma | A race of hybrids born from the bloodlines of ancient Angels and Dragons. Magical and Powerful, hearty defenders of truth. | 6 | 6 |
Quickling | +8 Dexterity, -2 Strength, +2 Intelligence, +2 Wisdom, +2 Charisma | These malicious fey are quick striking darters that catch their opponents by surprise. | 2 | 6 |
Vaelza | -2 Strength, -2 Dexterity, +4 Constitution, +4 Intelligence, +2 Wisdom, +2 Charisma | A race of Humanoid Slime Lifeforms from A Super-Earth covered in water, A Planet called Xeqrai | 4 | 6 |
Oni | +4 Strength, +2 Constitution, +2 Wisdom | Iron club-wielding demons from another world | 4 | 10 |
Race | Ability Adjustments | Summary | LA | ECL | Aasimar | +2 Wisdom, +2 Charisma | Aasimar are the great grandchildren of beautiful outsiders. | 0 | 1 |
Aliko | -2 Strength, +2 Intelligence, +2 Charisma | Alikos are descendant of demon-worshiping humans whose civilization was destroyed and were forced into the sea, thanks to powerful magic they were able to adapt to their new environment. | 0 | 1 |
Ambiko | +2 Charisma, -2 Constitution | Ambikos are tricky, devious, aloof humanoids with the ability to alter themselves. | 0 | 1 |
Artaiad | +2 Dexterity, +2 Charisma, +2 Wisdom | They're a fey race that transform into deer or antelopes. | 0 | 2, 1 |
Atargaian | +2 Dexterity, +2 Charisma, -2 Strength | A race of aquatic humans descended of a group of banished worshipers of an ancient deity. | 0 | 1 |
Awakened Ferret | -4 Strength, +2 Dexterity, +2 Charisma | An Awakened Ferret is a ferret who has become sentient. These stats can also be used to create awakened weasels. | 0 | 1 |
BeePeople | +2 Strength, –2 Dexterity, +2 Charisma | BeePeople are bee people. | 0 | 1 |
Candothist | +2 Charisma, –2 Constitution | Incarnated through unnatural means, they are haunted by their past. | 0 | 1 |
Corgini | +2 Charisma | Stocky and short, these are corgi people. Cute. | 0 | 1 |
Dandyleon | +2 Charisma, -2 Wisdom | A race of feline, flowery creatures which are glamourous as much as dangerous. | 0 | 1 |
Dawn Plushie | -2 Strength, -2 Wisdom, +2 Charisma | Plushies native to the realms of Dawn, these chaotic animated dolls are industrial savants born from volcanos and filled with primal curiosity. | 0 | 1 |
Djinn,Variant | +2 Intelligence, -2 Wisdom, +2 Charisma | The Djinn are mostly spellcasters.The oldest of the race are completely changed into charwood constructs. The Djinn are a proud race of people that will do anything to get what they want. Or think they rightly deserve.
