Difference between revisions of "Talk:Liber Demonica (3.5e Sourcebook)"

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:It IS a fast schedule, but at the same time, I don't consider it that far out-of-line, as the abilities themselves are useful, but relatively minor. Is there something in particular that bothers you? - [[User:MisterSinister|MisterSinister]] 21:04, 10 December 2011 (UTC)
 
:It IS a fast schedule, but at the same time, I don't consider it that far out-of-line, as the abilities themselves are useful, but relatively minor. Is there something in particular that bothers you? - [[User:MisterSinister|MisterSinister]] 21:04, 10 December 2011 (UTC)
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::It's granting something very close to expert sphere access on the first level, and those spells aren't trivial boosts. But it's not granting it consistently. If you have any spellcaster levels you lose that access, and get new spells on your class list. They might be at a lower spell level than you previously had them, but you're still spending slots on them instead of getting them as bonus abilities. That's not a big deal for a 1/day ability, and only sort of a big deal for a 3/day ability, but unlimited castings of something relevant I care about missing out on. If I was a ravaged by abaddon spellcaster, I'd be kinda annoyed that I didn't get to spam power word stun at 15th level, but the guy with the sword can. I'd especially be annoyed if he was already playing wizard level classes. It also falls down for partial or delayed casters, the few that there are, since they lose both the full spell access and the bonus castings. I think giving 1/day to everyone, with an upgrade to 3/day after 4-6 levels, on top of adding the spells at the relevant spell levels to a caster's list works out as both more fair and better balanced to wizard. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup>  00:14, 11 December 2011 (UTC)

Revision as of 00:14, 11 December 2011

Minor Suggestion(s)

If I may offer? Remove the "The" in the demon entries. It seems too repetitive. Great work so far, though, guys. :) --Silver Tongue 01:37, 21 December 2010 (UTC)

First off, thanks for the vote of confidence! Second, apologies for the (very) belated response. Thirdly, consider it done, and it will be implemented within 24 hours of this post. - MisterSinister 20:24, 6 January 2011 (UTC)

Stuff Left to Do

Right, so Cid and I have decided that we want to finish this before it hits its first birthday on November 17th, 2011. This is a big task, but it's an achievable task. To help up move things along, and hopefully to get some more contributors in on this work, we've made a list of 'things to do'. These are roughly in order of urgency and/or complexity, and will be crossed off the list as they are completed.

As ever, any and all help will be appreciated.

  • Adding the possession rules for all demons that can do it.
  • Finish Demogorgon
  • Finish Pale Night
  • Finish mechanics for Graz'zt
  • Finish mechanics and fluff for Orcus
  • Complete invocation list for Abyssal Warlock
  • Complete Ravaged classes
  • Complete demon weapons and edit them into a more MIC-compliant format
  • Write rules for evil phenomena
  • Write the remaining variant tieflings
  • Add variant spells and replace the entries appropriately
  • Add all the planes that each lord lives on
  • A huge edit pass to clear up inconsistencies, bad flavour text, etc.

There might well be more than this, but this is all that I could find on an initial pass. I hope that people will help us finish this work - you'll have our eternal gratitude, as well as spot on the contributor section, for doing this. I'd like to thank anyone who wants to contribute in advance - it means a lot to me, and I'm sure Cid would agree. - MisterSinister 01:40, 2 September 2011 (UTC)

Question:
  • Write rules for evil phenomena
  • Add variant spells and replace the entries appropriately
What did you have in mind for these? - Tarkisflux Talk 03:02, 2 September 2011 (UTC)
The first of these is basically 'bad shit that happens when lots of demons show up in one place'. It's a chart, with a bunch of modifiers, that determine if the weather starts going insane, if day-night patterns get disrupted, if trees set on fire, etc. Basically, it's meant to show that demonic invasions seriously screw with reality, and makes it easy for GMs to do that.
The second is basically making wish, miracle and suchlike conform to Tome standards, removing XP costs from spells that have them, and also writing up planar binding and planar ally into something that doesn't shatter the game in half quite so much (again, according to Tome standards). - MisterSinister 03:13, 2 September 2011 (UTC)

Ravaged of X Classes

Design intent on the Scion of X abilities. Was it intentional that they have the top level spell 1/day, the next 3/day, and the rest at-will? If so, how come? That seems a pretty fast advancement schedule, and like they'd be throwing down some pretty serious stuff at the high end. - Tarkisflux Talk 04:48, 10 December 2011 (UTC)

It IS a fast schedule, but at the same time, I don't consider it that far out-of-line, as the abilities themselves are useful, but relatively minor. Is there something in particular that bothers you? - MisterSinister 21:04, 10 December 2011 (UTC)
It's granting something very close to expert sphere access on the first level, and those spells aren't trivial boosts. But it's not granting it consistently. If you have any spellcaster levels you lose that access, and get new spells on your class list. They might be at a lower spell level than you previously had them, but you're still spending slots on them instead of getting them as bonus abilities. That's not a big deal for a 1/day ability, and only sort of a big deal for a 3/day ability, but unlimited castings of something relevant I care about missing out on. If I was a ravaged by abaddon spellcaster, I'd be kinda annoyed that I didn't get to spam power word stun at 15th level, but the guy with the sword can. I'd especially be annoyed if he was already playing wizard level classes. It also falls down for partial or delayed casters, the few that there are, since they lose both the full spell access and the bonus castings. I think giving 1/day to everyone, with an upgrade to 3/day after 4-6 levels, on top of adding the spells at the relevant spell levels to a caster's list works out as both more fair and better balanced to wizard. - Tarkisflux Talk 00:14, 11 December 2011 (UTC)