Difference between revisions of "User:Aarnott/Lego Bin 3"

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Line 54: Line 54:
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | Special
! colspan="10" | [[#Spells|Spells per Day]]
+
! rowspan="2" | Spell Levels per Encounter
 
|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup>
 
 
|-
 
|-
 
|1st||class="left" | +0 || +0 || +2 || +2
 
|1st||class="left" | +0 || +0 || +2 || +2
 
| class="left" | Ambush Sneak Attack +1d6, Bonus Ambush Feat, Steal Spells, Trapfinding
 
| class="left" | Ambush Sneak Attack +1d6, Bonus Ambush Feat, Steal Spells, Trapfinding
|—||—||—||—
+
|&mdash;
 
|-
 
|-
 
|2nd||class="left" | +1 || +0 || +3 || +3
 
|2nd||class="left" | +1 || +0 || +3 || +3
 
| class="left" | Detect magic, Evasion
 
| class="left" | Detect magic, Evasion
|—||—||—||—
+
|&mdash;
 
|-
 
|-
 
|3rd||class="left" | +2 || +1 || +3 || +3
 
|3rd||class="left" | +2 || +1 || +3 || +3
 
| class="left" | Sneak Attack +1d6
 
| class="left" | Sneak Attack +1d6
|—||—||—||—
+
|&mdash;
 
|-
 
|-
 
|4th||class="left" | +3 || +1 || +4 || +4
 
|4th||class="left" | +3 || +1 || +4 || +4
 
| class="left" | Disable Supernatural Ability
 
| class="left" | Disable Supernatural Ability
|—||—||—||—
+
|1
 
|-
 
|-
 
|5th||class="left" | +3 || +1 || +4 || +4
 
|5th||class="left" | +3 || +1 || +4 || +4
 
| class="left" | Ambush Sneak Attack +2d6, Bonus Ambush Feat
 
| class="left" | Ambush Sneak Attack +2d6, Bonus Ambush Feat
|—||—||—||—
+
|1
 
|-
 
|-
 
|6th||class="left" | +4 || +2 || +5 || +5
 
|6th||class="left" | +4 || +2 || +5 || +5
 
| class="left" | Steal Spell Reach 10 ft.
 
| class="left" | Steal Spell Reach 10 ft.
|—||—||—||—
+
|1
 
|-
 
|-
 
|7th||class="left" | +5 || +2 || +5 || +5
 
|7th||class="left" | +5 || +2 || +5 || +5
 
| class="left" | Sneak Attack +2d6
 
| class="left" | Sneak Attack +2d6
|—||—||—||—
+
|2
 
|-
 
|-
 
|8th||class="left" | +6/+1 || +2 || +6 || +6
 
|8th||class="left" | +6/+1 || +2 || +6 || +6
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—
+
|2
 
|-
 
|-
 
|9th||class="left" | +6/+1 || +3 || +6 || +6
 
|9th||class="left" | +6/+1 || +3 || +6 || +6
 
| class="left" | Ambush Sneak Attack +3d6
 
| class="left" | Ambush Sneak Attack +3d6
|—||—||—||—
+
|2
 
|-
 
|-
 
|10th||class="left" | +7/+2 || +3 || +7 || +7
 
|10th||class="left" | +7/+2 || +3 || +7 || +7
 
| class="left" | Bonus Ambush Feat
 
| class="left" | Bonus Ambush Feat
|—||—||—||—
+
|3
 
|-
 
|-
 
|11th||class="left" | +8/+3 || +3 || +7 || +7
 
|11th||class="left" | +8/+3 || +3 || +7 || +7
 
| class="left" | Sneak Attack +3d6
 
| class="left" | Sneak Attack +3d6
|—||—||—||—
+
|3
 
|-
 
|-
 
|12th||class="left" | +9/+4 || +4 || +8 || +8
 
|12th||class="left" | +9/+4 || +4 || +8 || +8
 
| class="left" | Steal Spell Reach 15 ft.
 