They are a brutal race and are mostly mercenaries. | 0 | 1 |
Dragon, Libram | +2 Strength, +2 Charisma | Dragons are mighty monsters whose physical and magical power is matched only by their ego and greed. They are often found scheming atop treasure hoards, kidnapping monarchs' children, or being ridden by powerful adventurers | 0 | 1 |
Drow - Project Atrea | +2 Dexterity, +2 Intelligence, -2 Constitution, +2 Charisma, +4 Dexterity, +4 Intelligence | Dark elves as they are known and loved, now with four variants based on innate magic strength. | 0, 1, 2, 3 | 1, 2, 3, 4 |
Dryad | +2 Dexterity, +2 Charisma | A Dryad which is actually playable as a character out of the box. | 0 | 1 |
Duskborn | +2 Charisma | The duskborns are a race of humanoids condemned to live in a condition similar to vampirism. | 0 | 1 |
Eijilund Plushie | -4 Strength, +2 Dexterity, -2 Constitution, -2 Wisdom, +2 Charisma | Gleefully insane living constructs made of cloth and stuffed with danger. | 0 | 1 |
Faun | -2 Strength, -2 Constitution, +2 Intelligence, +2 Charisma | Not to be mistaken with their close cousin the Satyr, Fauns are smaller, lighter in build and generally friendlier to travelers that pass into their territories. | 0 | 1 |
Feline Shifter | +2 Strength or +2 Dexterity, +2 Charisma, +2 Constitution | | 0 | 1 |
Fellion | -2 Wisdom, +2 Charisma | Fellions are humans with demon souls, specifically succubus, instead of ordinary human souls. | 0 | 1 |
Fenerox | -2 Wisdom, -2 Strength, +2 Dexterity, +2 Charisma | Based on the race from Starbound. Big-eyed, fluffy-eared fennec fox folk. | 0 | 1 |
Feytouched | +2 Dexterity, +2 Charisma, -2 Constitution | The powers of the fairies are more than a little bit chaotic in nature, and no two babes born to these couplings are the same. | 0 | 1 |
Gamcicca | +2 Charisma | A race of humanoids made out of a rubbery, gum-like flesh, with a strong pink skin color. | 0 | 1 |
Gemynd | -2 Strength, -2 Dexterity, -2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | The brain-like gemynd, also known as "tankers", live a cursed life inside a mechanical tank which makes up for their now missing bodies. | 0 | 1 |
Gnoll Corgi | +2 Strength, -2 Wisdom, +2 Charisma | The opposite of flinds, gnolls with celestial ancestries, were not quite what one expects. Though kind in heart and brave to the core, few can get over the ridiculous appearance of a gnoll with the face of a corgi. | 0 | 1 |
Goblin, Fey | -2 Strength, +2 Dexterity, +2 Charisma | The mischievous knaves of the wilds. | 0 | 1 |
Goblin, Filcher | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | Filcher goblins are sinister fey-like goblins with a habit of thievery of small valuables, keepsakes, and children. | 0 | 1 |
Goblin, Flintspark | -2 Strength, +2 Dexterity, -2 Wisdom, +2 Charisma | Flintspark goblins are known for their disturbing love of fire, tendencies to arson and mayhem, and reckless behavior. | 0 | 1 |
Goblin, Hobnoblin | -2 Strength, +2 Charisma, -2 Wisdom, +2 Dexterity | These social, charismatic goblin creatures specialize in their tribes with several racial trait options. They make suitable adventurer PCs and disposable NPCs. | 0 | 1 |
Guromescai | +2 Charisma | Colorfully skinned fish-like merfolk/malaquian half-breeds. | 0 | 1 |
Harpy, Mitahnese | +2 Constitution, -2 Intelligence, +2 Charisma | The dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness. | 0 | 1 |
Harpy, Variant | +2 Dexterity, +2 Charisma | Harpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives. | 0 | 1 |
Harvestfolk | +2 Charisma, -2 Strength or -2 Constitution | Harvest folk are odd fae beings who are tied to autumn and the harvest. | 0 | 1 |
Hudeer | -2 Strength, +2 Charisma, +2 Dexterity | Feytouched humanoids from the north, they are noted for their antlers and swiftness in the deep snow. | 0 | 1 |
Kaorti | -2 Strength, +2 Charisma | Humanoids twisted by the Far Realm into evil outsiders. | 0 | 1 |
Kitsune | +2 Dexterity, −2 Strength, −2 Constitution, +2 Charisma | Fox spirits known both both as good omens and tricksters, malicious demons and kindly souls. The number of tails they possess is an indication of their power. | 0 | 1 |
