SRD:Detect Poison
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This material is published under the OGL |
Divination | |
Level: | Assassin 1, Cleric 0, Druid 0, Paladin 1, Ranger 1, Sorcerer/Wizard 0 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target or Area: | One creature, one object, or a 5-ft. cube |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | No |
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
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