| class="left" | Steal Spell Reach 15 ft.
|—||—||—||—
+
|3
 
|-
 
|-
 
|13th||class="left" | +9/+4 || +4 || +8 || +8
 
|13th||class="left" | +9/+4 || +4 || +8 || +8
 
| class="left" | Ambush Sneak Attack +4d6
 
| class="left" | Ambush Sneak Attack +4d6
|—||—||—||—
+
|4
 
|-
 
|-
 
|14th||class="left" | +10/+5 || +4 || +9 || +9
 
|14th||class="left" | +10/+5 || +4 || +9 || +9
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—
+
|4
 
|-
 
|-
 
|15th||class="left" | +11/+6/+1 || +5 || +9 || +9
 
|15th||class="left" | +11/+6/+1 || +5 || +9 || +9
 
| class="left" | Bonus Ambush Feat, Sneak Attack +4d6
 
| class="left" | Bonus Ambush Feat, Sneak Attack +4d6
|—||—||—||—
+
|4
 
|-
 
|-
 
|16th||class="left" | +12/+7/+2 || +5 || +10 || +10
 
|16th||class="left" | +12/+7/+2 || +5 || +10 || +10
 
| class="left" | <-any class features gained at this level->
 
| class="left" | <-any class features gained at this level->
|—||—||—||—
+
|5
 
|-
 
|-
 
|17th||class="left" | +12/+7/+2 || +5 || +10 || +10
 
|17th||class="left" | +12/+7/+2 || +5 || +10 || +10
 
| class="left" | Ambush Sneak Attack +5d6
 
| class="left" | Ambush Sneak Attack +5d6
|—||—||—||—
+
|5
 
|-
 
|-
 
|18th||class="left" | +13/+8/+3 || +6 || +11 || +11
 
|18th||class="left" | +13/+8/+3 || +6 || +11 || +11
 
| class="left" | Steal Spell Reach 30 ft.
 
| class="left" | Steal Spell Reach 30 ft.
|—||—||—||—
+
|5
 
|-
 
|-
 
|19th||class="left" | +14/+9/+4 || +6 || +11 || +11
 
|19th||class="left" | +14/+9/+4 || +6 || +11 || +11
 
| class="left" | Sneak Attack +5d6
 
| class="left" | Sneak Attack +5d6
|—||—||—||—
+
|6
 
|-
 
|-
 
|20th||class="left" | +15/+10/+5 || +6 || +12 || +12
 
|20th||class="left" | +15/+10/+5 || +6 || +12 || +12
 
| class="left" | Bonus Ambush Feat
 
| class="left" | Bonus Ambush Feat
|—||—||—||—
+
|6
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
Line 181: Line 180:
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
  
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->.  <-pluralized class name-> choose their spells from the following list:
+
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->.  Spellthieves choose their spells from the following list:
 
 
0&mdash;<-spells, spells, spells->
 
 
 
1st&mdash;<-spells, spells, spells->
 
 
 
2nd&mdash;<-spells, spells, spells->
 
  
3rd&mdash;<-spells, spells, spells->
+
1st&mdash;''[[SRD:Alarm|Alarm]] and [[SRD:Magic Aura|Magic Aura]]*, [[SRD:Detect Secret Doors|Detect Secret Doors]] and [[SRD:Detect Poison|Detect Poison]]*, [[SRD:Disguise Self|Disguise Self]], [[SRD:Pass without Trace|Pass without Trace]], [[SRD:Silent Image|Silent Image]], [[SRD:Ventriloquism|Ventriloquism]] and [[SRD:Ghost Sound|Ghost Sound]]''*
  
4th&mdash;<-spells, spells, spells->
+
<nowiki>*</nowiki>Considered one choice when selecting a spell known, but must be cast separately.
  
5th&mdash;<-spells, spells, spells->
+
2nd&mdash;''[[SRD:Alter Self|Alter Self]], [[SRD:Darkness|Darkness]], [[SRD:Greater Dispel Magic|Greater Dispel Magic]], [[SRD:Invisibility|Invisibility]], [[SRD:Spider Climb|Spider Climb]], [[SRD:Undetectable Alignment|Undetectable Alignment]]''
  
6th&mdash;<-spells, spells, spells->
+
3rd&mdash;''[[SRD:Blink|Blink]], [[SRD:Deeper Darkness|Deeper Darkness]], [[SRD:Dimensional Anchor|Dimensional Anchor]], [[SRD:Misdirection|Misdirection]], [[SRD:Nondetection|Nondetection]]''
  
7th&mdash;<-spells, spells, spells->
+
4th&mdash;''[[SRD:Dimension Door|Dimension Door]], [[SRD:Freedom of Movement|Freedom of Movement]], [[SRD:Glibness|Glibness]], [[SRD:Greater Invisibility|Greater Invisibility]]''
  
8th&mdash;<-spells, spells, spells->
+
A spellthief is able to recharge their spellcasting much faster than most other arcane spellcasters at the cost of a small selection of spells and fewer uses at a time. Rather than having spells per day, a spellthief can cast a number of spell levels as shown in Table: The Spellthief. This restriction only applies to the spellthief's innate spellcasting and not to stolen spells. Unlike with a spells per day system, a spellthief does not gain any bonus spells based on a high ability score.
  