Kobold, Skyfeather | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | Feathered kobolds who live on cliffs, in deserts, and within tall trees. They can glide with the power of their primitive prototype wings. | 0 | 1 |
Kopikos | -2 Strength, +2 Charisma | Born of magic, kopiko can absorb magic powers into themselves. | 0 | 1 |
Kor | +2 Charisma | The Kor are nomadic people, with a gift for artifacy. Metal working, Stone cutting, etc. Special barbs on males grant blindsense. | 0 | 1 |
Lesser Elemental | +2 Dexterity, -2 Constitution, -2 Dexterity, +2 Constitution, -2 Wisdom, +2 Charisma, +2 Strength, -2 Intelligence, -2 Charisma | As gensai are humans touched by elemental blood, lesser elementals are elementals touched by human blood. | 0 | 1 |
Lesser Medusa | -2 Strength, +2 Dexterity, +2 Charisma | Lesser medusa are weaker versions of the more common medusa, the reason why is unknown. | 0 | 1 |
Mahaari | -2 Strength, -2 Constitution, +2 Charisma | Mahaari are a humanoid race from planet Il-Dyn, a highly sociable race they developed a society of influence and hegemony where cutthroat business, diplomatic intrigue and betrayal. | 0 | 1 |
Mandragora | +2 Charisma | Small and cheerful fey-like rootfolk with poisonous bites. | 0 | 1 |
Marune | -2 Strength, +2 Dexterity, +2 Charisma | The Marune are a race of moon rabbit, who are mostly humanoid in appearance. | 0 | 1 |
Matlox | +2 Dexterity, -2 Constitution, +2 Charisma | The matlox is a tall pale toothy horror that roams the forest, eating whatever it wishes, even its kin. Though it may look like an undead or a giant, it is actually a type of evil fey. | 0 | 1 |
Medusine | +2 Dexterity, +2 Charisma, -2 Constitution | A distant cousin of medusas, medusines are less human-like and possess lesser inherent powers. | 0 | 1 |
Merlings | -2 Strength, -2 Constitution, +2 Wisdom, +2 Charisma | Aquatic Humans who live on continental reefs. | 0 | 1 |
Moogle | -2 Strength, +2 Charisma | Moogles are cute and fluffy which creatures who enjoy wandering, learning new things and celebrating. | 0 | 1 |
Naiad | -2 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 Charisma | Naiads are a variety of fey nymph, found in and around freshwater bodies. | 0 | 1 |
Neogi | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | Slaveowning merchants from another world, neogi are essentially the Ferengi or Hutts of D&D. | 0 | 1 |
Nightsprite | -2 Constitution, +2 Charisma | They're a large group of intelligent elementals from the plane of dreams. | 0 | 1 |
Parraqito | +2 Charisma, -2 Strength | Colourful parrot-people with a penchant for piracy. | 0 | 1 |
Pony | +2 Charisma, None, +2 Dexterity | Yes, these are THOSE Ponies... | 0, 1 | 1, 2 |
Puffball | +2 Charisma, -2 Wisdom, -2 Dexterity, +2 Constitution | Cute little round things with cute little round limbs. Kirby-inspired to a degree, although also takes some inspiration from the Pokémon Jigglypuff and does not have the Inhale (which is considered something class-based). | 0 | 1 |
Qilian | -2 Strength, +2 Dexterity, +2 Charisma | A Wizard did it. A wizard who liked monkeys enough to have one as a familiar, and to keep cats, and to have grown powerful enough to need servants - so that wizard combined their favorite things into a race of slaves. That wizard is dead now - from old age - and their creation has wandered into the world. | 0 | 1 |
Rhinastal | +2 Strength, +2 Charisma, -2 Dexterity, -2 Wisdom | A race of powerfully built rhino-like humanoids, with innate psionic powers and crystal horns. Rhinastals are always battle-ready. | 0 | 1 |
Scrybb Sith | -2 Strength, +2 Charisma | Bush people born of plants and fey, the scrybb sith are also known as bushels or shrubbies. | 0 | 1 |
Shadar-Kai, Axim Variant | +2 Dexterity, +2 Charisma, -2 Constitution, -2 Wisdom | Dark fey cursed with the taint of the Plane of Shadow. | 0 | 1 |
Sindran | -2 Strength, +2 Intelligence, -2 Wisdom, +2 Charisma | Relatives of elans that share some natural psionic power. | 0 | 1 |
