Difference between revisions of "SRD:Cure Critical Wounds"

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{{Spell
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{{3.5e Spell
 
| name=Cure Critical Wounds
 
| name=Cure Critical Wounds
| school=[[SRD:Conjuration|Conjuration]] ([[SRD:Conjuration#Healing|Healing]])
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| school=Conjuration
| lvl=[[SRD:Blackguard Spell List|Blg]] 4,  [[SRD:Bard Spell List|Brd]] 4,  [[SRD:Cleric Spell List|Clr]] 4,  [[SRD:Druid Spell List|Drd]] 5,  [[SRD:Healing Domain|Healing]] 4
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| subschool=Healing
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| lvl=Blackguard 4,  Bard 4,  Cleric 4,  Druid 5,  [[SRD:Healing Domain|Healing]] 4
 
| comp=V, S
 
| comp=V, S
 
| casttime=1 [[SRD:Standard Actions|standard action]]
 
| casttime=1 [[SRD:Standard Actions|standard action]]
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[[Category:Cure|{{BASEPAGENAME}}]]
 
[[Category:Cleric 4|{{BASEPAGENAME}}]]
 
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Latest revision as of 07:25, 10 April 2011

This material is published under the OGL


Cure Critical Wounds
Conjuration (Healing)
Level: Blackguard 4, Bard 4, Cleric 4, Druid 5, Healing 4
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage +1 point per caster level (maximum +20).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.



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Facts about "Cure Critical Wounds"
ComponentV + and S +
LevelBlackguard 4 +, Bard 4 +, Cleric 4 +, Druid 5 + and Healing 4 +
RangeTouch +
SchoolConjuration +
SubschoolHealing +
TitleCure Critical Wounds +