Difference between revisions of "SRD:Summon Nature's Ally VII"

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{{3.5e Spell
 
| name=Summon Nature's Ally VII
 
| name=Summon Nature's Ally VII
| school=[[SRD:Conjuration|Conjuration]] ([[SRD:Conjuration#Summoning|Summoning]]) <nowiki>[</nowiki>see text<nowiki>]</nowiki>
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| school=Conjuration
| lvl=[[SRD:Druid Spell List|Drd]] 7
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| subschool=Summoning
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| desc=Air, Chaotic, Earth, Evil, Fire, Good, Lawful, or Water, (see text)
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| lvl=Druid 7
 
| comp=V, S, DF
 
| comp=V, S, DF
 
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Latest revision as of 06:22, 10 April 2011

This material is published under the OGL


Summon Nature's Ally VII
Conjuration (Summoning) [Air, Chaotic, Earth, Evil, Fire, Good, Lawful, or Water, (see text)]
Level: Druid 7
Components: V, S, DF
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon nature’s ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.


Summon Nature’s Ally

1st Level

2nd Level

3rd Level

4th Level

5th Level

6th Level

*Can’t cast irresistible dance

7th Level

*Can’t cast irresistible dance

8th Level

9th Level

*Can cast irresistible dance

  1. May be summoned only into an aquatic or watery environment.




Back to Main PageSystem Reference DocumentSpells

ComponentV +, S + and DF +
DescriptorAir +, Chaotic +, Earth +, Evil +, Fire +, Good +, Lawful +, Water + and (see text) +
LevelDruid 7 +
RangeOther +
SchoolConjuration +
SubschoolSummoning +
TitleSummon Nature's Ally VII +