Sorial | +2 Dexterity, +2 Charisma, -2 Constitution, -2 Intelligence, -2 Wisdom | Humanoids descended from fey that feed on emotions, such as joystealers and gray jesters. | 0 | 1 |
Steamdoll | -2 Dexterity, -2 Intelligence, -2 Wisdom, +2 Charisma | In the realms of Dawn, plushies dominate the surface, as well as under the sea. These are the steamdolls, mermen to plushie's humanity. | 0 | 1 |
Tamastin | +2 Charisma, +2 Dexterity, -4 Constitution | A friendly race of fey-like creatures from the Plane of Shadow | 0 | 1 |
Tarutaru | +2 Intelligence, +2 Charisma, -2 Strength, -2 Constitution | Hailing from the land of Windurst, these miniature mages are a force to be reckoned with. | 0 | 1 |
Tierrix | +2 Dexterity, +2 Charisma, -2 Constitution | Tierrix are a strange breed of animal-like humanoids. They used to have fluent cities and excellent technology, but the main civilization came to a halt as the human race soon dominated the earth. Although you may still meet a tierrix out there, they usually live out in the wilds or the forest, thriving off the land. | 0 | 1 |
Toon | +2 Charisma, -2 Any Attribute | A template-like race (akin to Dragonborn), toons are living animations come to life and somehow present within 3D space. They display strange and anomalous properties which often render them very durable. | 0 | 1 |
Vampire, Thinblood | +2 Strength, +2 Charisma | A degenerate kin of the much more powerful vampire, a thinblood vampire is much weaker and blur the line between dead and living. | 0 | 1 |
Viverrae | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | Viverrae resemble anthromorphic ferrets or minks, possessing a long, slim body, pointed snouts, and fluffy fur which makes them seem more full-bodied than they actually are. | 0 | 1 |
Wardevae | -2 Constitution, +2 Wisdom, +2 Charisma | Wardavae are humanoid fae who have a strong connection to other beings. They are beings of ultimate compassion, and often end up acting as the guardian angel for others. | 0 | 1 |
Apexes | -2 Strength, -2 Constitution, +4 Intelligence, +2 Charisma | The apex of human psychic evolution. The apexes are terrible creatures to behold. | 1 | 2 |
Bear Genasi | +2 Strength, -2 Dexterity, +2 Charisma | Furry native outsiders, here to spread goodness, eat porridge and honey, and prevent forest fires. | 1 | 2 |
Cleotheran | -2 Dexterity, +2 Constitution, +2 Wisdom, +2 Charisma | A race of resurrected mummies, partially living with some undead traits. | 1 | 2 |
Coastal Sphinx | +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom, +2 Charisma | A sphinx meant to be used as a PC race. | 1 | 2 |
DaJinni | +2 Dexterity, +2 Wisdom, +2 Charisma | The DaJinni are a race of lesser genies hailing from the plane of dreams. | 0 | 2 |
Doppelbose | +2 Charisma | A doppelbose is a inherently evil being created when a creatures messes around in the planes of mirror. | 1 | 2 |
Doppelkreuzung | +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma | A race of human-doppelganger hybrids who suffer from a rare mutation making their ability to disguise very short-lived. | 1 | 2 |
Drakenbred, Tsobaal | +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Charisma, -2 Wisdom | Descendants of extraplanar Pyroclastic dragons, the Tsobaal are powerful creatures who respect physical prowess. | 0 | 2 |
Dwarf Faerie | -6 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 Charisma | Dwarf Faeries are really small winged fey with some minor magical powers. | 1 | 2 |
Feywing | -6 Strength, +4 Dexterity, -2 Constitution, +2 Charisma | Based on the popular idea of a fairy, as influenced by Disney’s Tinkerbell. | | 2 |
Heuco | -2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | Tall, thin, seemingly a man, the Heuco would pass for little more than gaunt humanoids were they not born, literally, empty. | 1 | 2 |
