Difference between revisions of "Nidorina (3.5e Monster)"

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''[[Description::The blue, quilled creature stands mostly on its hind legs, unlike its previous form. It holds its ground steadily, its gaze asking why you are here and how to make you leave.]]''
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''[[Summary::The blue, quilled creature stands mostly on its hind legs, unlike its previous form. It holds its ground steadily, its gaze asking why you are here and how to make you leave.]]''
  
 
=== Combat ===
 
=== Combat ===

Revision as of 03:59, 4 October 2011


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Adopter: Quantumboost (talk)
Original Author: Koumei (talk)
Date Created:
Date Adopted: 3/29/2010
Status: Complete
Editing: Spelling and Grammar only
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File:030Nidorina.png
Nidorina from Fire Red/Leaf Green
Nidorina
Size/Type: Small Magical Beast
Hit Dice: 5d10+20 (47 hp)
Initiative: +1 (+1 Dex)
Speed: 20 ft.
Armor Class: 17 (+1 size, +1 dexterity, +5 natural), touch 12, flat-footed 16
Base Attack/Grapple: +5/+2
Attack: Bite +7 melee (1d4+1 plus poison) or Poison Dart +7 ranged (1d2 plus poison, 30 ft. increment)
Full Attack: Bite +7 melee (1d4+1 plus poison) or Poison Dart +7 ranged (1d2 plus poison, 30 ft. increment)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, Poison Darts
Special Qualities: Poison Point, Egg Move, Substitute
Saves: Fort +7, Ref +5, Will +5
Abilities: Str 13, Dex 12, Con 17, Int 8, Wis 13, Cha 12
Skills:
Feats: Improved Toughness, Iron Will
Environment: Temperate plains
Organization: Solitary or posse (up to 6)
Challenge Rating: 4
Treasure: Standard.
Alignment: Neutral
Advancement: 6-11 HD (Small), 12-15 HD (Medium)
Level Adjustment:


The blue, quilled creature stands mostly on its hind legs, unlike its previous form. It holds its ground steadily, its gaze asking why you are here and how to make you leave.

Combat

Poison (Ex): Injury, Fortitude DC 15, initial damage 2 Con, secondary damage 1d6 Con. The DC is Constitution-based.

Poison Darts (Ex): Nidorina can fire small venomous barbs up to 30 feet away. These regrow every day, allowing up to 4 to be fired per day.

Poison Point (Ex): Anyone who strikes a Nidorina with an unarmed or natural weapon attack, or grapples/is grappled by one, takes one point of damage and must save against its poison.

Substitute (Sp): Nidorina can cast mirror image at will. Caster level equals hit dice.

Egg Move: Upon its transformation from a Nidoran, Nidorina’s Egg Move improves:

  • Charm Person -> charm monster at will as a spell-like ability
  • Beat Up (Ex): Nidorina and all allies within 10 feet gain +1 to hit and +1d6 damage for every ally adjacent to their target.
  • Lesser Confusion -> confusion at will as a spell-like ability

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Back to Main Page3.5e HomebrewMonsters
AdopterQuantumboost +
AlignmentNeutral +
AuthorKoumei +
Challenge Rating4 +
EnvironmentTemperate plains +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeSmall +
SummaryThe blue, quilled creature stands mostly on its hind legs, unlike its previous form. It holds its ground steadily, its gaze asking why you are here and how to make you leave. +
TitleNidorina +
TypeMagical Beast +