9th&mdash;<-spells, spells, spells->
+
To recharge his spells, a spellthief must rest 5 minutes.
  
 
{| class="zebra d20"
 
{| class="zebra d20"
|+ {{Anchor|Table: <-class name-> Spells Known}}
+
|+ {{Anchor|Table: Spellthief Spells Known}}
 
|-
 
|-
 
! rowspan="2" | Level || colspan="10" | Spells Known
 
! rowspan="2" | Level || colspan="10" | Spells Known
 
|-
 
|-
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
+
! 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup>
 
|-  
 
|-  
| 1st || — || — || — || — || — || — || — || — || — || —
+
| 1st || — || — || — || —  
 
|-  
 
|-  
| 2nd || — || — || — || — || — || — || — || — || — || —
+
| 2nd || — || — || — || —  
 
|-  
 
|-  
| 3rd || — || — || — || — || — || — || — || — || — || —
+
| 3rd || — || — || — || —  
 
|-  
 
|-  
| 4th || — || — || — || — || — || — || — || — || — || —
+
| 4th || 1 || — || — || —  
 
|-  
 
|-  
| 5th || — || — || — || — || — || — || — || — || — || —
+
| 5th || 1 || — || — || —  
 
|-  
 
|-  
| 6th || — || — || — || — || — || — || — || — || — || —
+
| 6th || 2 || — || — || —  
 
|-  
 
|-  
| 7th || — || — || — || — || — || — || — || — || — || —
+
| 7th || 2 || — || — || —  
 
|-  
 
|-  
| 8th || || — || — || — || — || — || — || — || — || —
+
| 8th || 3 || 1 || — || —  
 
|-  
 
|-  
| 9th || || — || — || — || — || — || — || — || — || —
+
| 9th || 3 || 1 || — || —  
 
|-
 
|-
| 10th || || — || — || — || — || — || — || — || — || —
+
| 10th || 3 || 2 || — || —  
 
|-  
 
|-  
| 11th || || || — || — || — || — || — || — || — || —
+
| 11th || 3 || 2 || 1 || —  
 
|-  
 
|-  
| 12th || — || || || || — || || || || ||
+
| 12th || 3 || 3 || 1 || —  
 +
|-
 +
| 13th || 3 || 3 || 2 || —  
 +
|-
 +
| 14th || 3 || 3 || 2 || 1
 
|-  
 
|-  
| 13th || || || || — || — || — || — || — || — || —
+
| 15th || 3 || 3 || 3 || 1
 
|-  
 
|-  
| 14th || — || — || — || — || — || — || || || ||
+
| 16th || 3 || 3 || 3 || 2
|-  
+
|-
| 15th || — || — || — || — || — || — || — || — || — || —
+
| 17th || 4 || 3 || 3 || 2
|-
 
| 16th || — || — || — || — || — || — || || || ||
 
 
|-  
 
|-  
| 17th || || || || — || — || — || — || — || — || —
+
| 18th || 4 || 4 || 3 || 3
 
|-  
 
|-  
| 18th || || || || — || — || — || — || — || — || —
+
| 19th || 4 || 4 || 4 || 3
 
|-  
 
|-  
| 19th || — || — || — || — || — || — || — || — || — || —
+
| 20th || 4 || 4 || 4 || 4
|-
 
| 20th || — || — || — || — || — || — || — || || ||
 
 
|}
 
|}
  
'''{{Anchor|Ambush Sneak Attack}} {{Ex}}:''' Counts as sneak attack dice for the purposes of ambush feats.
+
 
 +
'''{{Anchor|Ambush Sneak Attack}} {{Ex}}:''' Ambush sneak attack dice count as sneak attack dice for the purposes of qualifying for, and using ambush feats.
  
 
'''{{Anchor|Bonus Ambush Feat}} {{Ex}}:''' Gain an ambush feat you qualify for.
 
'''{{Anchor|Bonus Ambush Feat}} {{Ex}}:''' Gain an ambush feat you qualify for.

Revision as of 17:34, 27 September 2011

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Author: Aarnott (talk)
Date Created:
Status: <-how close to completion->
Editing: Clarity edits only please
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Spellthief

<-general description->.

