Nightcrawling Shadowpouncer (3.5e Optimized Character Build)
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Contents
Introduction[edit]
Bamph your way to happiness.
References[edit]
- Tome of Battle
- Unapproachable East
- Unearthed Arcana
- Races of Faerun
- Dungeonscape
- Magic Item Compendium
Game Rule Components[edit]
Maneuvers[edit]
- Shadow Jaunt
- Shadow Strike
- Shadow Blink
Progression[edit]
Race (Templates): Strongheart Halfling
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Rogue 1 | +0 | +0 | +2 | +0 | Dodge, Mobility, Two-Weapon Fighting, Weapon Finesse | Sneak Attack +1d6, Trapfinding | |
2nd | Swordsage 1 | +0 | +0 | +4 | +2 | Quick to Act +1, Weapon Focus | ||
3rd | Rogue 2 | +1 | +0 | +5 | +2 | Blind-Fight | Evasion | |
4th | Swordsage 2 | +2 | +0 | +6 | +3 | AC Bonus | ||
5th | Swordsage 3 | +3 | +1 | +6 | +3 | |||
6th | Swordsage 4 | +4 | +1 | +7 | +4 | Spring Attack | Insightful Strike | |
7th | Rogue 3 | +5 | +2 | +7 | +4 | Penetrating Strike, Sneak Attack +2d6 | ||
8th | Teflammar Shadowlord 1 | +5 | +2 | +9 | +4 | Shadowsight, Shadow Jump | ||
9th | Warblade 1 | +6 | +4 | +9 | +4 | Adaptive Style | Battle Clarity, Weapon Aptitude | |
10th | Teflammar Shadowlord 2 | +7 | +4 | +10 | +4 | Shadow Blur | ||
11th | Teflammar Shadowlord 3 | +8 | +5 | +10 | +5 | Shadow Walk | ||
12th | Teflammar Shadowlord 4 | +9 | +5 | +11 | +5 | Iron Heart Aura | Shadow Pounce | |
13th | Teflammar Shadowlord 5 | +9 | +5 | +11 | +5 | Shadow Discorporation | ||
14th | Swordsage 5 | +9 | +5 | +11 | +5 | Quick to Act +2 | ||
15th | Bloodclaw Master 1 | +9 | +7 | +13 | +5 | Stormguard Warrior | Claws of the Beast, Shifting 1/day | |
16th | Bloodclaw Master 2 | +10 | +8 | +14 | +6 | Superior Two-Weapon Fighting, Tiger Claw Synergy (Stance) | ||
17th | Bloodclaw Master 3 | +11 | +8 | +14 | +7 | Low-Light Vision, Pouncing Strike, Shifting 2/day | ||
18th | Swordsage 6 | +12 | +9 | +15 | +8 | Shadow Blade | ||
19th | Swordsage 7 | +13 | +9 | +15 | +8 | Sense Magic | ||
20th | Swordsage 8 | +14 | +9 | +16 | +9 | Defensive Stance |
Final progression: Rogue 3 / Swordsage 8 / Warblade 1 / Bloodclaw Master 3 / Shadowlord 5
Items[edit]
- Two +5 Tiger Claw Shadow Hand Shocking Corrosive Frost Daggers
- Gloves of the Balanced Hand
Highlights[edit]
- Dexterity: 36 (+13) = 18 (Base) + 2 (Race) + 6 (Item) + 5 (Tome) + 5 (Level)
- Attack bonus when shadowpouncing: +38/+38/+33/+33/+28 = 14 (BAB) + 5 (Magic) + 6 (Discipline weapon) - 1 (Superior TWF) + 13 (Dexterity) + 1 (Size)
- Average Damage: 45 = 1d4 (Base) + 3d6+5 (Magic) + 13 (Shadow Blade) + 2d6 (Sneak Attack) + 2d6 (Assassin's Stance)
- Damage when using Shadow Jaunt->Shadow Stride->Shadow Blink vs. AC 40: 472.5 = 45 * 18/20 * 2 + 45 * 13/20 * 2 + 45 * 8/20 = ( 81 + 58.5 + 18 ) * 3
- Damage when using Diamond Nightmare Blade after charging up Combat Rhythm (In a single attack): 432 = 45 + 15 * 5 = 120 * 4 = 480 * 18/20
Tactics[edit]
- Shadowpounce around to make multiple full attacks per round, retreating with a teleport if things get dangerous
- Charge up Combat Rhythm with your secondary and tertiary iterative attacks
- Switch to Blood in the Water to gain both attack and damage when you confirm critical hits
- Be a ninja. You are the night. The eternal night, at that--should you die, you can discorporate and reappear the next night.
Limitations[edit]
- DR can be a pain
- Having to refresh maneuvers
- Only deal 1/2 Sneak Attack damage to creatures immune to critical hits
DM Counters[edit]
- Closed areas or areas where teleportation is impossible can ruin the shadowpouncer's day
Back to Main Page → 3.5e Homebrew → Character Optimization
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