Liantia | –2 Strength, –2 Constitution, +2 Intelligence, +2 Charisma | The Liantia (Li-ant-e-ah) are a race known for their vast intelligence, long life spans, extreme physical beauty and their natural and masterful manipulation of the mystical arcane arts. Their cities are just as beautiful as the Liantia themselves and are often centers of arcane power, and one of the front runners in the advancement of the arcane arts and integrating magical technologies into everyday life. | 1 | 2 |
Mousa | -2 Strength, +2 Dexterity, -2 Wisdom, +2 Charisma | Mysterious spirits from the Plane of Dreams, they watch material beings with strange curiosity. | 1 | 2 |
Oms | -2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma | Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye. | 1 | 2 |
Shardmind | +2 Intelligence, +2 Charisma | A 3.5e rendition of the 4e PH3 race called the shardmind. This race is a psionic collection of crystals that materializes into humanoid form. | 1 | 2 |
Snakeblooded Human | +2 Intelligence, +2 Wisdom, +2 Charisma | Humans descended from yuan-ti stock, the ancient serpent blood within them gives them great powers of persuasion and guile. | 1 | 2 |
Summersite | +2 Constitution, +2 Charisma, -2 Dexterity | Summersites are humanoids who can blast energy beams from various parts of their bodies. | 1 | 2 |
Youkai Oni | +4 Strength, +4 Constitution, +2 Charisma | Mischievous and strong humanoids with horns, these alcohol-loving spirits known for being both paragons of justice and cruel destroyers. | 0 | 2 |
Daeijine Illithids | -2 Strength, -2 Constitution, +2 Intelligence, +2 Charisma | The illithid is a grotesque being, humanoid in form though thin and gaunt, with purple slimy skin and a squid for a head, equipped with four tendrils. | 2 | 3 |
Grey Vampire | +2 Strength, +2 Dexterity, — Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | Grey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin. | 2 | 3 |
Imaginary Friend | +2 Charisma, +2 Any Attribute | Imaginary friends are fey (known to themselves as Sprul'pa) who come in many shapes and sizes, and are invisible to adults of many species. They befriend children, but their behaviors and motives are alien and, often, dangerous to all others around them. | 0 | 3 |
Korok | -6 Strength, +6 Dexterity, -4 Constitution, +2 Wisdom, +2 Charisma | Koroks from the Legend of Zelda series. | 0 | 3 |
Tendunava | +2 Strength, +4 Dexterity, +2 Charisma | A race of tauric black panther, the tendunava make for excellent frontline and ranged fighters, as well as powerful sorcerers. | 0 | 3 |
Valkyrie | +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Charisma | The Agents of Ysgard on the material plane, Valkyries seek the soul of dying brave warriors to send to Ysgard. | 0 | 3 |
Zora | +2 Strength, +6 Dexterity, -2 Constitution, +2 Charisma | Zoras from Legend of Zelda | 2 | 3 |
Perfectus Homunculus | +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | | 3 | 4 |
Rylvain | +4 Strength, -4 Dexterity, +4 Constitution, +4 Intelligence, +2 Charisma | Originating from the Wilderness of the Beastlands, the Rylvain are a large race of humanoid looking creatures that have survived in the plane of the Beastlands by excelling at being better and smarter hunters than any of the other creatures in their territory. Using sharp senses, and an even sharper wit with brute strength, the Rylvain are nearly unrivaled hunters. | 3 | 4 |
Unicorns, Variant | +4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, +2 Charisma, +2 Wisdom | These unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series. | 0 | 4 |
Quickling | +8 Dexterity, -2 Strength, +2 Intelligence, +2 Wisdom, +2 Charisma | These malicious fey are quick striking darters that catch their opponents by surprise. | 2 | 6 |
Vaelza | -2 Strength, -2 Dexterity, +4 Constitution, +4 Intelligence, +2 Wisdom, +2 Charisma | A race of Humanoid Slime Lifeforms from A Super-Earth covered in water, A Planet called Xeqrai | 4 | 6 |
Dao | +4 Strength, +2 Charisma | Dao are the genies of the elemental plane of earth. Their politics and internal wars are ruthless, and a fair number of them end up running off to other planes as adventurers to get away from it. | | 8 |