Making a Spellthief

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

Table: The Spellthief

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spell Levels per Encounter
Fort Ref Will
1st +0 +0 +2 +2 Ambush Sneak Attack +1d6, Bonus Ambush Feat, Steal Spells, Trapfinding
2nd +1 +0 +3 +3 Detect magic, Evasion
3rd +2 +1 +3 +3 Sneak Attack +1d6
4th +3 +1 +4 +4 Disable Supernatural Ability 1
5th +3 +1 +4 +4 Ambush Sneak Attack +2d6, Bonus Ambush Feat 1
6th +4 +2 +5 +5 Steal Spell Reach 10 ft. 1
7th +5 +2 +5 +5 Sneak Attack +2d6 2
8th +6/+1 +2 +6 +6 <-any class features gained at this level-> 2
9th +6/+1 +3 +6 +6 Ambush Sneak Attack +3d6 2
10th +7/+2 +3 +7 +7 Bonus Ambush Feat 3
11th +8/+3 +3 +7 +7 Sneak Attack +3d6 3
12th +9/+4 +4 +8 +8 Steal Spell Reach 15 ft. 3
13th +9/+4 +4 +8 +8 Ambush Sneak Attack +4d6 4
14th +10/+5 +4 +9 +9 <-any class features gained at this level-> 4
15th +11/+6/+1 +5 +9 +9 Bonus Ambush Feat, Sneak Attack +4d6 4
16th +12/+7/+2 +5 +10 +10 <-any class features gained at this level-> 5
17th +12/+7/+2 +5 +10 +10 Ambush Sneak Attack +5d6 5
18th +13/+8/+3 +6 +11 +11 Steal Spell Reach 30 ft. 5
19th +14/+9/+4 +6 +11 +11 Sneak Attack +5d6 6
20th +15/+10/+5 +6 +12 +12 Bonus Ambush Feat 6

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. Spellthieves choose their spells from the following list:

1st—Alarm and Magic Aura*, Detect Secret Doors and Detect Poison*, Disguise Self, Pass without Trace, Silent Image, Ventriloquism and Ghost Sound*

*Considered one choice when selecting a spell known, but must be cast separately.

2nd—Alter Self, Darkness, Greater Dispel Magic, Invisibility, Spider Climb, Undetectable Alignment

3rd—Blink, Deeper Darkness, Dimensional Anchor, Misdirection, Nondetection

4th—Dimension Door, Freedom of Movement, Glibness, Greater Invisibility

A spellthief is able to recharge their spellcasting much faster than most other arcane spellcasters at the cost of a small selection of spells and fewer uses at a time. Rather than having spells per day, a spellthief can cast a number of spell levels as shown in Table: The Spellthief. This restriction only applies to the spellthief's innate spellcasting and not to stolen spells. Unlike with a spells per day system, a spellthief does not gain any bonus spells based on a high ability score.

To recharge his spells, a spellthief must rest 5 minutes.

Table: Spellthief Spells Known
Level Spells Known
1st 2nd 3rd 4th
1st
2nd
3rd
4th 1
5th 1
6th 2
7th 2
8th 3 1
9th 3 1
10th 3 2
11th 3 2 1
12th 3 3 1
13th 3 3 2
14th 3 3 2 1
15th 3 3 3 1
16th 3 3 3 2
17th 4 3 3 2
18th 4 4 3 3
19th 4 4 4 3
20th 4 4 4 4


Ambush Sneak Attack (Ex): Ambush sneak attack dice count as sneak attack dice for the purposes of qualifying for, and using ambush feats.

Bonus Ambush Feat (Ex): Gain an ambush feat you qualify for.

Steal Spells (Su): You can steal any spell (or spell-like ability) that traces its line of effect within 5 ft. of you.

To steal a spell, make an Attack of Opportunity against an armor class equal to 10 + the caster level of the spell + the caster's primary ability modifier. If you hit, the spell is countered and you have stolen it.

A stolen spell can be cast by you as a standard action, regardless of its previous casting time. It is cast with the same range, DC, duration, caster level, etc. as the original caster when they cast the spell. You are aware of all of this information immediately when you have stolen the spell.

A stolen spell lasts until the caster you stole it from regains their spells or dies, at which point it must be cast within 1 minute, which you are aware of.

You can can possess a maximum number of stolen spell levels equal to your class level (treat 0-level spells as 1/2 level for this purpose.

Trapfinding (Ex): As rogue

Detect Magic (Sp): A spellthief of 2nd level or higher can use detect magic a number of times per day equal to his Charisma bonus, if any (minimum 1). His caster level is equal to his spellthief class level.

Evasion (Ex): As rogue

Sneak Attack (Ex): As rogue

Disable Supernatural Ability (Su): TODO: Shuts off a supernatural ability for X rounds.

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




<nowiki>

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