Difference between revisions of "SRD:Cure Critical Wounds"
From Dungeons and Dragons Wiki
m (1 revision: SRD dump attempt 2) |
m (Text replace - "Blg" to "Blackguard") |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{OGL Top}} | {{OGL Top}} | ||
− | {{Spell | + | {{3.5e Spell |
| name=Cure Critical Wounds | | name=Cure Critical Wounds | ||
− | | school= | + | | school=Conjuration |
− | | lvl= | + | | subschool=Healing |
+ | | lvl=Blackguard 4, Bard 4, Cleric 4, Druid 5, [[SRD:Healing Domain|Healing]] 4 | ||
| comp=V, S | | comp=V, S | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] | ||
Line 19: | Line 20: | ||
{{SRD Spell Footer}} | {{SRD Spell Footer}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 07:25, 10 April 2011
This material is published under the OGL |
Conjuration (Healing) | |
Level: | Blackguard 4, Bard 4, Cleric 4, Druid 5, Healing 4 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Creature touched |
Duration: | Instantaneous |
Saving Throw: | Will half (harmless); see text |
Spell Resistance: | Yes (harmless); see text |
When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage +1 point per caster level (maximum +20).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
Back to Main Page → System Reference Document → Spells